Aurora, The Agent of Twilight Champion Concept

Bronzelife429·1/13/2016, 2:20:20 AM·2 votes·361 views

No idea about the lore and the scaling are not going to be seen because i am terrible at scaling abilities but here we go,

Passive: Twilight armor Ever time Aurora uses an ability it powers her armor adding bonus effects to her person. After her Q she gains increase health regen, armor and bonus attack damage on all attack. After the W she gains increased magic resist mana regen and bonus magic damage on attacks.

Q: Solar Bomb Aurora send a ball of pure solar energy towards and area that explodes on impact all enemies caught in the center of the blast are blinded for 1 second while enemies caught on the outside are blinded for .5 seconds, enemies that turned away are damaged but no slowed.

W: Lunar Disc Aurora charges up a disc of lunar energy and flings it forward if at cast time it is a crescent traveling the fastest dealing the least amount of damage and on the return pulls all champions hit back toward Aurora. After charging for 1 sec it grows to half moon, dealing moderate damage and traveling moderate speed and on the return stuns champions for .5 seconds. After charging for 2 second it becomes a full moon traveling the slowest of them all but dealing the most damage and on the return does 1.5 percent more damage then it did on the initial throw

E: Twilight Release Aurora takes the bonuses that her passive currency is giving her and expels it form her armor giving the bonuses to all allies hit by the small explosion around her for 6 seconds.

R: Twilight Embrace Aurora charges her armor with both the power of the sun and the moon giving her both the solar and lunar bonuses and giving her abilities extra effects. Her Q now blinds all enemies for 1 second no matter where they are standing in the blast even being blinded if the back it turned, her W now starts in the full moon stage and moves a little bit faster then it does on the normal ability cast, and her E now gives both of the bonuses to allies but for 3 seconds instead of 6, she also does not lose the bonuses for her self when ability is cast, This effect last for 10 seconds.

If anyone has any criticism it would be appreciated and if anyone has any ideas for scaling that would also be nice because i am so bad at making the abilities scale well. Hope you like the idea and hopefully you will see me again with another idea real soon.

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