Q W changes for Pyke. I want him to be more river-centric but not too much.
I don't really find his current abilities for those two keys interesting. I'm just gonna do my best to describe the abilities and the actual mechanics of the abilities and then more counterplay, different ways to introduce it, kit changes etc.
Q: High tide/Low Tide Pyke summons a wave that slows or boosts enemies and allies who are or aren't moving in the direction of the wave respectfully (+30% is about the movement speed of the wave I imagine that could definitely b too slow) Pyke then counters it with another wave-like geyser knocking enemies and allies in the collision zone in the direction of the low tide.
Pyke generates the wave from an ADC AA radius no wind-up time (like 660). The wave will immediately move towards Pyke. It can originate from Pyke. It also moves towards Pyke even if he moves. So you can put it right behind you to get a speed boost towards your enemies in tandem with your E, and then knock them back into your team--essentially surfing the wave. After 1-2 seconds low tide becomes available. Its a knock-back/front in the direction you choose but it has to be where the wave is currently at. It can be on the very back of the wave or the very front in any direction we're talking about a wave the size of Thresh's flay's actual hitbox.
I'm thinking like 5% max health for high-tide and then 10% max health for low-tide maybe a or 60-70 damage lvl 1 depending on which is more. If the wave has or hasn't hit Pyke for 3 seconds it will dissipate by itself or break apart momentarily on contact with Pyke. Maybe in the river, it just gets bigger Like Aurelion Q. XD
W: Dead Dive Pyke dives (Its like a dash when he casts it he can kinda cast it just on the riverbank) into the river gaining camo, increased movement speed, double vision range, he can see around neutral walls, and through and into river bushes, the screen zooms out like Jhin's ult, and momentarily retains this buff when he exits the river.
This one is definitely crazy. I could honestly see the Q coming in maybe not on Pyke but some other way but this 1. IDK. I kinda just want to state it as an idea entirely. No numbers because it's that out there. But its so cool.
I was also thinking about increasing river's actual size a little, little bit into the lanes and a lot into the jungles. Like past Dragon and Baron wall, into tri-bushes, reaching both blasting cones, and scryer's blooms, and past both mid walls. Just a wild idea through and through. And as towers went down it'd steadily encroach into the jungle. On some, the ocean drowns all type-shit.
E Maybe remove the dash? He has dashes on R change to make him a little more balanced. Only people marked by wet-work can be hit by his r which is any1 of his abilities even him AAing you counts. And he actually fucking dives you can barely tell he dives if at all. It's death from below and he's roundhouse executioner guillotining you like he's Yasuo. All you have to do is that post-attack animation trick of like dive effects the trick you do with all the auto attacks in the game.
I kinda want him to b 1 of those 3v2 supports like Leona, Soraka, and Brand I guess. Like if their jungle messes up you can just turn on him.
I think his kit might b overloaded haha. He's hella mobile. I'd personally remove the AD health scaling and maybe if you stack AD you get health and resistances. And make him an outplay champ. Every1 yells and complains "oh this champ is broken", but I think we're ok with it as long as it's truly a step forward and not a step back. Which I feel like this is.
Sorry for the wall of text I think its already too late for him to change. They don't really like changing shit when it is about to come out I just didn't want to watch him come out and not say anything but if I'm not actually trying just talking it's still an L. But eh.