Does anyone wanna help me think of ideas for a champion concept I was making
This character is kinda similar to Link from The Legend of Zelda series but with less emphasis on the sword and more on the shield while still trying to retain a duelist type feel. I would like him to be a top lane fighter who requires a bit of mechanical skill to play well, so a high skill cap as well. So far I've got a few abilities and a bit of the back story but I would really like some input from other sources and I welcome any kind I can get.
Name Charles (Placeholder Name)
Lore A man finds a magic shield that bonds with him and protects him from harm. The shield has soaked up tons of magic from the rune wars and has become sentient but unable to move on its own. It communicates with others through the use of telekinesis but has a mental connection with its host, Charles.
Abilities Passive - ??? Q - Charles empowers his next auto attack by using his shield to bash the enemy. The less time between this auto attack and the previous one the lower the CD of this ability, up to a 50% CD reduction with 0.25 seconds in between. W - Charles' shield expels energy from itself, surrounding Charles in a short lasting bubble in order to block the next incoming ability. This ability doesn't go on CD until the bubble is popped or until it dissipates. The faster the energy bubble pops the shorter the CD of this ability, up to 30% CD reduction with the bubble lasting 0.25 seconds or less. E - Charles dashes toward the cursor, throwing his shield at the closest enemy champion. The shield then returns to Charles restoring his mana for a percent of the enemy's current mana when they were hit. This ability's CD is reduced based on the amount of mana Charles has when he receives his mana, with a 30% CD reduction at 70% missing mana. R - ??? I think I would like to have his ult be something similar to Taric's but only buffing himself. Maybe he could absorb some power from the shield and make himself stronger for a short time, gaining a portion of his bonus AS, MS, AD, and resistances.
When he dies his death animation could be him either being sucked into the shield or drained of life and turned into a skeleton by the shield.
Suggestions: Ult could be a wombo combo like Gnar or Orianna ults. Q could be a projectile that steals MS and resistances from the target. W absorbed damage then explodes once it reaches its limit. Ult is a large AOE slow that fears enemies that stand in it for too long. Passive gives a stack that when consumed reduces the CD of the ability that consumed it. Ult could be a bubble shield like thing.
Would it be doable to make him a kind of duelist in lane, but transition into a disruption tank in team fights. He could have good early base damage on his abilities that fall off kind of hard mid to late game with poor scaling, forcing him to buy tank stats. His Q could have a short stun on it and his E could have a medium slow on it, 20% to 40% at max rank. If he was going to be a disruption tank then making his ult a medium sized AOE silence seems like it would be good, and I could move the mana regen from his E to his ult, making him regen a percent of his missing mana for every enemy champ hit by his ult. I think his passive could be used as a way to encourage buying CDR instead of just giving it to him for free. Maybe he could get armor and magic resistance for getting CDR, with half the amount of CDR being the amount of bonus stats your given up to 20% bonus armor and magic resistance.
ult.
, then his damage will need a boon, either from E or R.