FOLLOW-UP to @MaliciousMetal and other Morde players; What is Morde's ideal identity?
IMPORTANT NOTE: As someone who is developing hobbyist rework skills, please let me know what you LIKE about this, if anything. I am fine with things not being great overall or even having to scrap ideas entirely, but if you LIKE something please let me know. Direction-wise, knowing what works helps.
Hey everyone, After reading through a lot of feedback, here is my first iteration of a Mordekaiser rework. Here I try to maintain Mordekaiser's current identity as a soul-enslaving metal master with minimal CC and mobility. This kit was designed to give Mordekaiser the tools to aggressively march on his Cursed target, as well as ample AOE to dissuade enemy champions from getting between him and his target. I tackled Mordekaiser's ult a little differently than some may have liked, making it feel more like a curse than a Rylai's enabling tool. I did take the liberty of maintaining Mordekaiser's mixed damage and made it possible for Mordekaiser to pick up items like Black Cleaver and Thornmail and Rylai's with little conflict.
Passive: Iron Man
Mordekaiser takes up to 25% reduced damage from projectiles based on the distance between himself and his aggressor on impact (Max@1000 units). Additionally, Mordekaiser does not gain magic resistance per level. Instead, a percentage of his bonus armor is converted into magic resistance.
Q: Mace of Spades
ACTIVE: Mordekaiser’s next three basic attacks are enhanced and modified to deal half magic damage. These attacks deal massively increased damage on every third hit against Cursed opponents (resets when the Curse fades, not when Mace of Spades ends).
If an enemy champion is afflicted by Mordekaiser’s Curse, basic attacks empowered by Mace of Spades knock other enemy champions aside on hit (perpendicular to the linear divide between Mordekaiser and his Cursed target), briefly stunning them if they collide with terrain.
Mace of Spades resets Mordekaiser’s autoattack timer.
W: Harvester of Sorrow
FIRST CAST: Mordekaiser surrounds himself and each of his bound specters (melee and caster minions have a smaller AoE) in clouds of shrapnel for up to 6 seconds, gaining bonus resistances and dealing physical damage to all nearby enemies each second based on his ability power and armor. When Harvester of Sorrow ends, each enemy in range takes bonus magic damage equal to the damage taken while this ability was active and Mordekaiser gains 40% of the total premitigation damage dealt to enemy champions (reduced to 10% against minions and small monsters) by this ability as a shield (up to 50% of his maximum health) that lasts until Harvester of Sorrow is reactivated.
SECOND CAST: Mordekaiser hurls the shrapnel from himself and his specters forward, reducing the armor and magic resistance of all enemies hit and dealing damage based on the time remaining on Harvester of Sorrow’s duration when cast. The shrapnel then returns to Mordekaiser, dealing magic damage on its return and granting Mordekaiser a shield based on the total damage done by this ability. This shield is capped at 50% of Mordekaiser’s maximum health and rapidly decays to 25% of its original value over 5 seconds, but remains until broken thereafter.
E: Rein the Weak
ACTIVE: Mordekaiser wrenches the souls of enemies in his gaze for 3 seconds, harming them for (a percentage of their maximum health) magic damage each second. While active, Mordekaiser enslaves the souls of minions and monsters below 5% of their maximum health, executing their mortal bodies and forcing their spirits to fight for him. Enemies enslaved this way are resurrected as specters with modified health (-2.5% maximum health for every 100 health) that slowly decays over 60 seconds. Does not apply to champions or Epic Monsters.
R: Children of the Grave
PASSIVE - DRAGON FORCE: Mordekaiser's basic attacks and abilities Curse the Dragon and Rift Herald for 10 seconds.
ACTIVE: Mordekaiser blasts an enemy champion, dealing magic damage and afflicting them with an increasingly debilitating curse over the next 10 seconds, ending if Mordekaiser dies. After 2 seconds of being cursed, Mordekaiser’s target becomes grounded for the duration. After 5 seconds of being cursed, Mordekaiser’s target receives an increasingly powerful slow for the duration (from 0% to 20%). Finally, after 8 seconds of being cursed, Mordekaiser’s target is nearsighted for the final 2 seconds of the Curse. Mordekaiser laughs at each interval of the curse. All summoned specters actively chase down Mordekaiser's target for the duration, gaining bonus resistance for the duration.
CURSE: If Mordekaiser's team scores a takedown on a Cursed enemy, he temporarily enslaves their soul as a controllable ghost. Enslaving the Dragon or Rift Herald will kill Mordekaiser's current ghost and prevent him from summoning a new one while it survives.
SECOND ACTIVE: While a ghost is active, Children of the Grave can be used to move them to the target location.
Let me know what you think, I'm very open to scrapping things if they look terrible.