An Updated Version of My Last Champion Because MrXonte Must Be Appeased
Welcome to the updated version of the champion that won't be going anywhere because this is a forum board for a company that pays people to do what everyone here is doing.
One more thing I want to say; if you tell me that "he wouldn't in game because X item" or "he would hard counter/be hard countered by X champion" or even "he would be too OP for X reason or Y reason", please save that. I know. You don't think I realize a literal damage sponge wouldn't completely mesh with LoL's gameplay? I realize that. But that's not why I'm making this. I'm doing this for fun. He's never getting into the game because of the first sentence above this paragraph. It's far, FAR, FAR better to say something about how an ability could be changed or something to that extent, because I can do something with that. (Perhaps I have a little bit of a sore spot from the last few times I've posted on here.)
Anyway, now that this rant is done, please enjoy my version of a support whose entire purpose is to boost the living hell out of his ADC and quite truly act as a living meat shield.
http://i.imgur.com/YTVBIZV.png[/img]
Calathus, the Recreant Rider
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Tank
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Support
Stats:
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Health: 585.5 (+92.25)
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Attack Damage: 60 (+3.35)
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Attack Speed: 60 (+2.5%)
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Movement Speed: 340
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Health Regen: 8.05 (+.75)
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Armor: 10
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Magic Resist: 10
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Mana: 310.25 (+41)
Passive: Beacon of the Armies
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Steadfast Commander: Calathus does not gain Armor or MR naturally, and he cannot have more than 10% damage reduction from Armor and/or MR gained from items. Instead, Calathus takes and deals 2% less damage (+1% per level) from most sources (excluding: DoTs, armor/magic pierce, turrets, true damage) in addition to gaining an additional 5% and 3% reduction for every ally and enemy near him, respectively.
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General’s Presence: Calathus restores the health of nearby allies by 5 health (+2.5 health per level) per second as long as Calathus is above 75–50% health, gains 45 bonus movement speed whenever he’s near an ally, and grants 20 movement speed to allies moving towards him.
Q: Rally to Victory
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Cost: 55/60/65/70/75 Mana
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Range: 300
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Cooldown: 10/9/8/7/6 seconds
- Calathus grants himself or an ally a stack of Invigorated Morale, boosting their AD and AP by 2/4/6/8/10 points (+2 points per level) for 3 seconds.
- Whenever Calathus or a boosted ally attack an enemy champion while under the effects of Invigorated Morale, they gain an additional stack of Invigorated Morale.
- Invigorated Morale can stack to 10, and is reduced by 2 stacks if the boosted champion takes critical damage.
W: Sanctuous Blessing
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Cost: 100/115/130/145/160 Mana (5/6/7/8/10 Mana per second)
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Range: 600
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Cooldown: 80/75/70/65/60 seconds (upon deactivation)
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Calathus shields an ally or himself, granting 45 movement speed for 2 seconds upon cast to the shielded champion.
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The shield functions the same as the Ally/Enemy damage reduction of Beacon of the Armies if applied to an ally, or grants a flat 10% damage reduction if applied to Calathus, and lasts 10 seconds regardless, losing 2 seconds every time the shielded champion takes damage (and 1 second from damage over time and area of effect damage).
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If Sanctuous Blessing was applied to an ally, Calathus can recast the ability to consume the shield and sacrifice (15/13/11/9/7%) of his total health to heal the ally for (25/40/65/80/105 (+15% AP))–(75/120/195/240/315 (+45% AP)) health plus (2/4/6/8/10%) of their current health, depending on how much time is left on the shield when it's consumed; otherwise, Calathus can recast Sanctuous Blessing to simply end the ability early and refund 25% of its initial mana cost.
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Only one ally can be shielded at a time.
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E: Forward Charge
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Cost: 75/80/85/90/95 mana
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Range: 500
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Cooldown: 15/14/13/12/10 seconds
- Passive: Calathus generates stacks of Gaining Ground as he moves, up to 100.
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If Calathus hasn't taken damage in the last 5 seconds and has full stacks of Gaining Ground, he consumes the stacks and gains 15/20/25/30/35 bonus movement speed and ignores unit collision for 1/2/3/4/5 seconds.
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Active: Calathus charges to a target at 1000 speed, ignoring unit collision and knocking all enemies he moves through to the side.
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If Calathus charges an enemy, he deals 50/100/150/200/300 (+50 AP) damage (unaffected by his passive) on impact and knocks them back 100 units.
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If Calathus charges an ally, he grants them 10/20/30/40/50 movement speed for 1 second on collision and gains 5/10/15/20/25 movement speed himself for 2 seconds.
R: Armaments of War
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Cost: 250/350/450 Mana (10/13/15 Mana per second)
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Range: 850
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Cooldown: 120/100/80 seconds (upon deactivation)
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Calathus can apply an armor lean to himself or an ally, which changes the damage they do and receive based on which armor lean is applied.
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On activation, Calathus can apply Greatshield Defense to himself or a nearby ally.
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Greatshield Defense reduces all damage taken and dealt to the recipient by 12/16/20%, but only by 2/6/10% for himself.
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Once Greatshield Defense is applied, Calathus can then apply Greatsword Offense.
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Greatsword Offense increases all damage taken and dealt by the recipient by the same amount for Calathus or an ally.
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Greatsword Offense replaces Greatshield Defense if applied to the same target.
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Calathus can reactivate Armaments of War to cancel both bonuses.