Concept for a skillshot-based passive ability

The Ecdysiast·6/7/2016, 12:56:35 AM·2 votes·298 views

Give a champion great ability scaling, but if any of his/her skillshots reaches the end of its range, he/she pays a large health cost.

They'd pay for missing a skillshot, but not for landing one. And they wouldn't pay if the shot is blocked or shielded.

I don't have anything else as far as the champion concept goes, but I thought it'd be a neat way to justify a champion having strong abilities and actually being able to separate the "good players from the great."

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