Cyrus, the harpies child (2nd Update) Cyrus` final ability update.
Well Ive fine-tuned the abilities and decided this should be finalized. check the link above for the previous updated abilities, and for the link of the lore and first concept (LINK-CEPTION). Ill leave quick notes under each ability to show what ive changed. AND REMEBER TO SMASH THAT MOFUCKIN LIKE BUTTON. (plz leaf a comment, would be appreciated)
Passive: Feather crack Any enemy champions hit by either the first or second cast of feather squall or by Downy defence are tagged with a feather counter (max .1). Opponents tagged with a feather counter have their armor reduced by 5/10/15% (upgraded at levels 11 and 16), and are slowed when hit by a basic attack from Cyrus by 15% for 1 second (on-hit). Any champion tagged with a feather counter that moves out of a certain range of Cyrus has any feather counter removed. (similar to Fiora`s passive range)
Q ability: Raptors talons
Mana cost: 30/40/50/50/50
Cooldown: 8/7/6/5/4.5
Ability type: Targeted (point and click)
Cyrus dashes to and slices target enemy unit, dealing 30/50/70/90/110 + (60% of bonus attack damage) + (30% of ability power) physical damage. If the targeted enemy is a champion with a feather counter, this ability deals 30% increased damage.
- Range similar too: jax`s leap strike
Changes:
- Lowered base power
W ability: Downy defence/Ruffled feathers
Mana cost: 40/45/50/55/60
Cooldown: 5/4.5/4/3.5/3
Ability type: A.O.E, toggle
Each time Cyrus toggles this ability on, He shoots a wave of feathers in the area around him, dealing 30/60/70/90/100 + (40% of magic damage) magic damage.
Toggled off (downy defence): Cyrus gains 15% of his bonus attack damage as armor, but attacks 10% slower. Any enemy champion tagged with a feather counter deals 10% less physical damage to Cyrus.
Toggled on (ruffled feathers): Cyrus flushes blood into his feathers quills, fearing all neutral monsters around him for 1.5 seconds and Cyrus loses 15 mana whenever he auto attacks. Also Cyrus gains aditional effects on his auto attacks depending on which of his stats are higher (if both stats are the same attack damage is favoured):
Ability power - Deals 15% of his ability power as bonus magic damage.
Attack damage - Deals 20% of bonus attack damage as bonus physical damage
- Feather wave and fear range similar to: renektons cull the meek
changes:
- lowered base damage
- Added an attack speed debuff to toggled off
- changed up toggled on for a more interchangeable either/or scenario
E ability: Feather squall
Mana cost: 85/90/95/100/110
Cooldown: 15/13/11/10/9 (cooldown starts after the last ability is cast)
Ability type: first cast - A.O.E line straight forward, second cast – A.O.E cone, final cast - A.O.E eclipse surrounding Cyrus
Each cast of feather squall reduces the opponents armor by 2/4/6% (increased at levels 11 and 16)
First cast: Cyrus fires feathers in a line in-front of him, dealing 30/35/40/45/50 + (30% of bonus attack damage) + (20% of ability power) magic damage and slowing all enemies hit by 40% for 3 seconds.
Second cast: Cyrus fires a barrage of feathers in a cone in front of him, dealing 40/45/50/55/60+ (40% of bonus attack damage) + (30% of ability power) magic damage.
Final cast: Cyrus steps forward as he slashes the area around him in an eclipse, dealing 70/75/80/85/90 + (60% of bonus attack damage) + (50% of ability power) physical damage.
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First cast range similar to: tahm kenchs tongue lash
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Second cast range similar to: kassadin`s force pulse
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Final cast range similar to: Pretty unique actully
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Step distance similar to: rivens valor
changes:
- added the slow to first cast instead of second
- lowered all base powers
- added a step dash to final cast
- changed first 2 casts to magic damage
R ability: Take to the skies/Dive bomb
Mana cost: 120/120/120
Cooldown: 160/140/120
Ability type: first cast – self targeted, Second cast – Area of effect
First cast: Cyrus shoots up into the sky where he becomes un-targetable for a max of 4 seconds and revealing all enemy champions to him only, within a large area.
Second cast: After 0.5 seconds Cyrus can recast this ability to dive to a target area within a large range. Upon impact he deals 150/300/450 + (90% of ability power) magic damage to all enemy units in the dive. It then knocks back all enemy units a short distance, away from the middle of Cyrus` dive location. If Dive bomb has not been cast by the end of 4 seconds Cyrus will automatically dive bomb to the location of the cursor.
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Dive and reveal range similar to (area where dive bomb can be recast): jhins deadly flourish
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Dive area similar to (area dive bomb hits): malphites unstoppable force
changes:
- pretty much nothing
hey you made it all the way down here, congrats. So while you are down here some thoughts into the comment section, it helps more than you think. (oh an also thanks Tohob, you were a big help bud).