Single Champ Creation: Passives and Actives based on AD and AP difference
Core basis/Way Champ works: Abilities do more/less damage based on the difference of how much AD/AP she has. Q does more damage when having a higher AD, but loses its Active; E does more damage when having a higher AP, but loses its Active; W does more damage when AD and AP are more or less equal, but loses its Active; and R applies different kinds of effects and damage application (and causes the champ to glow a different color based on the effect) based on the difference between AD and AP. Name: Not decided yet. I want his/her/its name to to be reminiscent of its kit. Melee or Ranged: Melee
Q Name: not decided yet Q Passive 1: [This Champion] gains 1% Movement Speed and 2% Crit Chance Percentage while having a higher AD than [its] AP (max. 10%/20%, each unit applying per 10 points difference), and loses/gains 1% Movement Speed and 2.5% Bonus Magic Penetration respectively while having a lower AD than [its] AP (max. 10%/25%, each unit applying per 10 points difference). Q Passive 2: While the difference of [this Champion]'s AD and AP is 150 or more (in favor of AD), this ability gains an Active. Q Active: [This Champion] quickly dashes and slashes forward with [its weapon], dealing [x] damage. [This Active's damage scales solely with AD]
W Name: not decided yet W Passive 1: [This Champion] gains increased HP and Bonus Health Regen Percentage based on the difference between [its] AD and AP values, maxing at [x] and [x]% respectively while equal and minimizing at [x] and [x]% respectively while at a difference of 50 or more in favor of AP. W Passive 2: [This Champion] gains increased Mana and Bonus Mana Regen Percentage based on the difference between [its] AP and AP values, maxing at [x] and [x]% respectively while equal and minimizing at [x] and [x[% respectively while at a difference of 50 or more (in favor of AD). W Passive 3: While the difference of [this Champion]'s AD and AP is 50 or less, this ability gains an Active. W Active: [This Champion] slashes forward with [its weapon] and creates a line of energy in its wake, dealing increased damage to minions and monsters This damage is equal to all targets. (This Active's damage scales equally with AD and AP]
E Name: not decided yet E Passive 1: [This Champion] gains 2 Magic Resistance and 2.5% Spell Vamp while having a higher AP than [its] AD (max. 20/25%, each unit applying per 10 points difference), and gains 2 Armor and 2.5% Life Steal while having a higher AD than [its] AP (max. 20/25%, each unit applying per 10 points difference). E Passive 2: While the difference of [this Champion]'s AD and AP is 150 or more (in favor of AP), this ability gains an Active. E Active: something
R Name: not decided yet R Passive: While the difference between [this Champion]'s AD and AP is 150 or more in favor of AD, [this Champion]'s [weapon] will glow red. While the difference between [this Champion]'s AD and AP is 150 or more in favor of AP, [this Champion]'s [weapon] will glow blue. While the difference between [this Champion]'s AD and AP is 50 or less, [this Champion]'s [weapon] will glow green. The Active of this Champion changes depending on the color. R Active 1: Red: [something] R Active 2: Blue: [something] R Active 3: Green: [something]
I'm trying to make it a versatile Champ that can do well at different lanes, but not well at others, depending on its AD and AP. While having higher AD, it would better fit the Top Lane; while having higher AP, it would excel at Mid Lane and possibly Support; and while having equal or close to equal AD and AP it would excel at being a Hybrid Jungler. It would be like Sona, but more as an Fighter/Assassin than a Support/Mage. I'm still in the early stages of finishing a rough draft of this Champ, but I'm thinking of the weapon being either a scimitar or guitar (second being somewhat similar to Sona in terms of music). I hope to improve on this Champ, and ask for your help in making it a reality :)