Champion Concept: Flint the mage hunter
Critiscm and Ideas are welcome Champion concepts are welcome, as i'm bad with art. I will give credit and post in link area if i like it.
This Champion has a Crisp, sharp look akin to ezreal, but more thuggish. His right arm glows whiteblue with sharpened claws as fingers. He carries a Dagger in his Left hand (the dagger of skraa) Has black or red hair, preferably 5 o'clock shadow, or a trimmed beard (graves style?)
He has a medium basic attack range, where he throws his dagger at you
He has a low base mana pool (300) that should be able to curb his ability to dominate a lane early. Allows counter play by mana using champions, as well as easy counter picks (rage/energy/health cost champions) Flint is a High risk high reward, All in kind of champ, OR you can play him reactively, dishing out pain when your opponent tries to all in you with Painful compensation. Ive always wanted a Mana Burn Champion, and i feel like flint can pull it off, without unbalancing the Mana system.
Flint comes from a city far from the Control of the institute of War and its summoners. His family was murdered by a gang of rogue mages, After much study he traveled far in search of a lost temple, a way to enact vengeance for his slaughtered family. He finally stumbled upon an empty temple. Filled with not but a dagger resting upon a pedestal. Engravings covered the pedestal, speaking of a legendary hunter. Not bothering to read all the engravings, One line caught his eye, and that was all he needed: "he who possesses this dagger, shall possess the power of Skraa." Without hesitation he picked up the dagger, and in a blinding flash of blue light, was changed. He returned to his town, Consumed by his Rage and driven by the Spirit of Skraa. He then turned towards the Institute of war. Magic was dangerous, and The conquest of Skraa was begun anew.
Passive: Skraas rage If an enemy is afflicted by a Mark of Skraa and castes a spell, They have 10%(# of stacks) of the spells COST worth of Mana siphoned to flint over 2 seconds. They also take magic dmg equal to the amount siphoned (example: 1 stack, on a spell that costs 150 mana, will only siphon 15 mana = 15 magic damage) Enemies without mana are Burned for 10% of any spells cost to there health (after resistances) The stacks max at 5, and fade away 1 after the other starting at 2 seconds, and goes faster the more that fade, unless the unit has been hit by flint or one of his abilities. Flints abilities deal an extra 1/3/5% (increases every 6 levels) damage per stack on the target Damaging a champion while they have a mark active, refreshes it.
Q: Painful Compensation (skillshot) Cost: 75/100/125/150/175 Holds Up to 3 charges. Charges return every 10/9/8/7/6 seconds. This abilities recharge is unaffected by CDR. Casting the ability consumes up to 2 charges and can be cast every 5/5/4/4/3 seconds, but will always consume 2 if they are available. 1 Charge: Flint fires a bolt forward, and deals 75/150/225/300/350 damage to the first 2 targets hit, and applying a stack of mark of Skraa. 2 Charges If an Enemy Champion is hit, They are Rooted for 1/1.25/1.5/1.75/2 seconds and after that, for 1/1.25/1.5/1.75/2 seconds any Spells they cast that deal damage, will backlash and deal magic damage equal to 10/15/20/25/30%+(0.1xAp%) of the spells damage back onto the caster
W: Power Of Skraa Passive: Every 3rd attack on the same target flint applies a stack of Mark of Skraa
Active: Flints Consumes 10/15/20/25/30 Magic per basic attack And deals an extra 5/5/10/10/20(# of Mark of Skraas) magic damage when he attacks the same target. Flint also applies 1 stack of Mark of skraa every other AA. After the 3rd consecutive attack on the same target while active, flint begins to siphon 1/1/3/3/5% of there max mana per basic attack over 2 seconds. This siphon does not trigger Mark of Skraas passive mana burn.
**E: Skraas Dominion (skill shot) Cost: 100/150/200/250/300 Flint pushes an enemy champion or minion away from him (up to max attack range) and deals 65/125/180/225/275+(0.5ap). The Target and anyone the target touches all have a stack of mark of skraa applied. If Flint targets an allied champion or minion he pulls himself to them, consuming a random CC effect and shielding them for 50/75/100/125/150 + (0.25ap) and makes them immune to CC effects
R: Will Of Skraa Cost: 75% of flints current mana Applies a Stack of Mark of Skraa Every 0.5 Seconds over 2.5 seconds while in the abilities aoe Flint fires a surge of energy forward that expands (to about 2 times length and width of annies aoe flamethrower thing). Enemies caught in the ability that have a Mark of Skraastack take 100/225/300+(0.3x ap) damage and are slowed by 15/25/35%, Enemies are also Drained of 20/40/60% of there current Mana over 2 seconds ,but only while in the affected area. Any Enemy in the ability have a Conquest of Skraa debuff applied to them once they leave the the affected area that detonates 2 seconds after it is applied and deals magic damage equal to the abilities initial dmg x (% of mana drained from enemies)+(0.25 ap)
This seems like alot of Dmg but considering you can leave the area of effect it can cut the ult ability dmg in half.