Champion Concept, Nazerath.
So, I have been working on two champions that look pretty nice. I will release the second one to you in a couple of days. I don't know if he is too over or under powered. By the way, this whole thing is HUGE, so many abilities. Enjoy :)
Nazerath, the God of Sorrow
Passive: Stance of the Terrified Nazerath has two stances, an Aggressive and a Defensive. They both get stronger as you level your Cries of Anguish up.
Aggressive Stance:
- Gains + (10/20/30/40) AD.
- First attack in stance deals (20/40/60/80) (+.10 AD ratio) extra damage.
- Abilities cost health and deal attack damage.
Defensive Stance:
- Gains + (15/30/45/60) Armor and Magic Resist.
- First attack shields you and nearby allies for (75/125/175/250) (+.10 AP ratio) health.
- Abilities cost mana and deal magic damage.
Q: Lacerating Slash (CD: 10/8.5/7/6.5/5) (Cost in Agg. Stance: 5/7/9/11/13 % health) (Cost in Def. Stance: 85/90/95/100/105 Mana) Passive: Everytime Lacerating Slash is finished being cast, Nazerath changes between stances.
Nazerath charges up a powerful slash, for (2/1.75/1.5/1.25/1) seconds, then spins forward and deals (75/95/120/150/175) (+.75 AD ratio) damage to the enemies he passes through. If the ability was cast from defensive stance, it deals (25/55/80/105/125) (+.75 AP ratio) damage.
W: Dark Infusion (Passive Ability) Every fifth auto attack, Nazerath's twin blade becomes infused with dark energy. The next basic attack will deal (35/45/55/65/75) extra damage but it will cost (3/5/7/9/10) % health. If the attack was completed in defensive stance, the attack will deal regular damage and heal for (32/44/56/68/80) health.
E: Blade Throw (CD: 9/8/7/6/5) (Cost in Agg. Stance: 3/5/7/9/11 % health) (Cost in Def. Stance: 60/70/80/90/100 Mana) Nazerath throws one side of his twin blade at the ground at a target location, dealing (65/95/115/150/190) (+1.0 AD ratio) damage to enemies in passes through. Until you pick the blade back up, your other abilities will do 50% damage, when you pick up the blade it reduces the cooldown by 3.5 seconds. If the ability was cast from defensive stance, the blade is thrown like a boomerang and shields allies it passes through for (75/125/175/250/300) (+1.0 AP ratio) before returning to him, if he catches the blade, the cooldown is reduced for 3.5 seconds.
R: Cries of Anguish (CD: 150/120/90) (No Cost) Passive: Upon killing a minion or champion, absorb their cries of pain. When Cries of Anguish is activated, each 5 minion cries deal 2 extra damage and each champion cry deals 20 extra damage.
Nazerath releases all cries of pain that he has absorbed and deals (375/500/750) (+1.0 AD and AP ratio) damage around him, and assumes his demonic form for (30/45/55) seconds. In his demonic form, Nazerath gains new abilities, and his twinblade becomes forged into his arms, making his attacks faster and more powerful. All enemies maps are darkened and can only see in a small cone in front of them, for (2/2.5/3) seconds. It does not matter what stance this ability was cast from, it will have the same effect.
Demonic Form Q: Infernal Dash (CD: 8/6.5/5) (No cost) Nazerath dashes forward, dealing (130/150/180) (+.5 AD and AP ratio) damage to enemies he passes through.
Demonic Form W: Catastrophe (Passive) Every fifth basic attack will be an aoe around the target.
Demonic Form E: Shadow Orb (CD: 6/5/4) Nazerath throws an orb of dark energy at a target location, dealing (100/130/150) (+.5 AD and AP ratio) damage.
Demonic Form R: Cries of Anguish Return to normal form.