Wannabe Zelda - Champion Concept - Based on Zelda's kit in SSBB
Wannabe Zelda I wanted to create a character that heavily resembles the kit and playstyle of Zelda in SSBB.
Passive:
- Wannabe Zelda’s auto attacks are instant (no travel time), have increased range and deal 1.5% (+1.5% AP) % of the targets maximum health as magic damage against targets affected by Zelda’s Q debuff.
- Wannabe Zelda has decreased base health and health per level.
Base stats: Base Auto attack range (augmented by passive): 575 (650) Health: 500 (+55 per level) Attack damage: 49 (+4 per level) Attack speed: 0.625 (+4% per level) Movement speed: 330 Health regen: 6 (+0.9 per level) Armor: 20 (+4 per level) Magic resist: 30 Mana: 300 (+ 75 per level) Mana regen: 6 (+ 1 per level)
Q: Throws a fireball at target ground location that increases in speed as it travels (can be detonated early). Holding down the key causes the fireball to mimic Wannabe Zelda’s movements and teleports through its travel time. Hitting an enemy champion reduces the targets magic resist by 3/5/7/9/11 (stacks 5 times) for 4 seconds and refreshes its cooldown. Applies a 10% slow for 0.5 seconds. Damage: 75/110/145/180/215 (+50% AP) Cooldown: 6/5.75/5.5/5.25/5 seconds Mana: 60 mana at all ranks Maximum range: 900
W: Wannabe Zelda spins around, damaging enemies, slightly knocking away enemy champions within 225 units and applying a 30% slow for 1 second. Damage: 30/75/120/165/210 (+50% AP) Cooldown: 20/17/14/11/8 seconds Mana: 50/65/80/95/110 mana Range: 225
E: Teleports to target ground location. Teleporting onto an enemy champion (or within 100 units) instantly refreshes its cooldown. Damage: 0 Cooldown: 22/19/16/13/10 seconds Mana: 120/90/60/30/0 mana Range: 650
R: Passive:
- Grands Wannabe Zelda 10/20/30% CDR and increases her CDR cap by 10/20/30%
- Grands Wannabe Zelda 10/20/30% lifesteal and spellvamp
Exchanges weak early game, lack of CC and extreme squishiness for an insane late game. Wants to survive the early-game, skirmish in the mid-game and teamfight in the late-game.