Sekiro , " The Wolf of Ashina "
_Bio : _ Sekiro , the Shinobi of Prince Kuro Travelled the Divine realm in search of the Divine dragon . but in the middle of its reality bending journey Sekiro was momentarily stranded in the foreign realm known as Runaterra , in here he has to survive and adapt until he can traverse the divine realm again , with his Shinobi prowess , Mortal blade on his back , Prosthetic arm , and the blood of the divine Heir coursing through his veins he silently dissolves into the rift's jungle .
Lore : " ........ " sekiro staring into the distance atop a tree towards the serene moonlit view Runaterra's Jungle provides , wondering if he will survive such a hostile war trodden world , he learned to deal with the creatures found inside the jungle , he learns the ley of the land so that he can efficiently grapple hook around the jungle with ease , he also found a gigantic dragon and a purple colored monstrosity somewhere around the rift , telling himself he would deal with those later .
More importantly Sekiro steels himself before attempting to join forces with foreign human beings and monsters alike that also spawned alongside him in the fountain , this is the world of the unknown and Sekiro in the midst of all of this finds himself in the center of it all , with beings more stronger than him , peculiar , magical , and brutal but despite all of this.. The Wolf of Ashina gazes Forward .
Champion info :
Sekiro has the exact same stats as Rengar .
Sekiro's basic attack animation is a katana slash .
Sekiro does not use mana or energy , but instead relies on CD's
Abilities :
Innate / champ passive :
" Blood of the Divine Heir " : everytime Sekiro dies , you have a 12 second time window to revive him once with half of his health restored , hover the cursor on his corpse and left click to activate ( this ability has no cooldown but after just reviving and you stayed alive for 180 seconds you may use revive again if you die , but unlike Sion you will stay alive as long as you are not killed again , enemy champs gain gold from you normally if killed after reviving , which means dying normally + revive and immediately dying again will send you to death timer = 300 + 300 gold for enemy champ that killed you )
" Wolf strike / Owl guard " ( Q ) : Sekiro performs a coned slash in a chosen direction ( Just like camille W but no delays , and can be cast while he's actively moving ) Dealing 75 + 70% of bonus attack damage , shortly afterwards sekiro assumes an owl guard for 0.50 sec , any basic attack or physical and magical projectile hitting him during this time will be affected by " Deflect " Disarming and Silencing them for 1.25 sec ( will only affect the first projectile or basic attack from a champion or large jungle monster that hits Sekiro , so it is not possible to deflect alot of enemies simultaneously ) . ( base Damage per skill lvl 75 / 120 / 165 / 210 / 255 ) .... ( Cooldown per level 9/9/8/8/7 )
" Healing Gourd " ( W ) : Sekiro Chugs on a Healing gourd ( .25 sec cast time ) , instantly healing him for 125 + 15 % of his missing health , you initially gain 1 charge of healing gourd and refills 1 gourd charge every 60 seconds . ( Healing gourd cooldown 1 second ) ( Gourd charge capacity per lvl 1 / 2 / 3 / 4 / 5 )
" Prosthetic grappling hook / Prosthetic tools " ( E ) : Sekiro fires his prosthetic grappling hook in a chosen Direction ( 550 range ) upon hitting a wall or a champion , sekiro will drag himself towards it ( enemy champ hit by the grappling hook can keep moving ) , upon arriving on the location you may reactivate it again to catapult yourself on a chosen direction for another ( 550 ) range but this time it works like a zac Elastic sling shot , enemies hit in the area you arrive in ( 120 radius aoe ) will be stunned for 1.25 seconds (Ability Cooldown per lvl 13/13/13/12/12 ). " Prosthetic Tools " : upon killing 3 Large jungle camps ( blue golem and bramble back ) you can choose an upgrade for your prosthetic arm that will affect your jungling , the options are as follows ..............................................................................................................................................................................................................................................................." Flame vent " : upon entering combat with a jungle camp , Sekiro douses the creatures in front of him in flames , dealing 8% of their max HP per second , lasts 5 seconds ................................................................................................................................................................................................................................................................" Armored Fortress " : Upon entering combat with a jungle camp , Sekiro flourishes an armored umbrella to cover him , giving him complete immunity to ranged basic attacks , and a 35 % melee basic attack damage reduction ( lasts as long as you're in combat with jungle monster ) ..............................................................................................................................................................................................................................................................." Lazulite Shinobi Shurikens " : Upon entering combat with a Jungle camp , Sekiro's basic attacks become ranged ( average adc attack range ) deals 25 physical damage per hit , and will critically strike on every 3rd attack ( lasts as long as you're in combat with a jungle monster ) . " General Note " : all of these prosthetic upgrade effects WILL disappear 2 seconds after exiting jungle monster combat , and all of these effects doesnt activate or apply when in combat with baron or dragon .
" Mortal Blade / Memories " ( R ) : after a brief delay , Sekiro Draws the Blade that cannot be drawn , Killing him in the process ( can be used to deny enemy champ last hit kill ) if you choose to revive after using Mortal blade , for 18 seconds you will gain more basic attack range ( Like riven's ult ) + 15 attack damage and the ability to deny an enemy reviving when killed ( when killing an enemy with Zilean Ult , or Guardian angel , or in Sion's case , his passive , they will die instead and the abilities and item cooldown involved will go on cooldown normally ) . " Memories " : ( passive effect ) Sekiro's Memory of tough and powerful adversaries he has fought and bested before , Lingers in his mind and provides Sustenance , permanently giving you + 8 physical damage for every unique enemy champion you have killed and doubles the current amount while Mortal Blade is drawn ( + 80 attack damage Max. )
Disclaimer : i obviously dont own any art or music involved in this , with that said here's the champion log in theme xD https://www.youtube.com/watch?v=_JlI8hXWx08