Fiora rework proposal (again) ... and some complain about Fiora's Ult nerf :)
Just got really bored from LOL, and decide to make another proposal for
, since riot gives no love to her.
I agree that Fiora lacks of counter play. She can be really fun if she has CC, or escape, or high armor penetration. Once your opponent starts to build armor, she can't do anything. Riot put Fiora into fighter role, but I don't see how QAEAQR burst in 2 seconds on someone's face and runs away with the movement speed bonus is a fighter's job. Fencing is all about skills, if she is a fencer maybe it's better to make her an AD caster instead of someone like Yi. An AD caster that works like a DPS as well. What she needs is change to her lunge into a skill shot, that gives her escape, and turn her riposte into a CC. I wish that she can plays like a Fizz, feels like Talon and deals damage like Yasuo.
Also I hate how they nerf her ult: to reduce that AOE effect they can just cancel the on - hit effect from her ult, but they instead nerf the damage. That was really disappointing.
Before I jump into my rework proposal, I want to complain about her ult change.
This is what riot said: "While it's a little weird to have to nerf a champion due to their overwhelming synergy with a core item (Tiamat / Ravenous Hydra in this case), Fiora's a more unique case as Tiamat lets her turn an already low-counterplay ability (Blade Waltz) into a high-damage area-effect low-counterplay ability." (http://na.leagueoflegends.com/en/news/game-updates/patch/patch-420-notes#patch-fiora)
If you really thinks that is a problem, just remove the on - hit effect, that way she doesn't go back to full health, nor benefit from the crazy Ravenous Hydra.
The benefit of removing the on - hit effect from her ult:
vs. Jax: Wow, still dodging? Who's the master now?
vs. Rammus or thornmall : Sorry you don't reflects damage back anymore
vs. Fizz ... NVM that doesn't change anything
However, on the other hand:
-
Fiora doesn't do massive AOE damage to enemy team anymore
-
Fiora doesn't have to worry about the S5 changes that gives her buff (I don't think how S5 benefit fiora)
-
No more full health after Ult
Instead, this is what happened:
vs. Jax: I don't have to dodge anymore cause u suck
vs. Rammus or thornmall: Now you don't even do damage
vs. Fizz ... he still dodges
vs. A group of people: Oh look it's fiora, oh look she Ult, oh look she does so "much" damage
:(
Well then, I really hopes that Riot can give my old ult back.
Ok now, let's talk about the proposal:
Passive:
Duelist: Fiora applies "Duelist" debuff on the target she attacks. Every time she auto attack this target, she receives 5% less damage from this target, stacks to a maximum amount of 15%/25%/35%. The debuff last for 3 seconds.
Analysis: Fiora is a Duelist, which means she should be superior in 1 v 1. This passive seem OP, and it is :). It gives huge pressure to Champions like Jax and Master Yi when they play 1 v 1 duel. However, vs. those who has massive burst, like Leblanc, Talon and Zed, Fiora remains vulnerable to them. This is basically a change based on the original purpose of her original passive, which is to superior in small skirmish. I don't know how you guys use it, but I use it to heal in lane :)
Q: Lunge:
Fiora dash toward target direction, deals physical damage. If she hits an enemy, Fiora can perform a second dash with in 4 seconds with no mana cost.
PHYSICAL DAMAGE: 40 / 65 / 90 / 115 / 140 (+ 60% bonus AD)
MAX PHYSICAL DAMAGE: 80 / 130 / 180 / 230 / 280 (+ 120% bonus AD)
Cooldown: 8
Cost: 60 Mana
Analysis: Not much change of the original lunge, except that now it's a skill shot, and she can only perform the second dash when she hit an enemy on the first one. Also, now minions can block her lunge (which makes sense right? I always wonders how Fiora goes through minions to hit the champion. I fences and I think that's practically impossible to hit someone when somebody stands between you and him). You can use Lunge "poke" the enemy in lane. You Q on his face, unleash some combo and Q back. Btw you also need to keep an eye on minions. Or it can just be used like the old lunge, QAQA. Or you can use it to escape enemy Jungle.
W: Reposte
Fiora blocks the attacks and spells from the target direction for a short duration, after 1 second or a successful block, Fiora can activate Reposte again to stun the enemy in front of her within 200 range, canceling Reposte and dealing minor damage. During Reposte Fiora is not able to attack, cast spell or change direction, and she will receive a 25% movement speed penalty. However, Fiora can Reposte during the dash of Lunge, the direction of Reposte will be the same with Lunge.
Physical Damage: 40 / 65 / 90 / 115 / 140 (+ 1.0 AP)
Duration: 2 seconds
Stun: 1/1.25/1.5/1.75/2
Cooldown: 16 / 15 / 14 / 13 / 12
Cost: 45 Mana
Analysis: Similar to Jax's "counter attack", Fiora can stun the enemies in front of her; however, Fiora can block skills as well, which Jax doesn't. On the other hand, Fiora will suffer from the movement speed penalty, and only block one direction, meanwhile she can't attack or cast spells. Which means if the opponent can some how get on her back or side, she'll be in a lot of trouble. Compared to Jax's counter attack, this is a more skill required defensive ability, whereas Jax's counter attack can be used on both offensive and defensive. Notice how I use AP scale in this case, because I know that parry is all about skill, not about strength. Also it's for game balance (it does physical damage though).
E: Blade Waltz
Fiora becomes untargetable for the next 0.25 seconds and shift for a short distance. Her next basic attack deals Bonus damage with a slightly greater range. (CD counter starts after her enchanted attack)
Bonus physical damage: 30 / 50 / 70 / 90 / 120 (+ 20% total AD)
Cool down: 6/5/4/3/2
Cost: 60 Mana
Analysis: WHAT THE HELL? THIS IS BULLSHIT I'M DONE READING THIS. But wait, let me talk about it. This is the core part of this rework. What does this do to Fiora? Well, you probably noticed that the damage output of this skill is crazy and the cool down is ridiculously low, that's because I took away her attack speed boost and I really need to make up something for it. Let's say if you are fighting a Yi and you two are auto attacking each other (I forgot the term for that), before at least Fiora still got her E to boost her AS above 1.5, but now she got nothing. This is no good, that will not make her a "duelist" since she can't 1 v 1 anyone with a high AS. So here is the solution. Without a AS boost, instead, each of her attack is painful rather than fast. When fighting those with high attack speed, like Yi and Jax; your shift, longer range of attack and untargetable status can delay their attack and make their AS useless in that 0.25 seconds (or longer). So basically what you are really doing is that you are "kiting" those champions with your E. This will feels like a combination of Fizz's playful and Vayne's tumble, except it doesn't slow your enemy but it deals massive physical damage, and requires a tons of skill. It is also the ability makes this Fiora a late game Champion.
R: Burst of Speed
Passive: Fiora gains 10%/15%/20% armor penetration
Fiora refreshes cool down of her basic abilities, temporarily gains 40% cool down reduction for a short amount of time. Fiora also gains a massive movement speed boost during Burst of Speed. During Burst of Speed, Fiora's auto attack reduces CD of her basic abilities.
Duration: 4/5/6 seconds
Movement speed boost: 25/35/45%
Mana cost: No cost
Cool down: 70/60/50 seconds
Analysis: Based on someone's idea (Hi Guinsoo, where is the Fiora rework you promised 1 year ago??), this ult can gives her high mobility with high damage. Unlike other hyper carry, she (now) relies on her abilities rather than basic attacks. Upon use, it refreshes all CDs of her basic abilities, allows her to perform Lunge 4 times, Reposte 2 times and Blade Waltz I don't know how many times. With maximum CDR, she can be like Zed, flies around while doing tons of damage.
Conclusion:
Point: My proposal makes Fiora a relatively weak champion early game, definitely weaker than her now. However, like Yasuo, once the CD of her E gets shorter, she does tons of damage while dodge enemy spells and blocking enemy attacks. In late game, again, like Yasuo, she is able to fly everywhere while do tons of damage (not as much as Yasuo though). Her Q is skill shot, her W is a kind of skill shot, and her E is a kind of skill shot as well. That could makes her super fun to play, when you have to E around your enemy while not to far away from them. In conclusion, this makes she a champion combines Fizz, Yasuo, Vayne, Zed, Jax and Braum(her W works similar to that).
PS: I made up those numbers, this time I did not calculate stuff, so if you are unhappy about the amount of damage she does, don't blame me.