Mr. Soul, the Shattered Psyche
https://www.youtube.com/watch?v=xFB4qe5vv14
Design - Very similar to The Question. Colors however differ by his outfit being black and white. His different Psyches have the white colored by whatever version they are. His face is distorted by visual white noise. If he has a Psyche charge, whichever one would be expended on the next cast decides the color that replaces white and VO lines. No charges = white.
Lore
An expert psychic detective, Mr. Soul was treated as the best in his field by those who ever had a case solved by him. Nobody knew why he took a case, only that your case was going to be solved if he took it. A legend among the law community, whispers of him slowly died out as he made no appearances for upwards of a decade. Nobody knew if he had died, retired, or both. Rumors of his reappearance started spreading, but everybody had a different take on the detective. Some said he was a straight shooter. Others said he was a paranoid schizophrenic. More said he was a bloodthirsty psychopath. Lastly some said he was an emotionless robot. All right in their own ways.
Mr. Soul had an unfortunate run in with a monster he couldn't handle in the mental plane. Fearing death, he split his mind into three separate parts to escape the blades of the beast, leaving his body empty. Successful in escaping, he however was unable to bring back the true Mr. Soul. His mind was split forever. All three would quickly agree that it was of great gain. The polarizing of his mental states strengthened their powers tremendously. However that didn't excuse the monster. The real Mr. Soul was dead. Somebody had to pay.
Friends

Rivals

Role: Assassin/Fighter
Skills
Innate - Get The Drop http://puu.sh/j61sg/6e8cb8349b.png
Right clicking on an enemy champion in 400 range for the first time causes you to quickly dash into melee range of them. You must have not dealt or taken damage for 5 seconds for this to reset.
R - Interrogate http://puu.sh/j61tq/f136d48a3d.png
CD: 180/150/110 Dash Range: 300 Room Size: 1100x1100
Passive
Mr. Soul gains the ability to hold 1/2/3 charges of Psyche. Psyche is used to enhance his basic spells. Mr. Soul gains a random charge of Psyche every 40/25/15 seconds. Mr. Soul cannot have two of the same color Psyche. Psyche is used in the order it is obtained. Using Psyche does not interrupt Mr. Souls actions. Mr. Green Psyche: Spells become targeted. Mr. Yellow Psyche: Knocks back enemies a total of 400 units. Mr. Red Psyche: Ignores Bonus Armor.
Active
Mr. Soul dashes forward a small distance, grabbing the first enemy champion hit and bringing them into Mr. Souls office. While in his office the two champions exist on a separate plane from everything else. In the real world, only a door is visible at the point of contact with Mr. Soul. The enemy champion can reach the door in Mr. Souls office in order to leave back into the real world. Mr. Souls office is furnished. Being knocked into furniture in the office will destroy it and stun the champion for 1 second, regardless of who it was. Enemy champion’s starting position is the center, Mr. Souls is in front of the door. Mr. Soul can leave after 3 seconds or automatically when the enemy leaves.
Q - Tools of the Trade http://puu.sh/j61Cn/334c54f1af.gif
Static Firing CD: 1 Static Reload Speed: 1 bullet per second. Range: 700
Passive
Mr. Soul uses his Brass Knuckles on his basic attacks. His basic attacks deal 1/1.15/1.3/1.45/1.6 Total AD as physical bleed damage over 5 seconds. This stacks independently.
Active
Mr. Soul fires his revolver in target direction, dealing 50/75/100/125/150 + (.5 Bonus AD) as physical damage. Mr. Soul has 6 shots before needing to reload. Mr. Soul can only reload if he hasn't dealt or taken damage for 5 seconds. Reload and fire speed is lowered by .58% for each 1% of attack speed Mr. Soul to a maximum of 70%.
Psyche
Fires 6 shots at maximum speed in target direction that don’t use Mr. Soul's bullets. Conjures up a ghost image of Mr. Soul as the respective color of Psyche used. Fires from the position he activated this.
W - Brawling Strikes http://puu.sh/j61Hd/1230e910ff.gif
CD: 15/13/11/9/7 Range: 200 Psyche Range/Speed: 700
Active
Mr. Soul does 3 quick strikes in target direction that applies on hit effects and deals an additional 20/30/40/50/60 physical damage. Disabled if Body Block is active.
Psyche
Line skill shot that casts Brawling Strikes on first enemy hit. Can be cast regardless of Body Block.
E - Body Block http://puu.sh/j61Ih/bbd1deff9a.gif
CD: 20/17/14/11/8 Range: 200
Active
Mr. Soul grabs a target allied non-super minion or small monster and holds it in front of him. Any damage from the front will instead hit the minion/monster. Maximum hold time: 5 seconds. Basic attacks and Brawling Strikes are disabled while holding something. He can reactivate this after two seconds to throw the minion/monster dealing 80/120/160/200/240 + (.5 AP) physical damage and stunning them up to 2 seconds based on the health % of the minion/monster. If cast on an enemy champion he instead kicks them backwards 200 units, deals 100/160/220/280/340 + (.5 AP) physical damage, and slows them by 99% for .5 seconds.
Psyche
Body Block gains 500 range and becomes a 200 radius skillshot, grabs do not disable basic attacks, and can grab his furniture from his office. Furniture has 200/600/1000 health based off ult rank.
Playstyle
Mr. Soul is a flex pick. He is best taken middle lane, but taking him bot lane in order to farm up items safely is an option due to his Q allowing him to last hit at range. Mr. Soul has limited poke while in lane, but once he wants to start a brawl he is easily capable of doing so. Staying in a long engagement however is detrimental to Mr. Soul as he he will run out of ammunition and only has one initial gap closer, allowing those that can survive and kite Mr. Soul's initiation to punish him. Changing your play style on the fly to fit what Psyche you have is important. What Psyche you have available changes who you want to target for ult tremendously. Are you able to directly target tricky enemies? Are you able to keep a dangerous fighter away from you? Would you be able burn down a tank? The goal should always be the same with ultimate: Get an enemy out of the playing field so you can deal with them. The target champion should be what changes.
To Do
- Fine Tuning Skills
- Quotes