Grim, The Dark Savant
HP: 514-1243 HP Regen: 4-22 per 5 seconds MP: N/A AD: 54-102 Movement Speed: 325 Attack Speed: .625 (+9% per level) Attack Range: 140 Armor: 29-82 Magic Resist: 28-49 Passive: Grim puts 10/15/20 stacks of Darkness on a target on hit or upon dealing spell damage. These stacks fade at 8 per second all the time unless stated otherwise. Grim does 1% more damage per stack of Darkness on the target and should a champion have 50 or 100 stacks his abilities get augmented. The effects don't scale past 100 stacks but the limit lies on 150.
Q: Grim channels for up to .75 seconds, spreading darkness in all directions from his current location up to 250 units. Enemies hit take 60/90/120/150/180 +35% AP magic damage and are slowed by 30% for 1.5 seconds. For the slow duration, Darkness doesn't decay on the target. If at 50 stacks, the affected units are grounded for 1.5 seconds as well. If at 100 stacks both duration's are increased by 100% and the damage gains a 50% AD ratio and the AP ratio is changed to 50%. 12 second cooldown reduced by 2 seconds per enemy champion struck.
W: Grim passively generates stacks of 'Gelap' (This is his secondary bar) at a rate of 1/1.5/2/2.5/3 per second and 1 on unit kill (5 for enemy champions), capping at 80/110/140/170/200 stacks. When cast, Grim reduces the vision range of each enemy champion within 600 units by the units equal to the stacks which are then consumed for 2/2.5/3/3.5/4 seconds. Additionally, minion aggro and vision range are reduced globally. If Grim dies this ability triggers on it's own. No cooldown, but can only be cast with at least 50 stacks. Enemy champions with 50 stacks have their vision range reduced by an additional 50 units and champions with 100 stacks lose shared vision.
E: Grim freezes for .25 seconds before dashing to an enemy champion, dealing 10/50/90/130/170 +40% Bonus AD physical damage. While dashing Grim is immune to cc but abilities with a duration beyond the end of the dash apply the remainder at the end. If the target has 50 stacks the dash deals total AD damage and applies 25% slow for 1.5 seconds and at 100 stacks the cc effects are negated completely. 18/16/14/12/10 second cooldown.
R: All units affected by Darkness have their stacks doubled. This effect can breach the 150 barrier. All enemies with Darkness stacks are then slowed by 10/20/30% +1/2stacks%, capping at 80%, for 1.5 seconds. If an enemy dies during this effect the ability cooldown is refreshed but has half effects. Additionally, whenever an enemy champion dies while this is on cooldown, the cooldown is reduced by 1 second per 7/6/5 stacks of Darkness on them. 180 second cooldown.