Champion Idea: Vetrac the Dream Eater

Pokeherman·11/25/2015, 8:36:29 AM·2 votes·821 views

Lore: Once residing as a Goddess in the dream world who controlled happiness and peace that were once always present id dreams. That was before Nocturne the Eternal Nightmare found and corrupted her. Now a a vicious evil sprit who thirsts for a dream that would satisfy her hunger. Until then however, she's just another monster, terrifying children, and haunting your mind.

Passive: Scattered Dreams Empowered basics or spells that hit an enemy champion apply a stack of Fatigue. At 5 stacks the target falls asleep for 0.25 seconds up to 1.50 seconds scaling every 3 levels. Empowered basics deal no bonus damage. Allies cannot affect fatigue stacks. Fatigue stacks disappear with movement from 50 steps to 25 scaling every 3 levels. After Vetrac kills a sleeping enemy champion, their dream is scattered randomly across the river, or allied Jungle. Vetrac is given a minute to retreive the dream before it fades. If she collects it her passive goes on codlin for 300 seconds. Collecting dreams gives her 20 permanent ability power.

Q: Sweet dreams Mana: 70 Range: 500 Cooldown: 12 seconds Vetrac gives the sleeping target a sweet dream increasing sleep by .50 seconds to 1.50 seconds.

W: Devoured Dream Mana: 100 Range: 900 Cooldown: 14 seconds Passive:Vetrac gains an empowered auto after Fatigue is used.

Active: Vetrac draws in dreams in front of her, healing herself for 30% of the damage done. The damage is applied after the target wakes up dealing 15,20,25,30,35 base damage, (20% bonus ability power) (15% bonus damage if the target has been asleep for 2 seconds.)

E: Fatigue Mana: 150 Range: 1000 Cooldown: 15 seconds Passive: Vetrac summons a dream ghost from the void every 45 to 25 seconds (point in ability) with a max of 3-6 ghosts. (3 come as base, 3 come from ultimate points, one each.)

Active: Vetrac commands a dream ghost to fire forward in a thin line, going through the first 3 enemy units hit. The first hit applies 3 Fatigue stacks, each subsequent hit applies one less. If 3 enemy champions are hit, all 3 are put into a light sleep for .50 seconds.

R: Nightmare Mana: 280 Range: 1500 Cooldown: 180 seconds Part 1: Vetrac fires all available ghosts in her arsenal in one huge targeted area, each ghost .50 seconds behind the next. Every ghost applies 3 stacks to every champion hit, while decreasing by one stack for every one. At 5 stacks the ghost ignore the sleeping target and apply full stacks to the next champion in line.

Part 2: After 1.50 seconds Vetrac can recast Nightmare to force all sleeping targets within the ultimate radius to walk towards her dealing 25,50,75 base damage (+15% bonus ability power) (+5% for every until they walked through, max 2 units.) This reapplies the sleep debut to all sleepigng champions. However during part 2 of Vetrix's let, all lies are knocked outside the cult radius and cannot enter until the third part is completed. This does not stop awake enemy champions

Part 3: immediately after part 2, if not let is canceled. Vetrac takes all sleeping enemies to the Dream realm, where they are untargetable by everything but Vetrix. Vertex is then given the chance to cast Devoured Dreams, before all enemies caught within the cult are sent back to the battle, and are healed by up to 50% of their maximum health. (Amount healed depends on amount of damage taken.)

This was all for fun and thank you reading. Please leave your comments on ways to make this champion better, or if you agree if she should even be looked at. No art was designed for this champ so if you really believe it should become real, or are just bored feel free to make some art and link it. :D

4 Comments

Sinestri11/25/2015, 8:41:53 AM1 votes

I think this is a very cool idea. A little too much with the ultimate though haha. It would take a lot of time it sounds like and if you got 3 champions in there and the other 2 attack you and kill you halfway then you have wasted your ult. Very cool idea and well put together.

Pokeherman11/25/2015, 8:44:51 AM1 votes

Yah was debating on ult, her kit needed to be a bit more damage but i will try to fix :P

Pokeherman11/25/2015, 8:48:36 AM1 votes

Now that I've been alerted leave your ultimate changes and ideas in the comments.

ModThe Djinn12/4/2015, 1:04:39 AM1 votes

Sorry for the delayed review: busy week. But, as requested, I'm here!


#LORE Not much to go on here. Slightly different take on the Nocturne design space, but tuned as more of a nightmarish caster than a brutal Nightmare itself. I can roll with this.


#ABILITIES

Passive: Scattered Dreams Empowered basics or spells that hit an enemy champion apply a stack of Fatigue. At 5 stacks the target falls asleep for 0.25 seconds up to 1.50 seconds scaling every 3 levels. Empowered basics deal no bonus damage. Allies cannot affect fatigue stacks. Fatigue stacks disappear with movement from 50 steps to 25 scaling every 3 levels. After Vetrac kills a sleeping enemy champion, their dream is scattered randomly across the river, or allied Jungle. Vetrac is given a minute to retreive the dream before it fades. If she collects it her passive goes on codlin for 300 seconds. Collecting dreams gives her 20 permanent ability power.

As written, this doesn't really work very well. Fatigue stacks can only effectively be applied by your E and, since your W is so easy to hit and your Q is targeted (and your E is likely what you're used to put them to sleep), you don't really have any spells that BENEFIT from having a target locked down. It's also going to be pretty easy for targets to just walk off the Fatigue stacks -- about the only way to put something to sleep is a full E - Auto - W combo.

Additionally, a .25 second duration is almost unnoticeable. That, and it seems like "sleeping" is just another way to say "is stunned." What's the gameplay difference?

FINALLY, the collection part is...awkward. You lose your passive for 5 minutes for 20 ability power, and you have to manage to personally kill a champion during the very small sleeping window you have, which, as aforementioned, is really hard to do since you need your spells to GET them to sleep in the first place, AND you have to get to and collect the dream. So this second half of the passive is almost never going to actually be used.

Finally, why is our nightmare / dream lady putting things to sleep? I could see stacking vision reduction, or stacking up to a terrify effect, but sleep seems...odd.


Q: Sweet dreams Mana: 70 Range: 500 Cooldown: 12 seconds Vetrac gives the sleeping target a sweet dream increasing sleep by .50 seconds to 1.50 seconds.

An ability that serves to increase the duration of an already rather unneeded form of CC and has no other effect isn't one that has a place on a kit. I get what you were going for, and it's a cool idea, but you A: have very little time to actually use the ability (especially at lower levels), and B: the ability can't help you activate your passive, nor does it extend it long enough for you to do anything useful during that time.

I think this is just a wasted ability slot, honestly. Give us something more interactive here.

If you REALLY want an extended passive effect, put it as a passive on another ability instead of devoting an entire ability slot to it. But your passive already scales, so...


W: Devoured Dream Mana: 100 Range: 900 Cooldown: 14 seconds Passive:Vetrac gains an empowered auto after Fatigue is used.

Active: Vetrac draws in dreams in front of her, healing herself for 30% of the damage done. The damage is applied after the target wakes up dealing 15,20,25,30,35 base damage, (20% bonus ability power) (15% bonus damage if the target has been asleep for 2 seconds.)

The passive here should probably be on Fatigue itself, unless you have some special reason for not wanting both unlocked at once. I'm also not sold on this ability -- the damage is low, the effect better on sleeping targets (encouraging you to save it...but, again, you need your abilities to TRIGGER sleep in the first place), and the cooldown is pretty long for one of only two non-basic abilities that are frequently usable.


E: Fatigue Mana: 150 Range: 1000 Cooldown: 15 seconds Passive: Vetrac summons a dream ghost from the void every 45 to 25 seconds (point in ability) with a max of 3-6 ghosts. (3 come as base, 3 come from ultimate points, one each.)

Active: Vetrac commands a dream ghost to fire forward in a thin line, going through the first 3 enemy units hit. The first hit applies 3 Fatigue stacks, each subsequent hit applies one less. If 3 enemy champions are hit, all 3 are put into a light sleep for .50 seconds.

The active is kinda fun, although with sleep often being a non-event in lane it loses a lot of its impact. The passive is much less fun: it's overly restrictive on how often you can use the E (every 15 seconds, IF you have a charge, and IF you aren't saving charges for your ultimate).


R: Nightmare Mana: 280 Range: 1500 Cooldown: 180 seconds Part 1: Vetrac fires all available ghosts in her arsenal in one huge targeted area, each ghost .50 seconds behind the next. Every ghost applies 3 stacks to every champion hit, while decreasing by one stack for every one. At 5 stacks the ghost ignore the sleeping target and apply full stacks to the next champion in line.

Nope. Now I can choose between using my ultimate or my E, and it takes nearly 3 minutes to build up 6 ghosts at level 18. So that's 6 E's or one Ult every 3 minutes. Urgh.

Part 2: After 1.50 seconds Vetrac can recast Nightmare to force all sleeping targets within the ultimate radius to walk towards her dealing 25,50,75 base damage (+15% bonus ability power) (+5% for every until they walked through, max 2 units.) This reapplies the sleep debut to all sleepigng champions. However during part 2 of Vetrix's let, all lies are knocked outside the cult radius and cannot enter until the third part is completed. This does not stop awake enemy champions

Aside from the complicated damage formula and generally low damage, I'm not sure about the knocking allies out of the radius (that can ruin teamfights), and you can't really put enough people to sleep to make this particularly useful. Seems just super-complicated for no good reason.

Part 3: immediately after part 2, if not let is canceled. Vetrac takes all sleeping enemies to the Dream realm, where they are untargetable by everything but Vetrix. Vertex is then given the chance to cast Devoured Dreams, before all enemies caught within the cult are sent back to the battle, and are healed by up to 50% of their maximum health. (Amount healed depends on amount of damage taken.)

...I'm now not sure what this ability is designed to do at all. It HEALS allies by up to 50%, takes several seconds to activate, deals low damage, and lets you cast a mediocre W for free? And it takes things off of the map? I'm legitimately a bit confused. :P


#CLOSING THOUGHTS

This is a rather disjointed champion built around a mechanic I'm not convinced functions in the first place. The concept (nightmare / dream spellcaster) has a lot of potential, but I think the Fatigue / Sleep mechanic is clunky and relatively useless, which leads to the entire kit lacking good gameplay and a tight focus.

I'd go back to the drawing board on the passive, and see if you can find another way to get the theme and fantasy you're going for -- this one just isn't quite working out.