Zalia, the Creator of War and Bringer of Death

Stacona·7/11/2018, 12:26:59 AM·1 votes·1,218 views

Zalia is a female darkin where she strives for war and creates war through the shadows, creating the thirst for battle in others without them knowing of her influence. Once war has commenced, Zalia will snipe off the stragglers to make sure the death count is as high as possible, she will even make sure a side will have a decisive victory for even more bloodshed soon to follow!

Zalia uses magical dual-blades, each with a curved blade, that can come together to form a long bow - using magic to create magic arrows and fire them.


Zalia is an assassin that is about initiating fights from the outskirts and sniping off the low health targets trying to run away, but her ability to get targets low without her team is practically non-existent and she is very immobile. She is a tactical assassin, so more strategy and gameplay is required, you cannot just mindlessly brute force your way to get a kill!

Zalia's high utility and reliance on her team can mean she is able to be a support. Her positions are middle, jungle, and support.


Attack Range: 150 units Movement: 335 units per second Attack Speed: 0.725 +6% per level Attack Damage: Very Low Other Stats: Like a Ranged Champion


Priming Death (Passive):

Zalia's abilities and basic attacks mark struck enemies for 3 seconds, allied champion basic attacks against these targets deal 6%(+3% per 100AP) of its current health as bonus magic damage on hit.

Zalia deals 20 - 80 (+45%AP) bonus magic damage on hit against minions and monsters.

Lethal Strike (Q):

Cooldown: 12/11/10/9/8 seconds; Range: 700 / 1200 units

Zalia slices an arrow through the target enemy and silencing it for 2 seconds, all enemies in the arrow's path are dealt 30/45/60/75/90(+30%AP) magic damage, 90/135/180/225/270(+90%AP) magic damage against non-champions. All non-champions struck are disarmed for 3 seconds.

If the main target was a monster, then 50% of the cooldown is refunded.

Casting Lethal Strike from Camouflage refreshes Shadow Tactics' Camouflage afterwards.

Blood Bomb (W):

Cooldown: 24/22/20/18/16 seconds; Range: 700 / 700 units

Zalia tosses a blood bomb to the target location for 2 seconds, causing all units, ally and enemy, to move 60/70/80/90/100% faster towards the bomb.

After 2 seconds, the bomb explodes, dealing 60/80/100/120/140(+40%AP) magic damage to struck enemies and bringing them to the centre of the blast, stunning for 1.5/1.75/2/2.25/2.5 seconds afterwards.

Casting Blood Bomb from Camouflage refreshes Shadow Tactics' Camouflage afterwards.

Shadow Tactics (E):

Cooldown: 12/11.5/11/10.5/10 seconds

Passive: While out of combat for 10/8/6/4/2 seconds, Zalia enters Camouflage. Her next basic attack from stealth fires a magic arrow, gaining 550 bonus range and dealing 20/30/40/50/60(+50%AD)(+25%AP) magic damage, increasing by 3% per 1% health the target is missing (max 80/120/160/200/240(+200%AD)(+100%AP) magic damage).

Active: Zalia gains Invisibility for 2/2.5/3/3.5/4 seconds. Champion kills or assists refund this cooldown.

Arrow of Death (R):

Cooldown: 60/50/40 seconds; Range: 2500/3250/4000 units

Zalia unleashes a deadly arrow in the target direction, stopping at the first enemy champion struck, dealing 14/16/18%(+4% per 100AP) of the target's missing health as true damage, dealing half damage if Zalia is seen by the enemy team before Arrow of Death is fired.

If Arrow of Death directly executes its target, then the cooldown is refunded.

Arrow of Death reveals a large area around it as it travels.


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