Diana Reworked As Skirmisher
First off, I'd love to hear any and all feedback you guys have!
The primary goal for this rework was to strengthen Diana’s class identity without altering her champion identity too much. The secondary goal was to reduce her feast-or-famine nature and balance improved counterplay with improved utility, hopefully making her less oppressive when ahead and less useless when behind.
To achieve the first goal, I decided to make nail down Diana into a Skirmisher, as that’s the only class I could find that is able to build both the Bruiser and Assassin items that Diana is currently split between. Her new E is most helpful to this end as its improved mobility and pseudo-lifesteal give her the strong damage-mitigation options Skirmishers need. Her Q and W remain mostly the same, giving her that massive damage, while her new ultimate is an incredibly powerful offensive initiation tool.
The second goal ties into the first a little bit. With the new ultimate, she can bring utility even if she’s behind, and her sustained damage can be a threat even if she’s not fed enough to one-shot. On the flip side, her damage has been loaded more into the spell-auto-spell-auto pattern, meaning her burst is somewhat lower.
Overall, with this kit she’d allow for more skill expression from both sides, and she’d fall somewhere in the middle between oneshot assassin and sticky bruiser, lying squarely in the Skirmisher camp.
{P} Moonsilver Blade
After casting an ability, Diana gains (30-70)% attack speed for her next 3 attacks.
Diana’s abilities apply Moonlight to afflicted enemies, granting True Sight of them for 3 seconds. Diana’s basic attacks against enemies afflicted with Moonlight will deal (50-250 + 90% AP) magic damage in an arc before her, restoring (15% AP) mana and purging the Moonlight from them.
These changes should make her stronger as a mixed autoattacker-ability weaving skirmisher. Her damage is now somewhat front-loaded onto her Moonlight attack.
{Q} Crescent Strike
Cooldown: 8-6 Mana Cost: 55
Diana sends out a wave of light in an arc stretching up to 900 units that deals (60-200 + 70% AP) magic damage to all enemies hit, ending in a circle that deals the same damage. This ability applies Moonlight to all enemies it damages.
No changes
{W} Pale Cascade
Cooldown: 14-8 Mana Cost: 60
Diana summons three orbs to rotate around her. Each orb deals (20-50 + 15% AP) magic damage. Orbs pass through enemies affected by Moonlight.
Changes to decrease her single-target burst/shielding in exchange for synergy with the new passive. 3 Orbs means she gets 3 seperate Moonlight attacks.
{E} Lunar Rush
Cooldown: 12 Mana Cost: 40-60
Passive: Triggering Moonlight with a basic attack will grant Diana a shield for (10-50)% of the total magic damage dealt by that attack and refund this ability’s cooldown.
Active: Diana dashes to the target enemy afflicted by Moonlight, dealing (30-100 + 40% AP) magic damage upon arrival.
The passive gives her deceptive survivability, especially if she catches multiple targets with her Moonlight attacks. Her old R moved to her E should give her a little bit more earlygame strength. It also no longer allows dashing to non-Moonlighted targets, which decreases her burst and adds a bit more counterplay. The reset ability remains but procs with her empowered attack, giving her much more mid-fight mobility if she can weave those spells and attacks.
{R} Moonstrike
Cooldown: 90/75/60 seconds Mana Cost: 100
Diana targets a point within 800 range and flickers out in a surge of moonlight, becoming briefly invulnerable and untargetable. After 2 seconds, she flashes back down to the earth 125 units away from the point in the direction she cast from. She stabs her sword into the ground, dealing (50-150 + 30% AP) magic damage in a circle radius 500 units centered on the point and yanking enemies up to 400 units in towards the point, applying Moonlight to all of them.
Greatly strengthened E moved to her R, giving her a more typical ultimate. Combined Malphite-Orianna ultimates, but with more delay/counterplay and weakened somewhat.