Helen and Troy, The Hellhounds of Noxus

Tasgal·9/28/2015, 3:37:40 PM·3 votes·1,938 views

I thought of this a while ago, when I saw someone asking for a true dual champion, before the advent of Kindred. I tried to think of a way to make them function as essentially two champions without making it useless or broken, but I couldn't think of one; so instead they work as a team with only one of them being targetable. The intent is for them to be less affected by cc than most while also being strong disruptors and fighters in their own right. The should work well as junglers or laners, but the relatively low in kit damage should keep them from snowballing completely out of control when they get a lead. The numbers might be a bit wonky, but they are of course open for discussion - as is everything else.

Feedback is welcome, but I might not be able to respond, as I have a fairly busy day ahead of me.

Sorry if the links don't display the image properly, I'll work on getting it fixed some time after I make the post.

Troy:

Troy is not an actual hellhound (and neither is this picture, really), but I feel this picture represents the street dog feel while also appearing vicious fairly well; leading to a decent representation of him.

http://vignette1.wikia.nocookie.net/cryptidz/images/e/e3/Hell_hound_by_azany-d58f65o.jpg/revision/latest?cb=20140426134351

Helen:

Helen obviously isn't a celtic warrioress, but no group better represents the wild and dangerous atmosphere I want for her than them.

http://www.elfwood.com/u/olderealms/image/0a970270-2716-11e4-9ecf-d547aae57bd2/female-elfin-celtic-warrior-tribe


Story

Strength above all.

The Hand of Noxus’ words exemplify the city state better than all others. Noxus prizes strength of all kinds. As long as you have strength you can overcome anything and rise to prominence. Strength of will, strength of body, a sharp intellect; any of these will almost guarantee your subsistence in Noxus. Helen had none of these as a child.

Her parents were killed in one of Demacia and Noxus’ many conflicts, leaving her without someone to care for her as she aged, so she was left to the streets. She refused to beg, and knew none would give her anything if she did. Instead she combed through garbage and stole unattended leftovers to survive. At times she was more animal that human, fighting dogs and cats over scraps on a bone tossed amidst refuse. She would bare her teeth and bite them, snarling the whole time like a feral beast.

As she aged, she grew a little wiser. She understood that she could not claw her way to the top of the streets alone. She’d been beaten many times by larger, more vicious, scavengers and at times barely escaped with her limbs intact. She knew if she wanted the best food she would have to enlist her own little army.

She didn’t understand or trust the other children on the street. Even though together they could make a fine living for themselves if they banded together, there was always one who sought to prove themselves by stabbing another in the back or slicing a throat while they slept. No, she would not be able to have an army of her peers. She knew she would have to look elsewhere.

One night while sifting through trash she came across a large dog that had found a whole burnt turkey. UJnwilling to let this slide without by at least a fight, she started snarling and lowering her head in her best attempt to scare off the dog, knowing that she might not be strong enough to fight this one. The beast looked up and met her eyes, beginning to bare his own teeth and draw his ears down. After a few tense moments of standoff, they broke the staredown and launched a vicious attack against each other.

Helen did her best to fight the dog but it easily had fifty pounds on her. She landed blow after blow, and even managed to take a chunk of the dog’s ear before it finally sank its teeth into her. The size difference was enough that it only took one bite to break her arm. As her blood spattered onto the ground and she screamed, a shadow fell over the alley. A rough voice laughed and kicked the dog off of her. “Get up girl, make the fight more entertaining than that!”, the voice growled over the clatter of a naked knife hitting the ground in front of her.

Her eyes darted down to the blade, and up to the shadowy figure, then over to the large dog as it emitted a low rumble, focusing on the newcomer. In that moment she realized who her army should be. Taking up the dagger, she stabbed the man’s foot, pinning it to the ground. On her cue, the dog pounced, tearing out his throat as the Noxian struggled to pry the dog off. Helen listened as the screams faded to gurgles, and pulled the dagger out of his foot, just in case.

When the man’s voice finally died completely and the struggling ceased, the dog turned to her, ready to strike but no longer growling. She warily set the dagger down as she stared at the dog. As the moments passed, a tacit agreement was reached between the two animals in the alley. She tore into the turkey, and he tore into the corpse. They ate better than either of them had in days. They slept in the same alley that night, content with their meals. Over the next few weeks her arm healed while they scavenged smaller alleys; and once it healed they moved to take the streets in force. Together they dominated every alley they came to, and along the way they recruited more members to their pack. As the years passed not even the small gangs of homeless teenagers would fight them, choosing their lives over their stashes. She grew older, larger, and stronger, while the dog grew wiser. Along the way she settled on a name for him. Troy.

Helen and Troy realized that they could do better for themselves than the streets. She enlisted in the army of Noxus. At first the recruiter just laughed, but when he was pinned to the ground by a snarling Troy, with his own knife on his Achilles tendon he knew that they would pull their weight. They got no special treatment. She was given armor and a weapon. They gave her no more food than a normal soldier, and that she had to share with Troy. Even though it was less than a normal ration between them, it was more consistent than anything they’d had their whole lives.

During Noxian military campaigns Helen and Troy distinguished themselves in combat. Their bloodlust and ferocity left many dead on the battlefield, and their presence always incited their comrades to greatness. She made squad leader in no time, and soon blazed a bloody trail gruesome enough to draw attention from the higher-ups. With each gore-drenched campaign Helen and Troy were given more respect, until one day a general granted them their own brigade to do with as they would.

Still harboring her mistrust of people, Helen selected a few soldiers and used the rest of the resources to train war hounds. Outfitted with armor, steel teeth, and the leadership of a human alpha, the packs tore through enemy units with ease. Cavalry and infantry alike would collapse under the combined might of a pack. Heading every charge, Helen and Troy shredded enemy lines – and they were soon regarded with so much fear that enemies would attempt to flee as soon as they saw the dogs.

Whispers around enemy camps soon reached Noxian ears, and with laughs and bravado the brigade was dubbed the Hellhounds of Noxus, with Helen and Troy as the demons who led them. Strength of the Pack was now in Noxus’ vocabulary, and Helen and Troy would sear it into the minds of every foe they came across.

Abilities

Passive – Dogs of War

Helen and Troy attack as a team, each dealing 50% of the damage dealt by each autoattack. Troy’s attacks do not apply on hit effects, but may critically strike. Troy cannot be damaged or targeted, but dies when Helen dies. Troy will continue to attack while Helen is affected by crowd control, but will not leave her alone (600 range tether).

Q – Hellhounds on the Trail (9/8/7/6/5s Cooldown on Slow)

Enemy champions leave behind a red scent trail that persists for 5 seconds, showing where they’ve been. While following an enemy’s trail, Helen and Troy get 10/15/20/25/30% bonus movespeed. Additionally, Helen or Troy’s first attack against an enemy will slow the target by 60% for 2 seconds.

W – Sic ‘Em (15/13/11/9/7s Cooldown)

Helen commands Troy to take down a target enemy, dealing 30/50/70/90/110 (+ 0.60 total AD) as physical damage and stunning the enemy for 0.75s. Helen’s next attack against that target within 6 seconds will deal an additional 30/50/70/90/110 (+ 0.15 Total AD) physical damage and stun for 0.75s.

E – Out for Blood (9/8/7/6/5s Cooldown)

Passive: Helen and Troy are emboldened by the taste of blood in their jaws, granting them 3/6/9/12/15% lifesteal.

Active: Helen and Troy attack viciously out of bloodlust, causing each of their next attacks to critically strike and make the target bleed for 30% of the damage dealt over the next 2 seconds.

R – Pack Hunters (160/130/100s Cooldown)

Helen and Troy howl, summoning their pack. Noxian warhounds will ambush all enemy champions from the nearest bush, causing 100/200/300 (+ 0.75 Total AD) physical damage and slowing their target by 60% for 2 seconds. The pack will remain for 10/15/20s, granting teammates vision of scent trails. While the pack persists, Helen and Troy are bolstered by their presence, gaining 30/60/90% attack speed.

Weapons and Miscellany

Helen would be just as likely to rip something's throat out with her teeth as use a dagger, but she would likely carry around a small weapon for when her natural armaments wouldn't be sufficient. She would likely prefer to go unarmored or in something like leather, but Noxian high command might have rules about plate armor and proper defenses and whatnot, and she would adhere to that when on official "business".

Troy is obviously going to use his teeth. As with Helen, I think it would be more thematically appropriate to have him unarmored, but if practicality is the name of the game then he should probably be decked out in plate armor with metal casings for his jaws.

I haven't thought of much in the way of dialogue, although I know that can be defining for personality. Coming up with something appropriately punny and vicious likely wouldn't be that hard; you're welcome to let your imagination run wild.

They should probably be built as most bruiser types, with early damage and later tankiness. Since on hit procs are limited to Helen's melee range attacks, it would probably be best to avoid those sorts of builds and instead opt for strong AD items such as item 3074 and item 3072. With enough cdr a item 3078 build could be done, focusing on E usage combined with the Sheen procs.

Their combat style is meant to be heavily based on chasing opponents down and cleaning up after a strong initiation, but with a pretty weak teamfight. They should be strong split pushers and great at protracted engagements. In teamfights they should be able to break into the backline and keep the carries occupied long enough for their team to follow through, and if the carries try to escape then they should truly feel there is a Hellhound nipping at their heels the whole way.

Anyway, that's all I have for this. As I said above, feel free to comment and discuss, but I might not be able to respond for a while.

4 Comments

bookwormpete9/28/2015, 3:58:48 PM1 votes

The Dogs of War passive alone sold me on this. Its neat, full of character, and doesn't even seem that broken. I would advise turning down the lifesteal passive on the E, though, because that is a ludicrous amount of lifesteal to gain from just a basic ability. Maybe consider tuning it down to just a maximum of 15-20% lifesteal. Otherwise, this is a really neat champion idea, I particularly love the idea of being able to hunt down enemies using scent trails.

SpeedFighterr9/28/2015, 4:05:12 PM1 votes

I do like the r ability for a ult somethin to come out of bush randomly and attack like a jungler that's neat idea kinda reminds me of a werewolf champ or a better version of warwick