Limbo, The Dying Light (Champion Concept)
This is a rough concept.
Limbo is an AD midlaner that could go top possibly.
Passive: Dying Light Limbo has two forms. -When limbo is above half health he is in light form. -In light form he gains 25% more armor and magic resist from items and runes, but has 25% less attack damage. -Once he hits half health or below he becomes a faded husk of his previous self. -In dark form he has 25% more attack damage, but 25% less armor and magic resist. -He cannot return to light form until he is out of combat and over half health. -Abilities are slightly changed in the forms.
Q: Dark Siphon/Siphon Light
Dark Form Dark Siphon: Limbo charges a decimating strike for 1.5 seconds, any enemies caught in the attack take 100/150/200/240/280 (+60% AD) physical damage. If Limbo hits more than one enemy champion he gains +10/15/17/17/17% lifesteal for 4/6/7/8/8 seconds. Limbo cannot cancel the ability when he is at least halfway through the channel.
Light Form Siphoning Light: Limbo charges a decimating strike for .5 seconds, any enemies caught in the attack take 50/100/140/180/180 +(50% AD) physical damage. If Limbo hits an enemy champion he steals 10/20/30/40/50% of their movement speed and 5/6/7/8/9% of their maximum health as a shield, for 2/3/4/5/6 seconds. (If the shield is depleted, their movement speed is automatically given back)
This ability is his main harass tool. A theme you will see is that his light form is supposed to be very defensive, dark form is supposed to be very damaging.
(Details for the ability will be posted at a later date)
Range: 300 ( dark form ) 450 (Light form) Width: 200 (Dark) 250 (light)
W: Ivory Husk/Valiant Safeguard
Dark Form Ivory Husk: Limbo raises a shield of blackened earth, protecting Limbo, and granting him a shield that shields 5/8/13/15/19% +(3% Bonus Health) of his max health that depletes over 3/4/5/5/5 seconds. If he is out of combat and the shield pushes him over his health gate, he becomes Light Form once again. (The shield is then turned into regular health)
Light Form Valiant Safeguard: Limbo creates a magical barrier to protect him from oncoming projectiles, any projectiles fired at limbo during the time his barrier is up (2/3/4/5/5 seconds) are reflected back. They then may collide with any enemy unit, 50% +(2% Magic resist) of the damage the projectile would've done, is taken off. Every time a projectile is reflected, 2 seconds are pasted on the cooldown of all of his abilities.
His defensive cooldown.
E: Cull the way/ Heroic Rush
Dark Form Cull the Way: Limbo smashes the ground sucking the life out of it slowing all enemies that walk through it by 40/60/80/80/80%. Enemies killed in the zone cause the zone to grow by 200 units, killing enemies prolongs the corrupted terrain for 1/2/3/4/5 seconds. Light form Heroic Rush: Limbo rushes to the closest ally champion, then lunges forward with that allied champion 600 units. If they collide with any enemy champion on their way they stop dealing both you and your allies attack damage combined as physical damage, and stun the first enemy hit for 1 second.
The ally can cancel the charge by inputting any movement command.
This is utility but i really liked the idea of having a mine field the grows over time.
R: Stuck in Limbo
Limbo gains the power of both forms, he gains the benefits of both forms and the disabling effects are negated for 7/10/16 seconds. While he is in this form he may use both affects of his ability before they go on cooldown (one after another). He also gains 25/30/35% movement speed when running towards an enemy tower or champion. Once this ability reaches rank 2, he may switch between forms at will. (His trinket slot is taken up by the ability to switch between forms)
Limbo is just the first thing that came to my mind when designing this guy so i'll probably change his name.