(Custom Mage Item Rework) Book of Khaos
Home Thread Link: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/qRdAMNqm-custom-mage-item-rework-home-thread
Book of Khaos
+ Ambient Mana Orb + 775 Gold = 2775 Gold +60 Ability Power +400 Mana +10% Cool Down Reduction UNIQUE Passive: +10% Spell Vamp UNIQUE Passive- Feeding the Demons: Every time you kill an enemy unit, gain 1 stack of Demon Chow. The stacks given is doubled for enemy champions, large minions, and large monsters. You can hold up to a maximum of 18 stacks of Demon Chow. Gain 0.4% Spell Vamp for every stack of Demon Chow. UNIQUE Active: Summon a demon from the spirit world for every 6 stacks of Demon Chow you have and consume all your stacks. These demons will push down the nearest lane and be invisible to the enemy team until they attack, making them visible for 6 seconds. They have stats equal to a Siege Minion with attack damage that scales with 15% of your ability power. Their health, however, is half of that of a Siege minion. They cannot attack enemy champions or monsters. Demons last for up to 90 seconds and grant their killer 7 gold. (60 second cool down)
For those who have noticed Tanks, Fighters, and Supports all have items that they can use to help their pushing. Mages want in on that. So, forth comes the Book of Khaos. This item allows the user to create invisible demons that push down the nearest lane, allowing the user to use it from wherever they want and not have the enemy learn of their approximate position. This item also provides Spell Vamp, but some of the Spell Vamp is lost upon using this item. This item also requires the user to actively kill things so Supports cannot build this item (this is so they can't go Zz'Rot, Banner, and BoK so that they become a pushing machine). I am assuming, with this item's creation, that Vladimir (and maybe Akali) will have their Spell Vamp issues addressed in the Mage Update. Keep that in mind. (P.S. Guess why it is Khaos and not Chaos)
Any feedback is appreciated! Be sure to check out the main page to learn what the Ambient Mana Orb is and learn of the other items I've made for this mini-project of mine!
+ Ambient Mana Orb + 775 Gold = 2775 Gold
+60 Ability Power
+400 Mana
+10% Cool Down Reduction
UNIQUE Passive: +10% Spell Vamp
UNIQUE Passive- Feeding the Demons: Every time you kill an enemy unit, gain 1 stack of Demon Chow. The stacks given is doubled for enemy champions, large minions, and large monsters. You can hold up to a maximum of 18 stacks of Demon Chow. Gain 0.4% Spell Vamp for every stack of Demon Chow.
UNIQUE Active: Summon a demon from the spirit world for every 6 stacks of Demon Chow you have and consume all your stacks. These demons will push down the nearest lane and be invisible to the enemy team until they attack, making them visible for 6 seconds. They have stats equal to a Siege Minion with attack damage that scales with 15% of your ability power. Their health, however, is half of that of a Siege minion.
They cannot attack enemy champions or monsters. Demons last for up to 90 seconds and grant their killer 7 gold. (60 second cool down)