REWORK PROYECT FOR RAMMUS.
Hi, I am a Main Rammus. And i want to contribute with something. I was working in this proyect when a rioter announced that our good friend Rammus is a candidate for rework. and i thougth that instead of cry for the future change or complain ,Why not give some ideas?I believe that this will be good changes for Rammus by how the game is evolving if riot is really gonna change him. This post is a traslanted version of another one that is in the EUW spanish forum, and I post it here too if for any casuality a rioter from creative and gameplay team see it, pls notice me XD
LETS GO
Name: Rammus Region: Shurima, but it has been around all Runeterra Race: Demigod/Spiritual god (element earth/rock/etc) Clase: Melee, Jungle/tank mainly Personality: calm, neutral/benevolent, he like simple things and sunglasses Death animation: He doesn't die, he simple fall on his back and he stays stuck in the ground with one of his spikes, staying upside down. Start eating berries and gravel from the ground until he respawns
STATS Hp: 500 +89 per level Armor: 30 +2,1 por nivel Magic resistence: 30 +2,1 por nivel Mana: 320 + 33 por nivel Reg.hp: 6 +0,7 por nivel Reg.mana: 7,8 +16,3 por nivel Attack damage: 54,2 +3,1 por nivel Attack speed:0,625 +0,215% por nivel Movement speed: 335
(Lower defense and the same attack, something doesn't look good....) Yeah, for this.....
ABILITIES (Mana costes and cooldowns don't change except it is specified)
Pasive: Indestructible: Every time that Rammus take or deal a total of 300(+10 per level) of damage from any source he gets a stack of indestructible, it can get a maximum of 5/7/10 stacks(levels 1-6, 7-12, 13-16 respectively). After 3 second without taking or dealing damage, the stacks are consumed, the damage meter reset and it will give +1 hp, magic resistance and armor permanently per stack consumed ,if Rammus "die" , it will lost all non consumed stacks and will reset the damage meter Dealing/taking damage from minions will stop counting for obtain more stacks when Rammus reach a total of 5 consumed stacks, the same happens with the jungle monster when Rammus reach 15 consumed stacks
Q: Powerball (our old ball) Rammus starts to roll for 6 seconds while increasing movement speed (based of level), Rammus stops rolling upon coliding and deals 100/135/170/205/240+100% AP of magic damage, knocking back and slowing the nearby enemies. While rolling he is unable to use basic attacks and Reckless Taunt, and it can be cancelled activating Q again or activating Defensive ball curl
W: Defensive ball curl Pasive: Taking or dealing damage to a entity (structures,champions, minions, y monster's jungle, etc ) 3 times along 2 seconds will activate worn-out in the objective. All entities with worn-out deal 20% less damage. If Rammus take or deal damage to a entity with worn-out, the duration of worn-out will refresh Active:, Rammus slows himself 30% while his armor and magic resistance increase in a 30/45/60/75/90%. Dealing basic attacks to Rammus will make the attacker to receive a 10% of Rammus armor and magic resistance as magic and physical damage(5% of armor and magic resistance as physical and vice versa). Also any damage that Rammus take while the ability is active will create a wave from his shell that deal a 10% of his armor and magic resistance as physical and magic damage to all nearby enemies. if the attacker deal basic attacks to Rammus recieve 50% less fo damage from the wave. If basic attacks hit Rammus, the attacker recieves 50% less damage from the wave wave radium: 200
E: Reckless taunt Rammus taunt ALL the nearby enemies around him for 1,2/1,4/1,6/1,8/2 seconds taunt radium:200
R: Earthquake Rammus causes earthquakes around himself for 10 seconds. Enemies inside are slowed by 10% and take 20/40/60 +10% of AP as magic damage each 0,5 seconds. If any enemy stay inside the earthquake for 7 seconds, he will get rooted for 1 second Structures and enemies that had receive hard crowd crontrol (roots, taunts, charms, fears, stuns, etc), receive twice of damage
APPEAERANCE The character model although antiquated perfectly captures his essence, a remodeling to make him look more like its current splash art and his shell to be noticed to be part of himself and not something external (if you can keep the "visor" that his shell forms in his head would be great ).
TIPS WHILE PLAYING
With Rammus:
- Rammus is the best option against champions with high DPS in the mid/late game, thanks to his high resistance and the reduction of the enemy damage.
- The earlygame is the more difficult stage for Rammus, the best option is to wait to obtain the aditional defenses from his pasive before starting risky actions.
- In the jungle he is a slow cleaner in early game, except against the razors, that will help him to take the maximum advantage from his pasive.
- To obtain a better performance, occasionally and at the start of the game especially, Rammus could voluntarily receive some tower attacks to take advantage of his passive and increase his defenses.
Against Rammus:
- Abusing Rammus in the first minutes of the game will be essential to prevent him from reaching his potential, so the aggressive champions in the first minutes will be able to take advantage of the situation.
- If in the first minutes of the game Rammus enters combat, try to kill him to prevent him from taking advantage of his passive.
- If the game has advanced and Rammus has unleashed his power the best option is to counterattack him with damage based on max live, true damage or lower their defenses (

) - Champions with high range and high damage skills are ideal to keep Rammus under control, especially if you have some kind of Crowd control(cc) to stop him before he gets too close(
).
LORE/HISTORY While it is true that the gods and demigods of Runeterra are an enigma, the mystery that Rammus embodies for mankind is greater. With a resistance and will that proof any adversity, Rammus usually enjoys the simple pleasures that the world offers, and invite the few who find him to do the same and to embrace his freedom. Before any human could have told, Rammus had traveled throughout Runeterra looking for a peaceful and quiet place, what takes him into a continent paved in rock, scorched by the sun in the day and frozen in the night. The force that he generated when rolling on the ground, transformed the rock into sand, allowing to accelerate the colonization of life in this arid land, forming rivers and even a jungle. Humans have heard stories of a similar creature in other parts of the world, so far all their sightings have been only in the vast desert. Few people know the nature of this being, and they do it only for the great feats performed by the nicknamed by many Armordillo or Desert Roller, acting as a protector for those who need it. It is said that he endured the fury of a celestial being and that he accidentally defeated a monster of immense power from Icathia while rolling asleep among others stories (included in his current biography). All these have made Rammus a being worthy of admiration, although humans do not know if he really is a demigod or just one more creature of the desert. Even today, Rammus is still rolling without anyone being able to stop him. But the Armadurillo feels the sorrow of the earth, a bad omen weighs on all Runeterra, and he is more than willing to put aside his lifestyle for the sake of the world.
If you like this proyect pls share and give +1 for more people to see it, thx and GL HF*[slayer-pantheon-thumbs]*