Champion idea - Stryker
Ok this is going to be complicated
Stryker
Passive : you have to buy your own guns (only he has access to these) Second passive : You have squadsight, meaning any weapons that extend beyond your own vision range can be used with ally’s vision Weapon choices : Assault rifles – Your standard ADC weapon with good atk.speed, range and damage 10% crit chance. Gives ability RUPTURE : A burst that ruptures the enemy, letting you and your allies deal increased damage against the ruptured enemy.
Submachine guns – Your fastest weapon who does less damage, less range, 10% base crit chance. Gives ability : Launch grenade : when Stryker equips the submachine gun he receives a grenade launcher as a secondary weapon, he can swap using W, his grenades shreds armor, depending on grenade type :
Standard grenade : frag, shreds 5% armour, deals normal blast radius and damage, no other effects. (upgrade is plasma grenade, deals increased damage, blast radius and shreds 10% armour)
10min unlocks :
Acid grenades, shreds 15% of enemy armour, greatly reduced blast radius and inflicts acid burn on enemy : Acid burn : Deal x amount of damage to the enemy for x seconds (acid bomb late game) 500$ Incendiary grenades, lights enemy on fire, shreds 5% armour, reduced blast radius, the fire can silence the enemy for x seconds and deals x amount of burning damage during x seconds, also sets ground on fire (firebomb late game) 500$ Gas grenade, gasses enemies, slows them by 15%, reduces all damage output by 15%(upgraded to 25% late game), does not shred armour, increased blast radius, leaves gas cloud behind for X seconds (Gas bomb late game) 500$ all bomb upgrades at 20mins, free
Light machine guns – Your high-capacity squad weapon, capable of raining bullets if needed, higher range than the assault rifle, requires a 1.5 second deploy time before firing. 5% base crit. Ability : saturation fire, fires in a cone, shredding armour and dealing damage, must be deployed.
Sniper rifles – Excellent range but has a 7.5 second deploy time and cannot fire at anyone beyond a cone, and cannot move when deployed, and has to undeploy, 3.5secs. This gun also has the lowest fire rate and highest damage, and every shot you take has a tracer that can blow your cover. Gives ability switch weapons, secondary weapon is a machine pistol that is a submachine-gun with lower magazine size. 10% base crit (both)
Shotguns – Magazine-fed shotguns who can deal massive damage BUT has horrible range compared to the other weapons. 20% base crit. Weapon abilities : Quickdraw, Stryker has a high-caliber pistol that he shoots once with when using quickdraw, has good range and deals decent damage. Also replaces knife with sword, dealing increasing damage when using E. Skills Q – Armor ability, armor will be explained later on. W – Weapon ability E – Close quarters, he slams the butt of his rifle on a enemy and slashes the enemy multiple times with a knife, slows or stuns the enemy for x seconds. R – Reload, this skill explains itself Armor choices Kevlar vest/Plate armor/Alloy armor/ Plasma armor - Replaces Q w/ medikit, heals ally or himself, takes time to heal.(scaling with tech), upgrades cost 1k each, Plasma armour gives a small shield(150-200 ablative hp) that regenerates after x seconds out of combat
Kevlar vest/Stealth armour/Wraith armor/ Phantom armor – Replaces Q w/ cloak ability, renders stryker harder to see for x amount of time(scaling with tech), phantom armour makes stryker completly invisible, lowest armor value and 1000$/upgrade
Kevlar vest/Exo armor/Powered armor/ Shielded armor – Replaces Q w/ Launch heavy weapon, this armor has the highest armor value and 1100$/upgrade. Shielded armour gives a small shield (200-300 ablative hp) that regenerates after x seconds out of combat Additionnal attachments for primary weapon, 600$ each Acog sight – gives 10-20% more range (scales with weapon tech) Laser sight – Increases firerate at close quarters (scales with weapon tech) Red laser – Inreases crit chance by 10% (scales with weapon tech) Green laser – increases atk.s by 10% in CQC (scales with weapon tech) Stock – Increases long range firerate (scales with weapon tech) Extended magazine – extends the magazine of course dumbass (scales with weapon tech) Yes, you can be that guy and fully spec out your gun and become too tactical for the other team Ammo upgrades, 500$, but unlocks only after 15 mins Dragon rounds – Sets enemies on fire and has additional damage Viper rounds – Poisons enemies and has normal damage Armor-piercing rounds – Ignores 40% of enemy armor, but deal
For Heavy armour 750$ each upgrade
Shredder cannon – shreds armour and does low damage, cone Rocket : Shreds less armour but does higher damage, AOE Armor-piercing cannon : Single projectile that pierces armour, goes through all units Flamethrower : Burns enemies for a certain time, also sets ground on fire, cone
Upgrades, unlocked when purchasing powered armour :
Shredstorm cannon – Shreds armor and does low damage, goes through all units Blaster bomb – can be specifically targeted for a certain area and does good damage Plasma lance – Does good damage and applies acid effects, goes through all units Napalm thrower – Burns enemies for a long time
*To note that all stats are to be adjusted Thank you for any contributions
Edit: The weapons and attachments will be moved into trees as to not plague the game with this guy's items. Also he is supposed to be a versatile champion able to accomplish multiple roles, as an example, using the normal armour with a submachinegun can act as support, for shredding armour and such. Also you cannot sell these weapons, so any purchase decision that you make will have to be well thought out.
He can only have one weapon and one armour at a time, also primary weapon attachments can be stacked(also will be moved into one single item for compactness).
His main advantages will show during late game, don't expect him to excel at early game.