Champion concept ---- Alma, crippler of souls
Alma, crippler of souls
She is a late game control support/mage... kinda?
Although Alma goes not have much damage on her own, it does not hurt her ability to rip through entire teams in team fights. She is a red headed girl wearing a coat/cape and she posses a red wand similar to
. She is very squishy and her weakness is getting bursted down easily by assassins so she might not be the best pick in our current assassin meta lol. Let's take a look at her abilities.
She has ranged but weak auto attacks similar to Veigar.
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(Passive): Resilient aura
Alma and all allies that surround her in a 5 Teemo wide radius gain a buff called "resilient aura". When an enemy champion hits an ally with the buff, the enemy takes 3% of Alma's AP + 4% of the damage dealt to the allied champion by the enemy.
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Q: Cripple:
6/5/4/3/2/1 Second Cooldown
15/30/45/60/75 + 20/30/40/50/60% magic damage when cast
95 mana Cost at all ranks
Alma fires a point and click magic bolt that marks a champion for 4.5 seconds. After one second, the mark can be consumed by an auto attack or ability dealing 20/50/80/110/140 true damage + 50/55/60/65/70% magic damage to the target. The mark then bursts and hits every champion by a 1 Teemo wide radius dealing the same amount of damage when cast and applying a 1.5 second slow by 33%.
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W: Empowering spell:
23/22.5/22/21.5/21 Second Cooldown
20/35/50/75/90 Mana Cost
Range of approximately 5 Teemos
After a 1 second delay, Alma grants 40 + 20% AP and 25 + 15% AD to all nearby allied champions. The bonus damage granted rapidly decreases over 1.5 seconds. This ability can be casted while Alma is moving.
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E: Position shift:
30/26/22/18/14 Second Cooldown
No mana cost
Think Lucian dash combined with a Ryze ult. Alma dashes a short distance while bringing all units with her in a 5 teemo wide radius. Displaced enemy champions are slowed for 1 seconds by 10%.
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R: Field of pain:
160/140/120 Second Cooldown
100 Mana Cost
Upon cast, Alma a red circle with a radius of 6 Teemos appears and when an enemy champion takes damage in that circle, any other champion in the circle radius will take 20% of the damage taken by his ally. Basically, if one person in the circle gets hurt, everyone else does. The circle goes away after 3.5 seconds.
Alot of credit for this post goes to Outfoxer as I used his format of making a champion concept so go check out his posts!
Tell me what you think in the comment section pls :D Thanks for reading!