High Noon (New game mode that's NOT LOPK Or Ascension idea)

ducs·7/19/2017, 3:29:26 PM·1 votes·326 views

Concept - I was thinking it would be neat to have a game mode based around Jhin and the wild west. And Shooting. A lot of it

Ideas on how it works - 4 Teams 4 Players each team, 2 rounds, if you beat your opponents then you will be taken to the finale facing the other victor, if you don't, you battle for 3rd and 4th place.

The map - It is a rectangle with 2 slim walls to keep you in the bottom and top parts and it. http://imgur.com/cdVxFnu in the middle there are bottles or scuttles. It is long enough for Jhins E to land on a Jhin Corner to Corner. **Game Play - ** 4 Jhins on each team. Each Jhin W does 1 damage and roots like normal Jhins W mechanic does, Q Works like normal Jhins Q does but with much more range so you can hit desired bottle, it does 2 damage to scuttles but doesn't hurt other Jhins, W places a bottle where you want it to go, these are invisible to the other team if the other team kills it the player that did will take 2 damage and have the potential to be rooted by Jhins E, R is only available after they kill the Boss. Auto attacking does 1 damage to bottles. Cooldowns W: 4 seconds Q: 6 Seconds E 16 seconds AAs is the same.

  • The Boss - Its a Giant Scuttle Crab, it has 44 Health spawns when both teams have a collected score of 44, At this time Jhins unlock their R's they can either focus or the boss which doesn't move or kill other champions Jhins. Each bullet deals 4 damage, the fourth crits and explodes for 8 damage total, and 4 damage around the area, the ultimate does 1/4 damage to scuttles because it does no damage to the traps. Yes I expect Jhins to save their crits till it has .1 second cooldown or the boss has 8 health. It moves from right to left slowly and then left to right again and the pattern restarts. *_ Once the Scuttle spawns 2 Curtain call guns will spawn in the center_ and each Jhin will have 2 shots 1st doesn't crit and 2nd does as soon as you press R you will become stationary and you will have the view of your ultimate as usual you must fire a shot then you will be put back to your body with a 10-20 second cool down and you can repress R to take your 2nd shot early. * Rewards for killing last hitting it are 1 more shot on your curtain call (it's angled your way not from the mega rifle) which instantly kills Jhins and does 1 damage to scuttles/bottles you also gain 22 points

Gamplay/Map Cont* Bottles or scuttles spawn randomly and have 4 health they gradually spawn more. Killing a scuttle grants 2 points and takes 1 cool down off your abilities. Main Idea is to reach 111 points 4 teams 111x4=444. Please read tl;dr as well if you read the whole thing

Rewards

  1. 4 points for killing Jhins
  2. 2 point for killing bottles
  3. 32 points for killing boss

tl;dr Read rewards as well for the basic recap 4 Jhins 4 teams tournament style Map is a rectangle with 2 slim bottom and top parts it fills with bottles Abilities Q for killing bottles W for killing Jhins E for laying traps, R for killing bosses/Jhins Boss Giant scuttle which moves right 2 left and right 2 left. Killing grants 32 points and a R bullet Goal is 111 points FTW

** Healths/Damages ** (also tl;dr) (Please note all abilities do true damage no mana costs) Q:2 to scuttles only E:2 to people only W:1 to people and all scuttles/ traps along the way and can root R: 4-8 AOE and 8 damage on crit 4 for normal. (All base stats are reduced to 0 and Scuttles or bottles: 4 health Boss: 44 Health Jhins: 4 health

Feel free to Critique or give any Constructive Critisism :), as this is a rough draft.

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