[Champion Concept] Yurile, Nomad of the Wild
In most role-playing games (at least the ones that I’ve had played) a Druid is a character class that is generally portrayed as using nature-based magical abilities and striving to protect nature from civilized intrusion. Druid characters can be either mighty spell casters, feral warriors or a hybrid of both & tend to have abilities that involve: .Healing .Weather .Plant related spells .Summoning animal allies .Shape Shifting
Another thing I notice is that some Druids are nomads or hermits that don’t exactly get involve with like political affairs or the problems of civilizations, but they might “join” a side if it means it helps them protect nature or maintain the worlds balance. So a Druid is a versatile character class that can be either a: .a supportive unit .a powerful disruption source .a devastating DPS character
Place of Origins: Freljord (birth place). Upon Selection: I care not for what goes on beyond these woods.
Primary: Support. Secondary: Fighter. Additional Roles: Player Choice.
Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 4. Difficulty: 9.
Health: 491(+31). Health Regen.: 2.1(+0.38) Manna: 325(+30). Mana Regen.: 2.0(+0.37) Attack Range: 125(Melee). Attack Damage: 41(+2.6) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends:
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- all spirits to Yurile are the worlds true inhabitants.
**Enemies: **
- threatens the very planets life.
- disrupting the natural ecosystem by constantly devouring animals.
- does admit he is a mighty hunter who seems to respect nature, but does threaten the wildlife by constantly seeking out & killing rare & powerful animals.
Appearance: Yurile is a 5’2ft tall mid-built yet is fairly muscular, her skin tone is fairly tan, both eyes are a deep blue with strange glow to them while her brown hair is short with 3 braids on the left side of her head. Yurile wears a heavy looking coat made out of dark brown fur with a hood that has 7 eagle-like feathers that she doesn’t wear, she also wears a pair of brown jeans with a satchel strapped to her right waist. She also wears a left arm band made out of enchanted wood, she carries around a large wooden staff with a large head ornament with a large dark blue crystal embedded into it head. Soal is a standard female deer doe that has light brown fur with a white furred underside, on Soal’s neck & head are several green tattoos.
Quotes when Attacking: “Witness natures might!” “The furry of the wilds is upon you.” “You cannot stop me.” “We stand together, me & Soal.” “Wood is more flexible than your metal weapons.”
Quotes when Moving: “Onward Soal.” “Make haste.” “There is no stopping nature’s growth.” “There is no going back, only forward.”
Yurile’s Taunts:
“You are like a rotten apple, lush on the outside but dead on the inside.”
“Your walls, your armies are nothing compared to wrath of nature!”
“This world will never be yours, world eater!”
“If you want this world you will have to go through me monster!”
“You see yourself as a true predator, let me test you’re might abomination.”
“Once I am done with you this world’s animals will devour your flesh.”
or
“I will not interfere with your roles in the world spirits.”
Yurile’s Jokes: “You are like a tiny sapling, so immature.” “Soal do you think these little people are a major threat, yeah didn’t think so.”
Summoner Spells:
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Item Builds:
Starting Items:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Yurile's Ability Kit in a Nutshell: Alright so I tried to make Yurile's kit reflect a punishing brawler Support who has ample Utility to aide not only herself but her team as well by being able to disrupt the enemy team just enough to let her teammates plan their next move or let them go in & start a fight after Yurile as engaged the enemy & makes an opening, Yurile is able to dish out a decent amount of damage to prove that she is no push over if she gets ganked or ambushed as well has have decent sustain so she can survive fights & engages where she has to be the "spearhead" of a Team Fight or Gank.
Passive: Companionship. Yurile is always accompany by a doe named Saol who stays by Yurile’s side, Saol will always keep her eyes & ears on alert for enemies so when an enemy Champion comes within 370-radius of Yurile she will have a icon hover above her head in the form of slender leaf to show Yurile that an enemy is nearby. Every 8.5 seconds when Yurile takes damage from an enemy Champion or Neutral Monster Saol will kick the attacker dealing 35(+5pts per Lv.)(+20% bonus AD) Physical Damage.
Q-Ability: Life’s Essence. Range: 350. Cool Down: 16/15/14/13/12. Cost: 95. Heal: 75/95/115/135/155(+40% bonus AP). Activate: after Yurile has chosen either a single allied Champion or enemy Champion within this Abilities Casting Range then upon its activation Yurile will channel pure life energy. Ally: if Yurile uses this Ability on an ally Champion she will channel the earth power to Heal the Champion. Enemy: if Yurile uses this Ability on an enemy Champion or Neutral Monster she will pull the life force out of the Champion dealing this Abilities current Healing amount as Magic Damage that she will use to Heal herself. Natures Adaption - Flourished Grove. Range: 400. Activate: after Yurile has chosen a 175-radius location within this Abilities Casting Range then upon its activation Yurile will use her connection to the earth to create a small patch of blue flowers & light blue grass, this grove will remain on the Map for 2 seconds & while Yurile or an allied Champion is within this grove they will be Invisible. When an enemy is within the grove they will take 6% increased damage from all non-Tower sources.
W-Ability: Tempered Storm. Range: 550. Cool Down: 22/20/18/16/14. Cost: 70/80/90/100/110. Magic Damage: 30/40/50/60/70(+30% bonus AP). Passive: after Yurile has activated an Ability her next Basic Attack will summon a small storm cloud that fires a lightning bolt at Yurile’s staff that lets her next Auto-Attack deal 4% of her bonus Health as bonus Magic Damage. Activate: after Yurile has chosen a 200-radius location within this Abilities Casting Range then upon its activation Yurile will channel for a brief 0.75 seconds to create a storm cloud, after the channel the storm will remain on the Map for 3 seconds. While the storm cloud is active an enemy Champion within its effective radius they will be struck by a bolt of lightning every second dealing Magic Damage, also enemies within the storms radius will have their Movement Speed be Slowed by 25% while Yurile or an ally is in the storm they will gain a 15% Movement Speed Boost. Natures Adaption - Shinning Rays. Range: 450. Activate: after Yurile has chosen a 135-radius location within this Abilities Casting Range then upon its activation Yurile will summon a ray of light from the sun, this ray of light will Blind any enemies within its radius for 0.75 seconds while also being Reveled for 1.5 seconds.
E-Ability: Natures Adaption. Range: Self-Use. Cool Down: 23/21/19/17/15. Cost: 35/55/75/95/115. Passive: depending on which other Basic Ability that Yurile used this Passive will give her a different Buff: Q-Buff: Yurile gains 10% Tenacity, gains +50%(+5% per Rank) HP & Mana Regeneration. W-Buff: Attack Speed is increased by 15%, gains 15(+5pts per Lv.) bonus Armor & 8% Life Steal on Auto-Attacks. Initial Activation: depending on which Buff Yurile has active Yurile can chose an allied Champion within 400-Range of her then upon activation she will give her chosen ally her current Buff for 8 seconds. After using this Initial activation & it goes on its Cool down Yurile cannot use this Abilities Adaption activation until the Cool Down has ended. Adaption Activate: after Yurile has used one of her other Basic Abilities this Ability will have a different Activation for 4 seconds, if Yurile hasn’t used any other Basic Ability or the 4 second duration has ended after using a Basic Ability this Abilities initial activation will be used instead.
R-Ability: Earth’s Retribution. Range: 750. Cool Down: 230/210/190. Cost: 150. Magic Damage: 125/185/240(+30% bonus AD)(+30% bonus AP). Shield: 50(+10% bonus AP) per enemy Champion. Total: 250. Activate: after Yurile has chosen a 190-radius location within this Abilities Casting Range then upon its activation Yurile will start to Channel the earth’s power for 1.25 seconds, at the end of the Channel Yurile will Teleport to the chosen location where upon arrival Yurile will slam her staff into the ground creating an earthquake in the targeted area dealing Magic Damage to all enemies within the radius while also knocking them up into Air for 0.75 seconds also for every enemy Champion that Yurile damages with this Ability she will gain a Shield per Champion. While Yurile is initially Channeling this Ability any allied Champions with 155-radius of Yurile then when she Teleports nearby surrounding allies will also be Teleported to the targeted radius.