Beat, the Musical Madness

Stacona·5/4/2018, 5:37:54 PM·2 votes·1,140 views

Beat is a silver fur male yordle with one thick black stripe of fur all down the centre of his body and head that resides in Piltover.

Beat was a normal famous musician and composer, but then after a majour concert not going over too well he ended up losing his mind after that. He ended up turning musical instruments into weapons of chaos and mass destruction, not sure why he does what he does, is striving for his musical masterpiece and nothing will stop him from achieving this messed up dream from what is now a mad man... err, mad yordle.


Beat is a mage with 4 basic abilities rather than having an ultimate, but at levels 6/11/16 he will acquire two ability points instead of one, so all 4 abilities can have 5 ranks into them by level 17 and at level 18 can super charge one ability to an ultimate and special 6th rank - 6th rank is only unlocked at level 18.

His gameplay involves playing an instrument and then his next ability change slightly based on the previous instrument that was just played and can buff up his damage when he plays an instrument within a specific time window, playing to the tempo and making his song of death!


Attack Range: 575 units Movement: 335 units per second


Keeping to the Beat (Passive):

Beat's abilities deal 25% increased damage when cast 1.5 seconds after the previous ability and before 3 seconds.

Beat gains 2 ability points instead of 1 at levels 6, 11 and 16 and at level 18 unlocks a 6th super rank for one of his abilities to upgrade to.


Bleeding Strum (Q): Cooldown: 6/5.25/4.5/3.75/3 seconds; Cost: 40/45/50/55/60 mana; Range: 825 units / 60 degrees

Beat strums a modified guitar in a cone in the target direction, dealing 60/90/120/150/180(+50%AP) magic damage to struck enemies.

Super Rank: Cost is 100 mana, range is 1050 units, cone is 75 degrees and deals 240(+75%AP) magic damage.

Musical Modification: ~ Deals up to 60/90/120/150/180(+50%AP) bonus magic damage based on the target's missing health if cast after Death Rattle. ~ Slows struck enemies down by 40/45/50/55/60% for 1.5 seconds if cast after Eerie Tone. ~ Deals true damage instead of magic damage if cast after Bashing Heads.


Death Rattle (W): Cooldown: 11 seconds; Cost: 80/85/90/95/100 mana; Range: 900 units

Beat rattles a modified maraca that vibrates around him, dealing 6/7/8/9/10%(+2% per 100AP) of enemies' current health as magic damage and pulling them towards him 200/250/300/350/400 units.

Super Rank: Range is 1000 units, deals 12%(+3% per 100AP) of enemies' maximum health as magic damage and pulls in for 600 units.

Musical Modification: ~ Damage doubles and is dealt over 4 seconds instead if cast after Bleeding Strum. ~ Pushes instead of pulls if cast after Eerie Tone. ~ Deals missing health instead of current health if cast after Bashing Heads.


Eerie Tone (E): Cooldown: 16/14/12/10/8 seconds; Cost: 70/80/90/100/110 mana; Range: 1200 units

Beat plays a tone on a modified piano in the target direction, fearing the first enemy struck for 1.25 seconds and dealing 100/125/150/175/200(+80%AP) magic damage.

Super Rank: Fear duration is increased to 2 seconds and deals 250(+100%AP) magic damage.

Musical Modification: ~ Damage doubles and is dealt over 4 seconds instead if cast after Bleed Strum. ~ Charms instead of fears if cast after Death Rattle. ~ Fear duration is increased by an additional 0.25/0.5/0.75/1/1.25 seconds if cast after Bashing Heads.


Bashing Heads (R): Cooldown: 1 second; Cost: 20/25/30/35/40 mana; Range: 950 / 125 units

Beat bashes on a modified drum creating a sound wave at the target location after 0.5 second delay, dealing 40/60/80/100/120(+40%AP) magic damage.

Super Rank: Cooldown is 0.5 second, cost is 30 mana and deals 160(+50%AP) magic damage.

Musical Modification: ~ Damage doubles and is dealt over 4 seconds instead if cast after Bleeding Strum. ~ Damage increases by 50% if cast after Death Rattle. ~ Deals true damage instead of magic damage if cast after Eerie Tone.


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