Kalhar, the Desert Mage (Champion idea)
Kalhar is a relatively immobile mage who can do a lot of damage. He does have some crowd control (slows), but can be countered by high-mobility enemies. It is possible to play him as a support, but he functions best in the midlane.
Passive: Drought: Kalhar drains his enemies of energy, temporarily increasing his ability power by (10 divided by the number of enemies struck)% of the total damage dealt when he lands a damaging ability. The buff from Drought lasts for 5 seconds, and can only activate once every fifteen seconds.
Q: Dehydrate: Kalhar sucks the water out of an area, dealing (100 + 0.3/0.35/0.4/0.45/0.5 AP) magic damage to enemies in the targeted area after a 0.5 second delay. Dehydrate has a cast range of 750 and a diameter of 300. Its cooldown is 8/7.5/7/6.5/6 seconds.
W: Sandstorm: Kalhar sends forth a sandstorm, dealing (50/75/100/125/150 + 0.4 AP) magic damage to all enemies struck and slowing them by (10/12/15/17/20)%. Sandstorm is a skillshot with 900 range, and its cooldown is 8 seconds at all ranks.
E: Quicksand: Kalhar turns an area to quicksand for (2/2.5/3/3.5/4) seconds, applying a rapidly increasing slow to enemy units inside (Starts at 0% and increases by 12.5% for every 0.5 seconds an enemy is inside, capping at 50%). This slow lasts for 1 second after leaving the area, but only increases while inside. The area affected by Quicksand has a diameter of 500 and the spell has a range of 750. The cooldown is 20/19/17/16/15 seconds.
R: Force of the Desert: Kalhar roots himself for three seconds and deals (50/75/125 + 0.4 AP) magic damage per second for three seconds to all enemy units in a cone (Roughly the size/shape of Miss Fortune's R). Only the enemy champion nearest to Kalhar takes full damage; champions behind them take 80% damage. Minions take 300% damage. Force of the Desert also decreases the magic resist of all enemies hit by 10% for 5 seconds. Its cooldown is 90/80/70 seconds.
Right now all I have is abilities, but I'll add stats, lore, and voiceover lines eventually, and hopefully I can get someone who can actually draw to make splash art. Sorry if any numbers seem weird; range is confusing and I probably have some balancing to do with his abilities.
Edit Log:
- 11/18/14: Forgot cooldowns for three of his abilities, so I added them.
- 11/21/14: Changed the numbers on his E.