Esckir - The Chilling Admiral
So for a long time now in this game, despite all the pengu stuff we have, we do NOT have a penguin champion whatsoever and no, anivia doesn't count at the slightest. Now it's time for the boss penguin.
Lore: A benevolent Knight of a northern region of Demacia. Esckir was not vastaya nor a yordle, he is something of another story, still unknown to runeterra. He was discovered in an iceberg along the frozen shores of western freljord. As he awoke, he found demacian armor, lying along the ground. He picked up two chestplates from the ground, as if they were shields. The moment he picked them up, a whirling storm occured, and the ursine marched forward. Following his instincts, he fought off the ursine, using defense as offense. Demacia heard of the unknown warrior's achievement by travelling merchants, which they tracked down and found Esckir. The demacians requests Esckir to join demacia's army, and to help defend demacia from invasions of the winter's claw in the mountains. He boldly accepted the request, and became equipped with heavy petricite weaponry, which were constantly covered in frost due to Esckir's strikes, but instead of magic, the attacks were so fast and powerful that not even heat could be catch up. Now, Esckir has his sights on a particular outlaw that fled to the winter's claw, which he is steeling himself for a dedicated fight of the ages.
Design: Esckir is a large penguin for starters, however he bears massive bladed gauntlets along his flippers, and a demacian helm. Other equipment he uses is two petricite swords, one in each hand, and a pendant used to protect himself against magic of many kinds. Voice-wise, just for the humor of it, his voice should be somewhat along the lines of skipper from madagascar because... come on, what else is a better voice for a boss penguin.
Kit: Role - Bruiser, Tank Damage - AD Lane - Jungle
Passive - Legion of One Esckir gains bonus stats when he has little to no allies nearby with bonus effects if there are none. 2 allies nearby: +10% armor, +10% magic resist, and +15% health regen. 1 ally nearby: +15% armor, +20% magic resist, and +25% health regen. no allies nearby: +20% armor, +30% magic resist, +35% health regen, and attacks and spells deal 3.5% of the target's current health.
Q - Guard Strike Esckir winds up for 1 second, for the 1 second duration he takes highly reduced damage from the target direction. Esckir has a trick with enemy dashes toward him for the duration, if an enemy champion dashes to him from the direction he is aiming with his ability, and if he is in the windup duration, he bounces back the dashing enemy champion, taking no damage and reflecting the damage back on them (except for ultimates). After the duration, Esckir unleashes a crossing blow from his swords, damaging and slowing enemies, which the damage increases depending on how much damage he blocked.
W - Typhoon Dive Esckir jumps up in the air for 0.5 seconds, then dives down at a target area, damaging and knocking up enemies caught in the range. If Esckir has an opponent grappled (I will explain this in his E), he takes them with them into this ability, making the enemy he has pounded into the ground, stunning them and making the radius of the knockup range 1.5x larger.
E - Chilling Icicle Punch Passive bonus: Esckir's auto attacks now apply a slow based on how low the target's health is, from 10% - 25%. Active: Esckir dashes forward a very short distance while his gauntlets and blades freeze, and unleashes a bladed punch in a target direction, knocking all enemies hit back while damaging them. The closest enemy hit with not be knocked back, instead they will be grappled for 3 seconds, being unable to attack or cast anything, but they also cannot be damaged while grappled (except for when the e hit them). The grappled enemy can be used for his w or the recast version of his e. Recast: Esckir throws the enemy in a target direction, dealing damage to the first enemy struck while knocking them back a short distance while stunning them for 1 second.
R - Cold Justice On cast, Esckir achieves the point of sub-zero temperature around his body, giving him 20% bonus health for 8 seconds. He can use 8/10/12 recasts, being point and click dashes with powerful, cold, bladed punches, dealing damage each strike while slowing targets that are struck. The last recast is still a dash, but instead of hitting one target enemy, it damages all enemies in a circle around him in a massive "blizzard strike" Each recast gives him 1 extra second for the duration, but the last recast expires the whole duration immediately.
Interactions:
: The bigger they are the better I beat them.
: Hey! I am the bigger ice-bird around here.
: Can't you stop your sister already.
: I'm the emperor here.
: Mind if I use that door as a punching bag?
: I will put on a REAL show.
: Two swords are better than one Fiora.
: Glad there is another demacian that shares one of my style of fighting.
: Up in this front Garen, I am in charge.
: You would be way better at your job if you didn't fancy the captain.
: Did you insult me!?
: Say that to my face again Gerbil!
: You know where I came from, but you won't say...
: I will make you into a new suit for me.
: Now THIS, is a challenger I like.
: I would ask for you to build better equipment... but Demacia isn't a friend of magic so... my loss.
: My trophy will be your only functioning eye.
: I will jump punch-kick you off that pig miss.
: Your not getting past the wall, I am the wall.
: I am clueless as to why Demacia doesn't complain about you breathing fire.
: Needs more loud drums.
: You think that "wee-hand" is going to shock me?
: I have been looking for you for a very, long time.
: This is what I was waiting for!
: True ice or not, that thing is as clunky as you.
: I took on hundreds of your followers before, don't make me fight you.
: I see we both have a thing for blocking.
: It always feels good to be the hero doesn't it?
: My armblades against yours, who will win?
"Excuse me?"
Why is this champion able to dash 12 times?!!? weird mouth sounds What is he on?! What is going on in the North?! We can fix this easily, no big problem, I just couldn't get he image of a fat penguin just dashing 12 times around the fields of justice XD. How's about we lower the casts to match something like Ahri, Akali, or if you insist on a large number of dashes then I suggest an increasing mana cost similar to Kassadin.