Mage update ideas

Arakadia·3/13/2016, 8:00:31 PM·1 votes·253 views

So Here are bits and peices of kits I thought that would be cool for the new immobille mage champions in their update.

Please dont just downvote, actually give me feedback in the comments.

**Vlad: Passive: **Remains the same, he accquires AP from health and vice versa. Although theirs another passive now:

Blood Bank: Vladimir keeps a swirling ball of blood with him, his blood bank, that grows bigger with his current health. Whenever Vladimir heals himself with a spell, he gains a small amount of max health that is can be used for casting his spells, but won't be affected by enemy damage. This max health cap amount grows per level. As the ball gets bigger, he gains bonuses: X Amount of Bonus Health: Extra Healing from Spell Vamp is now stored as a sheild that decays while out of combat. X Amount of Bonus Health: Vladimir's Q has increased range. X Amount of Bonus Health: Vladimir steals max health from his targets which are damaged by his spells. This health is returned while out of combat. X Amount of Ability Power: Vladimir consumes any max health (Or sheild) he has currently to fuel his health costing offensive spells. If the health cost for the spell is supplied by bonus max health from Vladimir's Passive or a sheild from his passive, it will deal bonus damage.

Q: Vladimir steals some of his enemies life force, damaging them and healing him. (Basicly his old Q). If he casts again within X seconds, a homing bolt of blood strikes a nearby target (Prioritizing enemy champions) and instead now has a healthcost. More casts within rapid succession have increasing health costs, increasing damage, and stacking number of bolts up to a maximum of 6/7/7/8/9 targets/stages of health cost and damage. Homing missiles prioritize champions.

W: Same, as its Iconic.

E: WIP

R: WIP

Malzahar: Passive: Current Passive.

Q: Call of the Void: Malzahar's old Q.

W: Eye of The Void: After charging for 1.25 seconds, Malzahar shoots out a eye of fiery void energy. The eye give vision and stays at the target location. If it hits an enemy on the way, it stuns for .5 seconds and causes any further Eye's of the Void to deal X% increased damage, destroying it's self. The stun does not stack and has a cooldown per target, similar to Yasuo's Dash and Rek'Sai's knockup. (Eyes last for X minutes and max is 3.)

E: Malafic Visions: Malzahar's current E with a addition. Any currently existing Eye's of The Void in range will rush to the target, dealing damage along the way and stuning for half as long to targets after the first hit, destroying themselves.. If the target is succesfully hit by an Eye, Malafic Visions will spread to 2/3/3/4/4 targets, based on the rank of "Eye of the Void".

R: Something with more counterplay rather then just a QSS. Something more interesting and less just "point and click". One idea is: Malzahar Roots an enemy for 1 second. All Eyes of the Void also fire their own Nether Grasp, supressing for .5 seconds.

Brand: Passive: Current Passive.

Q: Current Q, but fears instead of stuns.

W: Current W.

E: CrossFire: WIP

Ult: Pyroclasm: Brand drops his current body, which becomes uncontrolable and harmable, and flies into another body. He can only jump to enemy champions, and becomes untargetable during this time. The possessed enemy champion radiates fire, damaging enemies nearby per second, and takes dps themselves. WIthin 2-3 seconds, Brand can jump again into either a recently killed enemy champion, in which he recovers X amount of health and mana along with ending this ability (His original body will disapear), or a living enemy champion. He can bounce up to 5 times, dealing damage on hit. If brand's body is killed during the duration of this ability, he dies but is allowed to use all 5 charges of his ult. If brand's body dies, and he jumps to a dead enemy champion, he is revived with X amount of health and mana + Y health and mana. Brand can only activate Pyroclasm during the duration of this ability and cannot use SS or activate items. Jumping to Brand's body ends does not end this ability, but taking movement actions while in his own body will, and deals the AoE fire dps.

Thats all for right now, I'll try to update these soon.

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