Kom'Polsery, the Sonata of the Void
Kom'Polsery is a void monster that is constantly levitating with a thin-ish, stiff spike pointing down as is his bottom half, the face of a fox, and two giant, razor-sharp claw-hands to best play his music... of blood thirst and destruction. Kom'Polsery is a tiny void creature, coming in at about 66 cm tall (approx. 2'2"), but do not let his size fool you for the death and destruction that he can cause.
Kom'Polsery is looking for his perfect melody, stopping at nothing to create beautiful music to his ears!
Kom'Polsery is a duo-lane damage dealer, using his large claws allows him to be a long range melee champion and able to swipe away enemy projectiles with good timing (and facing the correct direction) allowing him the ability to lane against ranged champions without getting overran due to a range difference. He also uses magic powers to attack structures from a significantly longer range away for tower pushing and sieging.
Attack Range: 350 units (melee attacker) Movement: 350 units per second Attack Speed: 0.694 +1.5% per level Other Stats: Same as ranged champions
NOTE: Base cooldown means it is affected by cooldown reduction.
Key Swipe (Passive):
Kom'Pulsery's attacks will block enemy projectiles if they swipe it away.
Kom'Pulsery blasts magic at the target, gaining 350 bonus attack range against enemy structures and epic monsters.
Rhythmic Bash (Q):
Cooldown: 8 seconds; Range: 900 / 125 units
After a brief delay, Kom'Polsery blasts sound waves at the target location, dealing 50/65/80/95/110(+75%AP) magic damage to struck enemies. If a target is struck by 3 Rhythmic Bashes within 8 seconds, then they are dealt 2/2.5/3/3.5/4%(+6% per 100AP) of the target's maximum health as bonus magic damage.
As long as one enemy is struck, Rhythmic Bash's base cooldown is reduced to 4 seconds, if the next strikes an enemy then its base cooldown is reduced to 2 seconds, then the next reduces its base cooldown to 1 second. If Rhythmic Bash does not hit a single enemy, then the base cooldown resets to 8 seconds.
Admiration (W):
Cooldown: 14/12.5/11/9.5/8 seconds; Range: 600 / 600 units
Kom'Pulsery performs beautiful music at the target location, stunning enemies between 0.6/0.7/0.8/0.9/1 to 1.5/1.75/2/2.25/2.5 seconds based on how close the target is to the source.
Magic Swipes (E):
Cooldown: 0.25 second; Cost: 50/55/60/65/70 health per attack; Range: 350 units / 150 degrees
Passive: Kom'Polsery gains 2/4/6/8/10%(+10% per 100AP) bonus attack speed and 9/13/17/21/25(+20%AP) bonus on hit magic damage.
Toggle: Kom'Polsery constantly swipes his basic attack in front of him, damaging all enemies struck for 40/50/60/70/80 (+100%AD)(+35%AP) magic damage. Kom'Polsery applies grievous wounds against himself, and applies grievous wounds against struck enemies for 1.5 seconds.
Magic Swipes slows Kom'Polsery by 20%, but does not interrupt his movement while he is attacking in this manner.
Perishing Melody (R):
Cooldown: 20 seconds; Range: 800 units
Active: Kom'Polsery heals himself for 80/120/160(+100%AP) health. Nearby allied champions that are below 40/55/70% health will also get healed for 75% of the same amount.
Passive: Kom'Polsery lowers the cooldown of Perishing Melody by 0.5/0.75/1 second every time his basic attacks and abilities hit an enemy for every enemy struck. Kills and assists against enemy structures, champions, and epic monsters refunds Perishing Melody's cooldown.