[Ability Concept] Aatrox, the Darkin Lord
The one ability I really want to see from an Aatrox is putting the flight in Dark Flight - technically be more like a glide - where you hold down the skill key, launching you in the air for a few seconds and you slowly glide down (gaining movement speed while in flight and able to go over terrain) and when you release the skill key you will plunge down with your sword, dealing physical damage and knocking up enemies that were under you.
I am going to make a full on kit, but my dream is just the cool gliding ability because that will be very fun to play as rather than having a dash. Also I think it would be cool if Aatrox could be as a scrapper support, this goes with his lore where he is about "helping" one side to fight and win battles to create wars for his own bloodthirst gain, make him a lot more like a commander that calls the shots when you are the support since the support is a lot of the time the play maker.
Lastly, I want Aatrox's sword to properly feel like it is a living, breathing sword that grows up over time... literally grows over time and his abilities to try to reflect this aspect a lot better as well.
Attack Range: 100+ units Movement: 340 units per second Attack Speed: 0.644 +1% per level
Living Sword (Passive):
Aatrox's sword is alive and grows over time, gaining 1 bonus attack range every 6 seconds, this has no limit to it. Aatrox is always considered a melee attacker, despite his current attack range.
Aatrox's basic abilities will gain benefits based on his current attack range, does not gain benefits from range granted by items.
Dark Flight (Q):
Cooldown: 15/14/13/12/11 seconds; Cost: 8% current health; Range: 400 / 150 units
Hold: Aatrox takes flight for up to 5 seconds, gaining 50/55/60/65/70% increased total movement speed and able to fly past terrain if he is high enough, slowly descending over time.
Release: Aatrox plunges down with his sword, dealing 30/50/70/90/110(+120%AD)(+70%AP) physical damage in a larger area to struck enemies and knocking up those struck by the sword for 0.8 [+0.2 per 100 attack range] seconds.
Blood Stab (W):
Cooldown: 2.5 seconds; Cost: 15/35/55/75/95 health; Range: 175+ units
Aatrox stabs his sword in the target direction, dealing 20/50/80/110/140(+45%bAD)(+45%AP) true damage to struck enemies and healing himself and the most wounded nearby allied champion for 50/60/70/80/90% of the total damage dealt, 20% healing against minions.
If Aatrox damages at least one enemy champion or epic monster with Blood Stab, then he heals himself for 8% of his missing health.
(Blood Stab's range increases based on Aatrox's attack range.)
Blades of Torment (E):
Cooldown: 8 seconds; Cost: 5% current health; Range: 1000 units
Aatrox unleashes 1 [+1 per 100 attack range] energy waves in the target direction that converge to a point, each dealing 40/55/70/85/100(+30%bAD)(+30%AP) magic damage to struck enemies and slowing them down by 65% for 1/1.25/1.5/1.75/2 seconds.
If there is three or more energy waves, then struck enemies are dealt 20/30/40/50/60(+15%bAD)(+15%AP) magic damage beyond the second wave.
Massacre (R):
Cooldown: 130/110/90 seconds; Cost: 100 health; Range: 600 units
Aatrox draws in the blood of his foes, dealing 150/225/300(+100%AP) magic damage and preventing all struck enemies to be unable to move away from Aatrox by any means for the next 2.5 seconds.