Ranged Melee AP Battlemage Concept with Spirits. And yeah.
AP Melee
Yokai : The spirit bound
Passive [ Spirit Link ] : When Kurise is within Yokai's body, Yokai gains 15/30/45 MR and 10/20/30 Armor. When Kurise is out of Yokai's body, Kurise is able to cast all of Yokai's abilties decreasing in damage as Kurise gets further away.
Within 1000 units 125% damage
1001-1500 95% damage
1501-2000 65% damage.
2001+ snap back dealing 15% of Yokai's current HP
Q [ Spirit Lance ] : Yokai and/or Kurise send forward a spiritual lance that pierces all targets in front of Yokai and/or Kurise. Marking the target with a spirit mark. If both Yokai and Kurise are within range to use Spirit Lance, a Spirit Lance will be used from both. The second lance will deal 85% damage.
Cooldown: 8/7/6/5/4.
Mana Cost: 40/45/50/55/60.
Damage: (60/75/90/105/120 + 55% AP magic damage)
Range: 400 Units
W [ Spirit Drain ] : Everything marked with a spirit mark is drained for 2.5 seconds healing Yokai for 45% of the damage dealt this way. . If both Yokai and Kurise are in range the damage is increased by 5% per tick. (Tick damage every .5 second at the beginning of the tick this is applied) Kurise is able to freely move and cast abilities during the drain, while Yokai is not.
Mana Cost: 60/75/90/105/120 Cooldown: 14/13/12/11/10 (10/15/20/25/30 + 25% AP as magic damage per second [Damage is done at the end of the tick]) Range: 600
E [ Spirit Call ] : Yokai calls Kurise out, immobilizing Yokai for the duration that Kurise is out. Kurise is untargetable. Kurise can bypass terrain but each terrain that Kurise bypasses increases distance from Yokai by 500 units. Yokai is still able to use active items, but is unable to use them at Kurise's location. Yokai is also unable to recall Kurise until after the duration or until rank 5.
Mana Cost: 8/16/24/32/40 per second. Cooldown: 26/22/18/14/10 Duration: 8 Seconds Range from Body: 400/800/1200/1600/2000 At rank 5 Yokai is able to recall Kurise.
R [Spirit Beacon] : Yokai calls upon Spirits that rush to him. After 2 seconds, the spirits all leave his body, including Kurise; pushing all enemies not spirit marked away, and stunning all spirit marked enemies. While in channel Yokai takes reduced damage.
Cooldown: 120/100/80 Damage (Knockback/stun): 120/200/280 + 45% AP. Damage Reduction: 35/45/55% Knockback range: 750/1000/1250 Stun Duration: 1/1.5/2
This champion is very danger, because two of this abilities are double edged.
Give me an idea of what you guys think.
To further break down the item thing on the E.
Would all be able to be used, but none of them would affect Kurise. So you can build both Seraph and Zhonya's and use those items to defend yourself while controlling Kurise.
Snapback on E: Would not put Kurise away, it just instantly makes her reappear next to Yokai. Similar to Annie Tibbers or Ivern Daisy.
If you also noticed. Kurise is not affected by CC that Yokai is experiencing.
Meaning if Yokai is suppressed, but Kurise is out of Yokai's body. Kurise is able to still freely do as she pleases.