Champion Idea: Vetrac the Dream Eater
Lore: Once residing as a Goddess in the dream world who controlled happiness and peace that were once always present id dreams. That was before Nocturne the Eternal Nightmare found and corrupted her. Now a a vicious evil sprit who thirsts for a dream that would satisfy her hunger. Until then however, she's just another monster, terrifying children, and haunting your mind.
Passive: Scattered Dreams Empowered basics or spells that hit an enemy champion apply a stack of Fatigue. At 5 stacks the target falls asleep for 0.25 seconds up to 1.50 seconds scaling every 3 levels. Empowered basics deal no bonus damage. Allies cannot affect fatigue stacks. Fatigue stacks disappear with movement from 50 steps to 25 scaling every 3 levels. After Vetrac kills a sleeping enemy champion, their dream is scattered randomly across the river, or allied Jungle. Vetrac is given a minute to retreive the dream before it fades. If she collects it her passive goes on codlin for 300 seconds. Collecting dreams gives her 20 permanent ability power.
Q: Sweet dreams Mana: 70 Range: 500 Cooldown: 12 seconds Vetrac gives the sleeping target a sweet dream increasing sleep by .50 seconds to 1.50 seconds.
W: Devoured Dream Mana: 100 Range: 900 Cooldown: 14 seconds Passive:Vetrac gains an empowered auto after Fatigue is used.
Active: Vetrac draws in dreams in front of her, healing herself for 30% of the damage done. The damage is applied after the target wakes up dealing 15,20,25,30,35 base damage, (20% bonus ability power) (15% bonus damage if the target has been asleep for 2 seconds.)
E: Fatigue Mana: 150 Range: 1000 Cooldown: 15 seconds Passive: Vetrac summons a dream ghost from the void every 45 to 25 seconds (point in ability) with a max of 3-6 ghosts. (3 come as base, 3 come from ultimate points, one each.)
Active: Vetrac commands a dream ghost to fire forward in a thin line, going through the first 3 enemy units hit. The first hit applies 3 Fatigue stacks, each subsequent hit applies one less. If 3 enemy champions are hit, all 3 are put into a light sleep for .50 seconds.
R: Nightmare Mana: 280 Range: 1500 Cooldown: 180 seconds Part 1: Vetrac fires all available ghosts in her arsenal in one huge targeted area, each ghost .50 seconds behind the next. Every ghost applies 3 stacks to every champion hit, while decreasing by one stack for every one. At 5 stacks the ghost ignore the sleeping target and apply full stacks to the next champion in line.
Part 2: After 1.50 seconds Vetrac can recast Nightmare to force all sleeping targets within the ultimate radius to walk towards her dealing 25,50,75 base damage (+15% bonus ability power) (+5% for every until they walked through, max 2 units.) This reapplies the sleep debut to all sleepigng champions. However during part 2 of Vetrix's let, all lies are knocked outside the cult radius and cannot enter until the third part is completed. This does not stop awake enemy champions
Part 3: immediately after part 2, if not let is canceled. Vetrac takes all sleeping enemies to the Dream realm, where they are untargetable by everything but Vetrix. Vertex is then given the chance to cast Devoured Dreams, before all enemies caught within the cult are sent back to the battle, and are healed by up to 50% of their maximum health. (Amount healed depends on amount of damage taken.)
This was all for fun and thank you reading. Please leave your comments on ways to make this champion better, or if you agree if she should even be looked at. No art was designed for this champ so if you really believe it should become real, or are just bored feel free to make some art and link it. :D