[Champion Concept] Hush, The Patient Restitution
Update Log
-12/2/16: Hush's Passive was rewritten to include the Patience mechanic; Overhaul on Hush's W ability; Minor changes to his R.
-12/7/16: Lore implemented and finished (for the most part); Appearance section added along with photo.
-12/8/16: Appearance section updated. Full description pending.
-12/12/16: Photo added to Appearance section; tentative E rework suggested.
-12/14/16: Still waiting for critique on Hush. Base health and health growth increased to offset vulnerability to heavy burst.
INTRODUCTION
Hey everybody, Fugertech here again. Today I want to share a concept with you all that is quite WIP at the moment. At some point I hope to be entering him into a CCOS, probably CCOS December (which is next month), so if you're interested then there's that.
Ok, now you need to bear with me through this next part. This champion is (brace for impact...) a sniper champion.
NOW WAIT!
Hold on there Buster Brown(s)! I know what you're saying to yourselves. "Jhin and Caitlyn are already sniper champions! We don't need another one!"
Well I would like to disagree. Here's my reasoning: While it is mostly true that Jhin and Caitlyn fit parts of the sniper niche...that's just that. They fit parts of it. We don't really have a champion who prioritizes settling down in a spot and waiting for the perfect opportunity to grab a kill. Sure, both Jhin and Caitlyn have lets that get them down on their knees in a position to fire off these powerful, long-range shots to get kills. But the rest of the time they're just like other ranged champions...just with a lot more basic attack damage.
Now Caitlyn fills the niche a bit better than Jhin as she can keep enemies at range with her net and her traps. Jhin still focuses on running Mach 5 at the poor soul who he just managed to W, despite his W having immense range. But neither of them truly, truly snipes. In my humble opinion, at least.
With Hush, I've tried to design an ADC/mid-laner who hates getting close to people and would much rather sit back, wait for the perfect opportunity, and take his enemies out from the safety of his team or tower. As such, his kit focuses around his Q and the interactions he has with that; his other abilities don't really reward him for getting close to enemies. That being said, I'm very on the fence with how his kit currently looks and how other people think he would play. So I think now is the time to introduce his kit and explain my thought process behind each one.
STATS
Health: 435 - 1421 (+58 per level) Health Regen: 5.0 - 13.0 per 5 (+0.47 per level) Resource (Secondary Bar): 0 - 100 (Explained in Passive) Attack Damage: 58 - 109 (+3 per level) Attack Speed: 0.645 (+2.46% per level) Movement Speed: 335 Attack Range: 615 Armor: 25 - 59 (+2 per level) Magic Resist: 30 (+0 per level)
Note: His health and health growth are purposefully a bit worse than other champions. This is mainly due to the fact that Hush is all about staying away from enemies, so such gameplay is encouraged by all aspects of his being.
ABILITIES
Innate: Leading Shot: Hush's autoattacks whilst in a Sniper’s Nest will lead the targets he is firing at, predicting their path of movement. The higher his Patience level, the closer the predicted shot will be.
[Passive] - The Waiting Game: When standing still, Hush gains Patience at a rate of 1.5 Patience per second he stands still, doubling this rate when he is in a Sniper's Nest. Moving disables his ability to gain Patience until he ceases moving, and will drain 1 (+1.5 per additional second) Patience per second he remains moving.
Hush's basic attacks deal 50% (70, 80, 90% to Champions) of his current Patience as bonus damage to targets he hits. Attacking Champions drains 8 Patience (per Champion hit when he is in a Sniper's Nest), but attacking minions will not.
[Q] - Sniper's Nest: (Passive) When within 550 units of allied Turrets or Inhibitors for 5 seconds, Pate sets up a Temporary Sniper's Nest that he can enter and exit at will. Temporary Sniper's Nests only last for 90 seconds. (Cooldown: 120 seconds)
(Active) Hush settles down with his sniper rifle in the target location, becoming immobile and gaining 475, 500, 525, 550, 575 bonus autoattack range until he moves. His attack speed is additionally set to 0.5, 0.65, 0.8, 0.95, 1.1 and will drain 10 Patience per shot if he has enough.
When Hush autoattacks in a Sniper's Nest, a red line that is visible to allies, enemies, and himself will appear where his intended shot will travel. After 1.2 - 0.5 seconds (based on current Patience), the shot will damage all enemies in a 85 unit wide line to the edge of his range. Shots fired from Sniper's Nests give only 50% of the benefit from on-hit effects, including bonus damage from The Waiting Game.
Cooldown: 22, 21, 20, 19, 18
[W] - In My Sights: [Toggle On] Hush's autoattacks mark enemies as Under Fire! for 5 seconds. Enemies that are Under Fire! move 10, 14, 18, 22, 26% slower when Hush is in a Sniper's Nest and they are within his range. The slow doubles if they are struck by one of his autoattacks.
[Toggle Off] When Hush is standing still for at least 5 seconds, his vision range is extended by 175, 225, 275, 325, 375 units. This effect does not trigger while he is in a Sniper's Nest, but he gains the extended vision range for 4 seconds after entering one.
Cooldown: 15, 14, 13, 12, 11 Patience Cost: 8, 7, 6, 5, 4 (per attack)
[E] - Heartbeat: (Passive) When within 800, 700, 600, 500, 400 units of enemies, Hush gains 6, 7, 8, 9, 10 stacks of Adrenaline per 0.5 seconds he remains that close, up to a cap of 100. For every stack of Adrenaline he has, his movement speed is increased by 0.25, 0.3, 0.35, 0.4, 0.45%. At 100 stacks of Adrenaline, the movement speed bonus is doubled for 3 seconds but rapidly decays, and afterwards Hush is Unfocused for 10 seconds. Adrenaline decays at a rate 50 stacks per second when Hush is out of proximity for 2 seconds.
When Pate is Unfocused, he can not regenerate Patience and will attack 15% slower.
(Active) Hush calms himself, removing all current stacks of Adrenaline and the Unfocused debuff. For the next 4, 4.5, 5, 5.5, 6 seconds, his autoattacks will wound enemies below 30, 35, 40, 45, 50% of their maximum health for 5 seconds, dealing 30, 45, 60, 75, 90 (+2% of missing health) true damage to them over that duration.
Cooldown: 30, 28, 26, 24, 22 Patience Cost: 45, 40, 35, 30, 25
E REWORK IDEA: [E] - Heartbeat: (Passive) When standing within 550 units of an enemy Champion, Hush's Pulse will begin to grow at a rate of 5, 4, 3, 2, 1 (+1 additional stack per 0.5 seconds) per 0.5 seconds. For every 25 stacks of Pulse he has, Hush gains 5, 7, 9, 11, 13% bonus movement speed when moving away from enemy champions. At 100 stacks of Pulse, Hush automatically becomes Unfocused for the next 12 seconds, but doubles his movement speed buff for 2 seconds.
(Active) For the next 5 seconds, Hush becomes focused on killing his enemies. His autoattacks wound the target enemy (or all enemies struck if he is in a Sniper's Nest) for 3 seconds, dealing 30, 45, 60, 75, 90 (+15% of AD) true damage to them over that duration. At the end of the duration, Hush becomes Unfocused for the next 7 seconds, reducing his attack speed by 14, 13, 12, 11, 10% and halving his ability to gain Patience.
[R] - Never Saw it Coming: Hush channels for 1.75 seconds before becoming camouflaged for up to 10. While camouflaged, Hush gains the bonus movement speed from having full stacks of Adrenaline but will not gain the Unfocused debuff. Targeting an enemy champion with this ability while Hush is stealthed will cause him to channel for another 2.25 seconds as he prepares a final shot for his enemy.
If he successfully retains vision of the enemy until the end of the channel, Hush fires an amplified shot that deals 125, 350, 575 (+100% of bonus AD)(+13, 26, 39% of missing health) physical damage to the enemy champion. All enemies within 1000 units of the target are granted a 10% increase to their movement speed for 1.5 seconds afterwards, increased to 20% if the shot kills the target. Additionally, all the area within 700, 600, 500 units of where Hush fired the shot from is revealed to them for 3 seconds.
Cooldown: 120, 100, 80 Patience Cost: 50 (at all ranks)
LORE
Hush is an odd character, to say in the least. Not very much is widely known of his origins, other than he had his beginnings in Piltover. But many can make similar claims; after all, the City of Progress is quite the bustle of commerce and activity. Hush himself does not offer insight into his past, instead giving one of his all-knowing grins and a rather grandfather-ly chuckle. Besides, how dangerous of origins can an old man such as he have?
As it turns out, very dangerous origins. Born to a wealthy Piltoverian family as Marquis Dubois, Hush took an early interest in all of the arts. Painting, singing, theatre, writing, even special fox-hunts he went on; Hush adored it all and wanted nothing more than to spend his life pursuing those things. But fate had decreed that he was not to do so, and in a terrifying HexTech accident near his home Hush lost everything. His parents, the lifestyle he had known, everything burned in the terrible fire. Smoke inhalation scarred his lungs, morphing his voice from a gentle baritone to a scratchy and horrendous thing. His arms were also damaged in the fire, and the doctors who looked at him assured young Marquis that he would have trouble ever using them.
But Hush has never been one to simply give in. Knowing that the fire had been no "accident" after top Piltoverian investigators had taken a look at the scene, Hush decided that revenge would be the only true way to continue on with his life. So using what little money he had inherited from his deceased parents, the thirteen-year-old Marquis began looking for ways to exact said revenge. He attempted to learn different methods for achieving his new dream, but soon found that the scarring on his lungs and arms made anything of the physical nature nigh impossible. All hope for his plan of revenge seemed lost, and a now sixteen year old Hush began to lose his drive for it.
That was, until he discovered the art of sharpshooting.
His breathing, while labored, was already highly steady in terse situations and he didn't require great arm strength to life or fire the sniper rifles he wielded. So for the next seven years, Hush trained and trained, improving his accuracy, his stability, and most importantly: his Patience.
On his off time, the now-adult Marquis investigated every lead, every semblance of information, that he could find in relation to the person who'd started the fire. More time passed, and soon he could sight, fire, and reload his specially crafted (and not legally obtained) rifle within the period of a few seconds. But more than often, he did not, instead choosing to wait Patiently and pick his opportunities to take out his opponents. One thing that he never could have counted on, however well he might've planned everything once discovering his new hobby, was the fact that his mind would suffer the consequences of such focused hate.
His mental condition rapidly declining, Marquis fled Piltover to escape from the iron grip of the law. So it was in seclusion where he finally snapped, and Marquis Dubois was no more. The blood of innocents stained his hands as he adopted his new persona; Hush. So began his reign of terror; people were found dead in the streets, in their homes, anywhere that had a good vantage point within a hundred meters. If Hush even so much as suspected they could be related in any way to the murder of his family, he killed them without remorse. On the outside, he was a gentle wandering traveler who had taken his strange passion with him. But on the inside, he hungered for vengeance and death.
A strange fate indeed, but one that Hush himself easily could have avoided. Interestingly enough, he chose not to avoid it. One ponders why the silent killer would choose such a path, but no matter the reason behind it, Hush is most certainly a force to be reckoned with. Even all these years after beginning his psychotic tendencies, these years that have turned him old and withered, Hush still knows all of his tricks. Be warned Summoner; when Hush has you in his sights, you will never see him coming.
APPEARANCE
http://laminmartin.com/charactersgallery_files/vlb_images1/67._a_quarter_past.jpg
(Artwork does not belong to me, but it's bomb af)
Hush is no longer as young as he once was; his beard and his normally slicked-back hair are greying noticeably. But behind the gas-mask he puts on when he's ready to go exact his twisted form of "revenge..." well, it hides his expression fairly well. Some speculate that he picked up the mask afters seeing a certain eccentric serial killer rampaging through Ionia, but the reality is a bit more down to Earth and logical. Hush wears the mask to put a bit of protection between himself and the world, and to ensure his breathing is never more labored than it needs to be. Old wounds never heal.
When Hush isn't donning his thick black coat and mask, he's wearing something rather dapper. After all, fashion never really goes out of fashion.
QUOTES
[When picked]: "Don't worry Summoner. Stay out of my way and we won't have a problem."
Rest of quotes WIP
FINAL NOTES (For now...)
So yeah. That's Hush's kit and his base stats along with a few experimental numbers and scalings. I know that the sniper niche is already sort of taken but I wanted to put my own twist on it. Hopefully this idea isn't overly cringe-worthy.
Any help, advice, or critique you have for this idea is appreciated and will definitely be taken into consideration when I move to expand upon the current kit and champ page. The concept isn't very developed as of right now but...I have time till the next CCOS. I'll be adding much more than this during that time period. Best of luck to you all on the Fields of Justice and as always; Stay Frosty.
is a powerful thing now), only allowing people to see him when their close (like 500 or 700 units). the damage is quit big, i think you should make it more inline like how Jinx's ult damage scales (low base, medium scale keeping the % missing health you have. i do see it having interesting counter play, but it just seems to really screw the team more than himself, like a bard ult screwing an ally, although it could be fine in the right situation.