Amnoira, Concierge of the Covetous Garden [CCOS-Developed Champion Concept]
Out Reach Bonus: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/BrbMr4Ac-champion-concept-koel-the-lord-of-ash?comment=0000
Good Neighbor Bonus: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/RafOVUPP-champion-concept-vaughan-the-renegade-insurgent?comment=0007 (Note I reached a character limit so I replied to this comment for the rest of the review.)_
#CCOS JUDGES AND PEOPLE WHO WANT A MORE DETAILED CHAMPION CONCEPT, PLEASE CLICK THE LINK BELOW TO LOOK AT AMNOIRA'S GOOGLE SITE. IT INCLUDES ALOT MORE INFORMATION, WITH ABILITY NUMBERS, SHORT VERSIONS TO MORE EASILY EXPLAIN LORE AND ABILITIES, DESIGN INFO, A MUSIC THEME, IS EASIER TO NAVIGATE, ETC.
Hello! Thanks a bunch for taking a look at my champion concept! I've actually created a google site for Amnoira, which includes even more information. I'm also updating the site still, adding things such as quotes! The site is probably easier to access and you can find the numbers for abilities and more details there, but there is also "short lore" and "short" descriptions for each of the abilities to those who aren't as picky. Click here to be taken to the site I've worked very hard on!
#Gameplay Intro: Amnoira is the anti-carry mage. Comparable to Kindred, the Eternal Hunters, she wants to focus specific enemies on the battle field to reap maximum benefits. However, focusing the same poor feeding Twitch won't benefit Amnoira nearly as much as a challenge would. She is encouraged to go for the strongest enemy she can, disabling and devouring them at once.
Amnoira is more durable than most mages. She can take some blows, and can sustain herself in lane with her healing. However, her abilities are slowly going to drain her too. Both her over-time-health-cost-drains and level reliance for damage require her to be active in lane, rather than safely farming with Shearing Sorrow and her Area of Effect Spells.
Because her passive, The Garden of Forgetting grants her bonus experience for killing high leveled targets, she is rewarded for outplaying or killing high priority targets that will be more of a challenge.
Amnoira is excellent at selecting single targets and slam dunking them with disables and damage. She has sustain to keep herself healthy, and a global ultimate to clean up enemy carries who thought they could escape the Garden's grasp. However, her low range, reliance on hitting multiple spells, and how her kit encourages her to focus a single enemy at a time holds her back.
Physical Description: Amnoira is an old women, with a vast collection of wrinkles to prove it. She has colorful flowing robes, long hair, and dresses like an Ionian witch. She is tall and lanky, with a large cutting blade that act like shears.
#Kit And Abilities: ##Note: Specific numbers are on the website for literally everything you could ask for. So if you want to better understand the abilities, look at the website.
Passive: The Garden of Forgetting/Shearing Sorrow: The Garden of Forgetting is always edacious, hungering no matter the victim. Amnoira’s abilities cost her health which is drained over 2.5 seconds. Every so many seconds, the Amnoira will gain an auto attack with increased range that deals bonus magic damage and causes the target to be Hungered. Killing a Hungered will grant Amnoira bonus experience based off the Hungered target’s level. Damaging the Hungered target fill’s Amnoira’s Sate bar, which acts as her resource bar. Sated can fill up to 100 points and decays after not damaging an enemy champion for 5 seconds.
Q: Rosary of Regret: The Garden of Forgetting extends a Rosary of Regret forward quickly, latching onto the first enemy champion hit, damaging. Enemies hit have their channels, cast times, and attack speed’s increasingly slowed and stolen for Amnoira for each second they are tethered. Amnoira can reactivate to shear the tether, healing herself. This is increased if the target is afflicted with Guilt.
W: Anachronistic Aste: Amnoira whips a jagged hex forward, damaging all enemies in a line, inflicting Guilt. Immediately after, she can reactivate and flourishes the Anachronistic Aste which sprays spores forward, which after a delay pop to deal damage.
E: Remnant Rending: Amnoira makes a slicing motion towards herself, causing a phantom echo of her blade to appear at a target location and move towards her in a thin cone, converging as it moves. Enemies hit have a phantom echo of their body remain where they were damaged, causing them to be dragged back to that location after 1.5 seconds.
R: Edacious Feast: Amnoira uses her shear and cuts upon the Covetious Clover. Vines then burst from her mouth and drink the Clover’s memories, causing vines from the Garden to burst around the Hungered target and burrow into them, dealing heavy magic damage and healing Amnoira based off how many points of Sated the Clover has. If Edacious Feast kills a Hungered target, she gains a burst of movement speed. This ability is semi-global.
#Combos and Interactions:
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Double tapping Anachronistic Aste will immediately cast the second half as soon as the first ends.
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Hitting an enemy with Anachronistic Aste to inflict them with Guilt, so you can follow up with Rosary of Regret only to shear the tether will help you win trades often. The increased heal will help reduce, or even overpower, any damage you took in the trade. Remnant Rending has a long cooldown and health cost, so it is very dangerous to use in trades.
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Using Remnant Rending after you have released Anachronistic Aste's spores, can drag them back into the deadly burst.
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Auto attacking enemies occasionally in lane can keep your Sate bar from decaying.
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Sating the Covetous Clover off other enemy champions can help you finish off the Hungered enemy with your ult.
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Ulting to secure a kill on a Hungered target can allow you to quickly escape or chase after enemies to clean up a fight. Be careful though, the channel can be interrupted.
#Recommended Items:
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Amnoira is naturally more durable than most mages, but she still needs to build some defensive items. To prevent from losing damage, items that offer both Ability Power and defense are very good.
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Hextech Proto Belt and Liandry's Torment both are very good on Amnoira. Proto Belt offers health, CDR, and AP which is all fantastic but the mobility boost helps too. Liandry's however helps Amnoira due to her lower than average scalings, desire for defense, and the burn benefits from her natural CC.
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Mana is not an issue for Amnoira, so she can immediatly invest into raw stats.
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A Ludens Echo offers some much wanted mobility and the raw AP plus passive will add to her burst.
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Amnoira can benefit from Banshee's Veil due to the resistances to help her when she gets close to enemies, CDR to help her cast more often, AP to increase her damage, and a spell shield to give her easier access to the backline with less worry about enemy crowd control.
#Short Lore:
Short Lore: Amnoira is one of the original mothers of the first Vastayan. After sailing to the other end of her home continent of Ionia, she settled down. After all her children and her children's children's deaths, she unintentionally began to pour her magic and emotions to create a fiendish hive-mind entity. Her sorrow, anger, and regret sowed the seeds for such a product. She has fed her memories to it, causing it to take on what horror she has seen and felt.
Amnoira now is the caretaker of a mystical garden, The Garden of Forgetting it is sometimes known as. Many come to her in search of absolution and freedom from their pain. And many are successful.
However, most who enter her domain know not that oblivion does not always equate to bliss.
And unbeknownst to her however, her grand child lives on.
#Backround and Lore:
_Hundreds of years ago, the Eater of Secrets, the Garden Witch, the Forgotten, as we know her now, was a naive Ionian girl evading the horrors of the Great Void War with many others. Her parents fled early, leaving their daughter behind. _
Amnoira was her name. In her escape, she and several of her fellow travelers, came in contact with sentient shapeshifters who had incredible connection to Ionia's magic. While Amnoira befriended many, one shapeshifter, who's youthful appearence did not mean much in his true age, showed interest in her. And she showed interest in him. He preferred no name, but Amnoira called to him as "Teyllei".
Originally, Teyllei and the other shapeshifters had merely offered shelter to the horrified Ionians. However, as the dangers of the season continued to threaten the human mortals, it became clear that their stay would be longer than planned.
A bond began to grow between many of the two factions. They complimented each other. The shapeshifters could create, design, change, and cast but lacked the creative ambitions humans owned. The mortals however, while not able to command such magicks with such ease, had passion. The two beings worked in harmony for the better.
Teyllei and Amnoira were a key and lock forged from the same metal.
In secret, away from the possible judgment or jealousy of others, Teyllei and Amnoira taught one another eachother's special traits.
These sessions and meetings created a trust between one another. Lessons of magical fasting lead Teyllei to value and cherish his ability. Lessons of magical practice lead Amnoira to utilize the natural gift Ionia offered her.
This peaceful pocket of time lead to many families' growth. Several joyful years ended and began. Teyllei and Amnoira proved to have a relationship more than that of mere friends. The humans were welcomed to this oasis of magic. While many of the spawn of the shapeshifters and humans spread out to lands farther out, Amnoira and Teyllei remained in Southern Ionia. This mistake would prove disastrous.
The nightmares from the Great Void War crawled over the hills. Ruin spread by their corruptive aura. That which Amnoira fled from as a girl had returned. And with that view she again felt like the little, naive girl whom had no understanding of her world.
While Teyllei could escape and phase into the spirit world with ease, Amnoira was not able to do so. She, and other Southern Ionians, took a towering boat to Northern Ionia. Teyllai could not follow, as the shapeshifters could only phase into areas of potent magic to sustain themselves. The lovers were split, doomed to eternal heart ache. There was no time for goodbyes. Leaving the home she had grown accustom to for years, she felt lost again. She was leaving her family and home behind again.
In her months of travel, Amnoira was surprised. It was fantastic, morbid, and terribly forlorn all at the same time. She was pregnant, with a tiny child. This baby would become extremely precious to her. Part of Teyllei was in this half-spawn.
As decades past, Amnoira raised her child. The women who it would become was brash and brave. She endangered those she loved too often. Amnoira raised her poorly and reacted once it was too late. Eventually the daughter too had a child, and would shortly after be brutally murdered in an ugly fight with mortals.
Amnoira loved her grand child dearly, it was all she had left for family. It was the remnant, the fragment, it was her last physical reminder of Teyllei. For his blood ran through the child's veins too.
Living in the peaceful snow-forests of Northern Ionia, Amnoira kept her grandaughter from the world of humans. She would not play with the violence that resided there. The grandchild was joyful to live in nature, undisturbed by man. But she felt like a revenant, she was not complete. Partially human, she did not get to experience that part of her heritage.
The only glimpse of the mortal world the youth had was two human-carved gem stones her mother had gifted her.
In time, a terrible storm would lead to the grandchild's doom. Assuming the worst with nothing to convince her otherwise, Amnoira believed the child dead. Anguish and despair would overwelm Amnoira.
Like that of the shapeshifters Amnoira met long ago, magic grants access to and has many opportunities. Some might call it limitless in power. The catalyst for action, for both the shapeshifters and for magic, would be direction and intent. The magic of Ionia would grow the Garden, and Amnoira's sorrow would nuture it.
#Color Story: A Lost Chapter
Amnoira dashed her eyes silently side to side.
It was a quiet night. The Garden slept, without disturbance.
On the rare occasions such as now, when the Garden was at its most peaceful moments, Amnoira had her chance.
With deadly grace and soundless steps, Amnoira strode along a path to the heart of the Garden, where a large dead tree towered. A revenant of its former self, within the tree's hollow shell homed a fragment of the past.
Fearfully and cautiously, Amnoira once more glanced around to make sure all slept. The glows of the flaura refused to illuminate the garden, but Amnoira had grown used to the nights. She sweeped the land scape with hawk-like-vision, searching for any peeper. Snow lilies, rosaries, astes, cloud fruit bearers, squash, moon roses, and many more gorgeous plants blanketed the surroundings.
She gazed at the abundance, enticing and brilliant in appearance, but with deadly intent. Overripe fruit and strong perfumes tugged at your senses.
Even in its sleep, the Garden followed her movements like sunflowers tracking their sun. Or like a mistrustful stranger keeping an eye on an adversary.
Staring down at the soft, moist soil for a moment, Amnoira saw little footprints running off away from the central tree. But a gust of wind blew away the remnant, along with Amnoira’s strange attention for it.
She’d always forget what was in the tree’s hollow trunk until she peered inside. Amnoira lost nigh all of her past in feeding her wondrous Garden, but she never forgot the importance of this tree.
Peering into the old bark shell, it was too dark to make anything out. But, as if by muscle memory, when Amnoira reached inside she knew exactly where it was.
Out of a hole in the bark, Amnoira pulled a dirty bound leather codex. A mere covering of the precious piece within.
A final time, Amnoira searched to make sure the entire Garden slept, and that none were watching. And then she leaned against the old, worn roots, and opened her most prized possession.
Within the book, a single page remained. All others were long ago torn off, with only some paper scraps still bound to indicate so.
Gingerly and lovingly, Amnoira quietly spread the book completely open.
An Ionian ship drawing rest at the top of the page. Words were scrawled on the page, filling the entire sheet. Amnoira knew these glyphs were of her own making. This page's story could not be taken like Amnoira's memories could.
In a sudden blink, it seemed as if a warm wave of water gently pushed her, and her surroundings changed.
The garden was gone. She sat against bark, in an emtpy clearing of a forest. A soft sandy path opened to the clearing in front of her. The tree breathed beneath her. It was an alien land. Yet this is where it all began.
A little happy, naive voice sighed next to her. Amnoira just noticed the weight that leaned against her side with her at the base of the tree. The lump was both warm and breathing, something foreign that usually was exclusive to one or the other.
Combing with her hand the patch of fine hair, a young girl was revealed. ”Ighilya. Can you tell me about the ship again!” the delicate child exclaimed with dumb delight. “Please, really!!” She insisted.
Amnoira’s head spun. For a moment she flickered back to sitting in the Garden against the tree, the dazzling moon watching above, and the single page in front of her. Quickly she returned to the empty clearing, leaning against the tree with her grandaughter.
She hesitated. Cleared her throat. “Aigh-uhh.” she murmured as she remembered what she left behind.The remaining shards of her memories clicked.
“Iminha! Oh Iminha!” Amnoira shouted as she clamped her arms in a delicious embrace around the girl. “Yes! Yes! So, too many years ago it was. From Southern Ionia, near the border, I was once a young girl like yourself. As you know, I met him.” Amnoira took a breath.
Interrupting, the girl spilled out “He who flows between both worlds?”
“Ay darly.” Amnoira replied. “Your mother came as a result of our meetings. An-” Amnoira’s voice faltered.
“And what?”
“And… We. We..”
“Ighilya? What happened. You’ve never told me this part…” the girl broke off. Her silly smile melted into a worried frown. She furrowed her brows.
“Ighilya?” The girl once more asked, placing a small, soft, stubby hand on Amnoira’s silks.
The sun began to shrink and dissolve. Within moments it was night without the moon. Clouds gathered. A storm began.
A gruesome screech and puncture sounds followed. Amnoira couldn’t see through the inky black curtain of shadows.
When the moment of darkness passed, a marble stone plate sat before Amnoira.
In Ionian dialect, the slab read, “No body lay here. Nor ever will. Her soul shan’t worry or fear. Now with oblivion and peace, she is still.”
Amnoira’s ears rang. Wretched pain shot throughout her head. Sadness hung and choked her heart in the fleshy gallows of her body. Like a crude knife self hate pressed against her soul.
She could not bear the knowledge. Her child’s child no longer was with this world. She lost her last reminder of Teyllei.
Searing heat flashed. Total brilliance shined and blinded Amnoira.
The Garden once more slept around her. She was home again. Feeling for her little girl, a shot of sadness slapped her sharply across the face.
Amnoira might give her Garden everything selflessly. But she would not forget her Iminha.
“Oblivion is peaceful” She reminded herself. ”But it is but a pale shadow of existence aswell.”
Thanks for taking your time with Amnoira! Feedback is very much appreciated. Please comment below!