Calamity The Sealed End

Zvaere·6/15/2018, 5:42:36 PM·3 votes·1,400 views

So, I've came with this idea few months ago, but since it's pretty "original" i was sure it will give out bad vibe and so I didn't bother with posting it. Now thought, with Pyke release and people getting familiar with the idea of support assasins and so on, it may be a perfect time to introduce Calamity.

I don't have any arts yet, but if the idea is well recived or there will be some people intrested in it, i may create some for her abilities. I think it have few neat ideas, passive being the main thing but even i belive she needs more work to be playable. I would appriciate all the feedback and criticism.

CALAMITY THE SEALED END Ranged 550 range No mana. Max 200 rage.

[PASSIVE] SEAL: Calamity's basic attacks deal no damage, but silences the target for 0.35 0.2 second. Takes 50% less dmg. Generates 1 point of rage per second. Whenever a unit dies near Calamity, gain extra rage. Minions and small monsters - 5 points. Medium monsters - 20 points Champion - 30 points Dragon/Baron/Herald - 100 points

[Q] TAINED BLOOD: Active 25 sec cooldown on all levels Transform Fountain into "Altar of Calamity", which increases it's healing abilities and provide small speed buff until engaging in combat to every ally. One ally can press on the Altar to accept request "Blood Pact". You can accept him by pressing on it as well which sets him as your underling and incerease it's regeneration. Incereases also your regeneration. When near your underling, you can activate "TAINED BLOOD" to give him increased damage and attack speed for short period of time and heal for a portion of damage he deals to enemy champions. Healing/regeneration boost: 40%/60%/80%/100%/120% Damage incerease: 10%/15%/20%/25%/30% Attack speed incerease: 20%/30%/40%/50%/60% Self heal: 10%/15%/20%/25%/30% of damage dealt

[W] GOOD WILL: Active 20/18/16/14/12 Calamity spreads her wings, knocking away all enemies near her and putting all allies around slightly behind her. Intercepts all projectiles for 2/2/3/4/5 sec or until the damage intercepted reaches 20/30/35/40/40% of her health. If the ability ends before 2/2/3/4/5 seconds, Calamity will be affected by decaying slow for 3 seconds.

[E] QUICKSTEP: Active 3 charges 0.3 sec cooldown Regenerates 1 charge every 10 sec. Dash towards your cursor at short distance. Dash is faster if GOOD WILL is active. On unit collision, root both of you, silence the enemy and lower it's attack speed by 30% for up to 0.7/1/1,3/1.6/2 seconds. Any action from you will cancel the effect. Hitting enemy champion will set the ability on 5 sec cooldown.

[R] BREAK SEAL: Active 160 sec cooldown 200 Rage Change your attack type to meele, gain 50/100/150 AD and reduce it's range by 350, disable your passive, empower your abilities and drain % of your max health until you are out of combat. Health drained: 5% of max hp per sec, incereased by 1% for each second BREAK SEAL is active - up to 15% per sec. TAINED BLOOD: Buff apply also to you and it's cooldown is reduced to 5 sec. GOOD WILL: Cooldown is reduced by half. No unit collision. Enemies get knocked on longer distance. QUICKSTEP: Ability don't need charges. Hitting enemy won't silence or lower it's attack speed but will drain 20% it's max life per second as magic damage instead.

2 Comments

Zeulox6/15/2018, 6:23:04 PM1 votes

I love this idea. I can already see this champ in the real game, though, while the idea itself is phenomenal, I do need some clarifications on Calamity's abilities. Does Calamity not do basic damage? He just kinda glitches them for a sec? Also, Good Will doesn't really make sense to me. I think, generally, your champ is a bit over-complicated. The R basically just changes everything up on you. I think she would be rather difficult to use, but again, love the idea (: