[Champion Concept] Lokir, the Pack Alpha

Ater Lupus·6/30/2015, 3:04:19 AM·2 votes·1,523 views

Appearance: Tall, lean build. Hair and beard slightly grown out and poorly groomed. a large bite scar on his shoulder from a previous hunt. He wears a bear fur cloak, and a tanned hide chest piece. His weapon, a bone blade and a glove with finger tips clawed with wolf bone, made from the bones of the former alpha, given to him by the former alpha as it died. His exposed skin is very tan, and body hair is light, if visible at all.

Base stats: HP 584-2120 MP 250-739 Armor-21.3-67 MR 32.1-53.4 H.R- 8-20.7 manaR 7.8-15.9 MS 355 melee 125 AD- 54-115 AS- 0.687 (+0-+48.5)

Skills: Passive: Alpha's Instinct- When Lokir is ahead of his pack, he and his packgains 5/10/15/20 move speed. (scales with ulti leveling). Being within 500 units of one of his wolves grants him 5/6/7/8/9/10(scales up every 3 levels) bonus armor and magic resist.

Q: Feral Lunge- Lokir lunges forward (small dash). If it makes contact with an enemy, it interrupts them and all his wolves dash towards that target dealing extra damage based off how many wolves are alive. 25/55/75/95/115(+100%ad) +10(10%ad) per wolf. Mana cost: 50/60/70/80/90 Cd:15/13/11/9/7

W: Protect the wounded- One of his wolves run to a nearby ally (prioritizing low health champions first) and start to lick their wounds. Heals slowly over time and the wolf healing allies cannot participate in combat. Targets one wolf at a time, but can have all 3 wolves on healing duty. Only one wolf per champion, and the wolves will return to him once they are done. Self casting the spell will cal all wolves back to him. Mana cost 10/15/20/25/30. cd 6 all leveles. Healing per second scales with rank, but will stay relatively low.

E: Strength in Numbers: Lokir calls for one of the pack wolves. The wolves are squishy glass cannons, being a little stronger than malz' stage 1 voidling. They attack relatively slow, but move pretty fast. Starts off with this skill, has 6 total ranks CD:20/18/16/14/12/10. Mana cost 40 at all ranks. Wolves spawn cap at 1 for ranks 1-2, and 2 for 3-5, and 3 at rank 6.

R: The Hunt is on- His wolves and he gains 20% movement speed, and all of his and his wolves' auto attacks cause stacks of bleed for the duration and can complete while moving. The bleed deals 10/20/40(+10% b.ad) physical damage over 3 seconds, and re-applying refreshes the durration and deals 20/30/40% of the total damage instantly. Killing a target causes the duration to increase by 5 seconds. Base duration 10/15/20. Mana cost 100 at all ranks

General lore idea. Lokir is a man who was once a typical hunter. He as out on a hunt, being hired to hunt a particular wolf that was harassing a town. When he found the wolf he was awe struck. The wolf was massive, gorgeous and serene. He couldn't bring himself to kill the beast, but it was too late for him to try and escape, the wolves found him. He submitted to them, expecting death, but only heard a howl. The dire wolf approached him and accepted him into the pack. He learned the ways of the pack and eventually took the dire wolf's place as alpha. He himself is not particular strong, but with his loyal companions, he is one fierce hunter.

Interactions Rengar
Taunting/joke: Oh look, kitty wants to play. What is a cat compared to a pack? I've never been much of a cat person. Smells like fish and an undeserved sense of importance... Kills: Kittens should stay indoors when wolves are about. Your claws weren't as sharp as our fangs. I don't know what i expected from a cat. What happened to your nine lives? Killed by: Ahhh... damn... feline... The pack... will... avenge me... This isnt ... the end... cat.... Allied joke: atta kitty... good.. uh... kitty? The hunt begins, let's see who can bag more prey.

Warwick Taunt/joke: Even my wolves know you are no alpha. Mindless rage is not the path of an alpha, pup. A lone wolf often falls when they cross the wrong pack. Learn your place monster, wolves obey their alpha. Kills: We shall not howl for your death. The lone wolf always dies alone. I'm more of a wolf than you will ever be. Killed by: I ...may die,... but my pack.. will survive. My pack won't... accept you... as.. alpha... Don't think.. this is over... yet...ahghh... Allied joke: HowooooooooO~! Lets show them the ferocity of the wolf Your fangs and claws will be joined by hundreds more! Go get em!.. oh right... you aren't one my pack...

I could probably think of more, but i'll leave it at that for now.

5 Comments

Troobalaro6/30/2015, 5:02:59 AM2 votes

I do like the interaction ideas with Rengar though. :D And his kit sounds interesting. But I would like to know how many wolves in his pack he can have. When do they spawn? His ultimate sounds fun. I guess saving it for when at least some of the enemies are at low HP would be a good strategy, making the player have to think and strategize when to use it or not. I would try him if he was in the game. :D good job.

30562438_DEL6/30/2015, 5:29:53 AM2 votes

I like this idea a lot, though I also would like to know how many wolves he can have. (currently it looks like he only gets them from his E, and that the number is not capped.)

One suggestion though: change the W (protect the wounded) to activate when cast on a specific wolf, and deactivate when cast on a wolf it already effects. that way, you can have multiple wolves healing allies. also, you can have the ability call ALL wolves back to your side by self-targeting the ability.

Ater Lupus6/30/2015, 7:04:26 PM1 votes

Updated W: "Protect the wounded" to have a more strategic give and take functionality.