Rotating Game Mode Idea - Superhuman

LReign2·7/24/2018, 11:51:04 PM·2 votes·954 views

Rotating Game Mode: Superhuman

All Runes & Keystones taken at the same time (maybe can give Players increased stats as well…maybe a bit more on the defensive stats side).

Other potential similar implementations of this idea, such as if Players choose 1 tree (i.e. Precision, Resolve, Inspiration, Domination, Sorcery) and all Runes & Keystones are taken, or only all Keystones taken, with 1 tree with 1 rune in a row taken like normal.

Who would likely be advantaged most: Probably Fighters, & Champions that can activate Aftershock

What A game mode where a bunch of Champions are running around with every Keystone and Rune. Games will get insane when everyone is running around with Predator, Conqueror, Press the Attack, Lethal Tempo, and Electrocute (especially when doing level 1 invades). At the same time people can survive with Bone Plating, Conditioning, Aftershock, and have scaling health with Grasp of the Undying. Games could get a little snowball-y with the Legend runes & Hunter runes. Things could also get pretty awesome if people survive until late game, since Unsealed Spellbook, and Hextech Flash will come into play (potentially 5 people Hextech Flashing onto a team).

When When there is a way to enable all runes to be used at once

Where Rotating Game Mode / Summoner’s Rift

How • If this game mode is done, then, instead of hitting the Blue Button next to the Champion Portrait on the HUD (in-game, the other button beside the one to view Your Current Champion’s Stats), could be helpful if there were symbols for each rune tree, to check on status of each tree, along the Champion Portrait (Precision button, Domination button, Sorcery button, Resolve button, Inspiration button)

1st Implementation • Give Players a Rune page with every Rune and Keystone enabled. (or others as noted in the beginning sections)

• Let Players choose their Summoner Spells.

• Let Players choose their Champions. (No same champions on the same team)

2nd Implementation • 3v5 (figuring out how to queue for this may be a little hard...maybe a queue for 3 & queue for 5?)

• 3 Players: Have all Keystones and all Runes enabled o If less than 3 Players, likely the team of 5 could just split push until they eventually win

• 5 Players: Have all Keystones on 1 Tree enabled (or all runes on one tree)

• Let Players choose their Champions (No same champions on the same team)

• Let Players choose their Summoner Spells

3rd Implementation • Last man standing o All teammates get to take one tree (all runes & keystones for the tree)  Maybe make the tree a hover/lock-in like in Champion Select (so teammates know who is taking which) o When all other teammates die in a team fight, the last Player absorbs all other trees into himself/herself (also, maybe a stat boost as well (?), & a size modification or glow to indicate he/she is the final Player on the team) o Might not be as fun as the other implementations

Why • New game mode that Players can mess around with

• Could potentially help new Players understand runes & keystone better

• Could be a way to check on rune status (potentially some Runes are a bit too strong)

• Could potentially be used in a 1v1 game mode as well

Thanks for reading!

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