[Champion Concept] Aldonas, the Eternal
Background Aldonas is a bestial spirit who has become influenced by nature. His character and properties change with the seasons. Aldonas' priority is the preservation of nature and primarily the forest he resides in. Aldonas is primarily a tanky support but can be taken to jungle with some effort. His role will be support assisting his marksmen in various forms of cc and sustain. Countering him would be kind of simple, given he has no poke without being in your face.
Look https://s-media-cache-ak0.pinimg.com/736x/35/88/eb/3588eb49e24dbc2170f48cc787ad6ea4.jpg
Stats Health: 524 - 1998 Mana: 277 - 851 AD: 61- 110 Attack Speed: 0.69 (0% - 46.9%) Armor: 27 - 86 MR: 32 - 53 Movement: 340
Passive, It Starts With a Seed Aldonas' influence has caused trees from his home to begin sprouting. Aldonas has pocketed seeds that can be selected from your toolbar and placed on the Rift to grow. Seeds take 1 minute to mature into adult trees. Planting a seed has a 60 second cooldown. Trees and Aldonas gain various affects based on the season. Trees have a base health of 500/750/1000.
Roar of the seasons, Q Aldonas roars and champions who hear it are affected based on the season Spring - Nearby allies are healed for 70/85/100/115/130 Summer - Nearby enemies are damaged for 80/1110/140/170/200 + (0.6 AP) Autumn - Nearby allies gain a flat 10/15/20/25/30 armor and magic resist for 4 seconds Winter - Nearby enemies are slowed by 30/40/50/60/70% for 2 seconds and damaged for 50/70/90/110/130 over the duration Roar of the Seasons that affect trees will echo the effect Range: Rengar roar Cooldown: 10/9/8/8/7 seconds
Nurture, W Aldonas cares for his home and the seeds be brought with him. Activate this ability to root Aldonas in place. During a 5 second channel Aldonas howls, gradually healing the sprouts. Cooldown: 18 seconds Range: Global Lunge, E Aldonas runs a short distance and lunges to an enemy, dealing 60/90/120/150 + (0.5 AD) physical damage with additional affects Spring - The path travelled is lush with vegetation in Aldonas' wake, once the target is bitten an area of vegetation is left behind. Allies in vegetation gain a small boost of movement speed. Summer - Aldonas' flames trail behind him giving him a movement speed bonus. Once bitten, the enemy takes 50/75/100/125/150 + (0.3 AP) over two seconds and is allies are granted vision of the target during the burn. Autumn - Aldonas' teeth rot the target dealing damage and afterwards applying a 10/15/20/25/30% reduction in resistances. Winter - Aldonas' teeth are encased in ice. Once bitten, Aldonas' target leaves behind a slow field for 20/25/30/35/40% for 1.5 seconds.
Initial sprint: 800 units Leap: 300 units Cooldown: 12 seconds
Change of Season Aldonas' body and sprouts change with the seasons. Effects of Aldonas and his trees do not stack. During each season various affects happen. Aldonas' power give him control over which season follows the last. Spring - Aldonas' fur and sprouts grant a shield for 50/100/150/200 in their area. 10 second cooldown. Summer - Aldonas' fur and his trees leaves burst inflames dealing 30/45/60/75 damage per second in an area. Autumn - Aldonas' claws and trees are rotting. Enemies hit by Aldonas or in a trees area have gradually decreasing attack speed by 10/15/20/25% over 2 seconds. Winter - Aldonas' trees shake snow off their branches granting Frostbite to himself and his allies. Every third basic attack will slow their target for 35/40/45/50% for 1 second. Frostbite slowing affect will not overlap on the same enemy. Change of Season has a 3 second cooldown. Aldonas starts in Spring with a point in his R. Activating will change the season chronologically Spring > Summer > Autumn > Winter > Spring
Quotes Upon Selection "I am the will of the forest"
Walking "The trees bend before me" "The leaves fall at my will" "Steady as the breeze" "This soil isn't familiar"
Attacking "Snap like a twig" "Tooth and nail" *Growling
Jokes "Make like a tree and leave"
Taunts "Unfortunately for you, my Summoner has let me off my leash"
Taunting:
"You look.. familiar"
"What has become of you?"
Taunting:
"I bow to you, Hunters. Respect these forests as you would your own."
"I fear for those who cross your paths."
Taunting:
"Sigh... I thought I told you to stay home?"
but in reverse (so you start in Wolf form, you would have to change the kit a little bit though)
like wards being 3/3 max placed) because if not u can plant trees anywhere hidden because of a 1 minute cooldown because tbh 1 minute isnt 'that' long. If it does have a limit then i like that passive 100%. Is the ult like twisted fate's "Pick a Card"? also maybe the W can change because although healing the trees will be good it doesnt have much usuage and with the cooldown of his passive the trees will be easily replaced. The trees should have more use too, like if this champion is nature these trees should be more than just placeable objects, but something that ties him to them like
illaoi's tentacles. I really love the idea tho great work! i was going to make a champion concept just like this tbh XD i guess great minds think alike.