[Champion Concept] Aldonas, the Eternal

Darkmoon Yorshka·2/19/2016, 2:45:03 PM·19 votes·2,341 views

Background Aldonas is a bestial spirit who has become influenced by nature. His character and properties change with the seasons. Aldonas' priority is the preservation of nature and primarily the forest he resides in. Aldonas is primarily a tanky support but can be taken to jungle with some effort. His role will be support assisting his marksmen in various forms of cc and sustain. Countering him would be kind of simple, given he has no poke without being in your face.

Look https://s-media-cache-ak0.pinimg.com/736x/35/88/eb/3588eb49e24dbc2170f48cc787ad6ea4.jpg

Stats Health: 524 - 1998 Mana: 277 - 851 AD: 61- 110 Attack Speed: 0.69 (0% - 46.9%) Armor: 27 - 86 MR: 32 - 53 Movement: 340

Passive, It Starts With a Seed Aldonas' influence has caused trees from his home to begin sprouting. Aldonas has pocketed seeds that can be selected from your toolbar and placed on the Rift to grow. Seeds take 1 minute to mature into adult trees. Planting a seed has a 60 second cooldown. Trees and Aldonas gain various affects based on the season. Trees have a base health of 500/750/1000.

Roar of the seasons, Q Aldonas roars and champions who hear it are affected based on the season Spring - Nearby allies are healed for 70/85/100/115/130 Summer - Nearby enemies are damaged for 80/1110/140/170/200 + (0.6 AP) Autumn - Nearby allies gain a flat 10/15/20/25/30 armor and magic resist for 4 seconds Winter - Nearby enemies are slowed by 30/40/50/60/70% for 2 seconds and damaged for 50/70/90/110/130 over the duration Roar of the Seasons that affect trees will echo the effect Range: Rengar roar Cooldown: 10/9/8/8/7 seconds

Nurture, W Aldonas cares for his home and the seeds be brought with him. Activate this ability to root Aldonas in place. During a 5 second channel Aldonas howls, gradually healing the sprouts. Cooldown: 18 seconds Range: Global Lunge, E Aldonas runs a short distance and lunges to an enemy, dealing 60/90/120/150 + (0.5 AD) physical damage with additional affects Spring - The path travelled is lush with vegetation in Aldonas' wake, once the target is bitten an area of vegetation is left behind. Allies in vegetation gain a small boost of movement speed. Summer - Aldonas' flames trail behind him giving him a movement speed bonus. Once bitten, the enemy takes 50/75/100/125/150 + (0.3 AP) over two seconds and is allies are granted vision of the target during the burn. Autumn - Aldonas' teeth rot the target dealing damage and afterwards applying a 10/15/20/25/30% reduction in resistances. Winter - Aldonas' teeth are encased in ice. Once bitten, Aldonas' target leaves behind a slow field for 20/25/30/35/40% for 1.5 seconds.

Initial sprint: 800 units Leap: 300 units Cooldown: 12 seconds

Change of Season Aldonas' body and sprouts change with the seasons. Effects of Aldonas and his trees do not stack. During each season various affects happen. Aldonas' power give him control over which season follows the last. Spring - Aldonas' fur and sprouts grant a shield for 50/100/150/200 in their area. 10 second cooldown. Summer - Aldonas' fur and his trees leaves burst inflames dealing 30/45/60/75 damage per second in an area. Autumn - Aldonas' claws and trees are rotting. Enemies hit by Aldonas or in a trees area have gradually decreasing attack speed by 10/15/20/25% over 2 seconds. Winter - Aldonas' trees shake snow off their branches granting Frostbite to himself and his allies. Every third basic attack will slow their target for 35/40/45/50% for 1 second. Frostbite slowing affect will not overlap on the same enemy. Change of Season has a 3 second cooldown. Aldonas starts in Spring with a point in his R. Activating will change the season chronologically Spring > Summer > Autumn > Winter > Spring

Quotes Upon Selection "I am the will of the forest"

Walking "The trees bend before me" "The leaves fall at my will" "Steady as the breeze" "This soil isn't familiar"

Attacking "Snap like a twig" "Tooth and nail" *Growling

Jokes "Make like a tree and leave"

Taunts "Unfortunately for you, my Summoner has let me off my leash"

Taunting:Maokai "You look.. familiar" "What has become of you?"

Taunting:Kindred "I bow to you, Hunters. Respect these forests as you would your own." "I fear for those who cross your paths."

Taunting:Bard "Sigh... I thought I told you to stay home?"

19 Comments

Florges2/19/2016, 5:22:35 PM5 votes

Hello! I hope I don't come off as too harsh, but I'm going to critique this honestly, as I believe it's the best way for you to improve your concept!

Some initial comments: Don't be discouraged by people's comments! Take it as a way to grow, and use it to further make this idea more unique and great! I believe you can do it!

Thoughts on Passive: 8 Minutes seems like a very long time for a single tree to spawn. Also, can these trees be killed? I'm guessing they can because of his W, so is it really worth it to hope that in 8 whole minutes the enemy won't kill one of your trees? Perhaps if you place the deep in your jungle, which is a safer position, but it doesn't really serve too much of a purpose there then. Perhaps consider making this to work more like Illaoi's tentacles, where they spawn near the champion, so they're always there to be used, but they still can be killed. If not, perhaps thinking about making it more like Skarner's pillars, where they're in fixed key positions in the map that grants you strategical points to work with. This could be a very fun mechanic, but I don't see any of the other skills really do much with it, except for ult.

Thoughts on Q: Spring- This is a very strong heal. Too strong, as a matter of fact. I don't know what the mana cost is, so it's hard to tell, but it has the same scaling as Soraka's heal, which forces her to sacrifice a part of her own HP, and it only works on a single target. This one's an AoE that heals for a LOT. It has a slightly lower base heal than Nami's heal, which can heal up to 2 people, and even then, it's very strong. And Nami's heal has half the scaling this one does. Summer- This one confuses me as to what Aldonas' role is supposed to be. It deals a lot of damage, and it doesn't have much to it. It simply deals damage around him. Not much to say about it, other than this seems simple, which isn't bad; not everything needs to have 10 layers of depth. Autumn- It seems a bit too underwhelming if you ask me. Sona's old W used to have a passive like this and it was always overlooked a lot. Perhaps consider this ability to grant either flat damage reduction on allies or a strong shield that lasts for a brief time. That way it's more impacting. Winter- This one seems the healthiest one to me. However, my one issue is that he doesn't seem to be built like a tank, so getting in range of enemies to slow them and deal damage seems a bit too risky.

Thoughts on W: This one confuses me a lot. I don't understand how the trees' hp works in the first place, so I don't see why a heal would be useful. Don't know what to say here because I don't understand the mechanics with the trees well to begin with.

Thoughts on E: I'm guessing this ability is supposed to be the gap closer that gets you in range to use Q offensively with things like Summer and Winter. In that case, it provides a good combo. And if you want to add more depth to the trees, maybe make the trees echo what these abilities do with a reduced effect, so in that way, he can serve as some sort of global support. Also, is this champion AD or AP? The AD scalings here and there confuse me. Hybrid champions never work out as planned (See Kayle, Jax and Akali, who all build either AP or AD, since there's not that many hybrid items to begin with). Spring- This one seems underwhelming. I see that it can be used as a gap closer or escape, but perhaps consider making the movement speed buff work around the area he lands on, so that he can boost allies' speed without having to leave them behind in order to run in front of them. Summer- This one I have an issue with. He deals damage while landing, and leaves a trail behind him at the same time. It can be a useful ability at times, but the times where you actually get to use both parts of this ability can be a bit too niche. Maybe instead of a trail, he will bite the enemy he lands on and leave a burning damage over time that reveals them for a couple of seconds? Autumn- A ramping slow might be a bit too powerful. Nasus' Wither is a ramping slow, and we all know how much we hate that. And he doesn't even have a gap closer to go with it. Also, reducing armor and MR by a flat amount is a bit hard to understand, as it affects people differently. Reducing an ADC's armor and MR by 30 is savage, but reducing a tank's armor and MR by 30 is barely anything. Maybe make them take an additional percentage of damage to make it more easily understood? Winter- True damage, oh how we hate it. Maybe instead of true damage, have it apply a zone on the target that will slow all nearby enemies (aka, their allies) and it moves with them. Think of it as Shard of True Ice's old active (Boy, I feel old mentioning that item), but instead on it being on an ally, it's on an enemy.

Thoughts on Ult: Do the seasons change in order or do you get to choose? If they change in order, it's very hard to make the combos work as planned, as you can never either focus on utility or offensive. Spring and Autumn seem to be the utility ones, while Summer and Winter seem to be more offensive, so it's a bit difficult going from healing your allies to dealing massive damage on your enemies. Also, a 20 second CD is very long when it's something like that. Jayce, Elise and Nidalee all have very low CDs on their shapeshifting ults so that they can combo their spells by switching back and forth. Spring- Seems a bit too similar to Autumn's Q. Why even use Autumn's Q when Spring allows you to have it as a passive while also being able to heal your allies? See Autumn Q's comments. Summer- If this is a passive, it's a bit too strong. Either give him a Sunfire cape passive, which can be very underwhelming, or make him have it as a strong burst that takes a couple of seconds to proc. Maybe every 4 seconds, he'll burst in flames, dealing X damage around him. That way maybe you can time his combo with it. Perhaps his other abilities proc it instantly? If it's not a passive, how long does it last? Autumn- Attack speed reductions tend to go one of two ways against certain champions. It either doesn't do anything that's really impacting (Mages, supports, assassins, or any casters), or it completely shuts them down (Attack Speed-based champions). Perhaps consider it being a flat damage reduction instead, so that it's equally as impacting for both parties. Or maybe take the attack speed part off, and keep the slow. Or else it's just a passive Wither, which is just simply horrifying to think of for every bad reason. Winter- 10% movement speed is nothing to write home about, especially since it lasts 2 seconds. Janna's passive gives 8%, and it's always there, so at the first 2 levels, it's got way too little impact.

Sorry for the long post, but I thought you'd like detailed feedback.

MrShunpo2/21/2016, 11:10:38 AM3 votes

Idk the kit seems to be overloaded. On another note unique which is great!

FloRaider422/19/2016, 3:02:29 PM3 votes

Do the season change in normal order or can you select the one you want ? The fact that the "stance/season" change has a 20 sec CD doesn't really promote a transformation playstyle, but rather that you pick a role and maybe change once per battle. Winter when you want to be a fighter, Autumn when you are the Tank support, Summer when you are a normal Tank with AOE damage, Spring when you want to primarily support. There is also the fact that some effects aren't even unique in the kit (R-winter gives MS and E-Spring gives MS / R- Spring gives AR MR and Q Autumn gives AR MR / etc.) and that his trees feel very losely included in his kit (trees are stationary, but he gives MS and slows enemies making him more of a chasing champion).

I hope I wasn't too harsh, but that were the first things that came to my mind when I read this concept.

ZeBushMan2/20/2016, 1:46:02 AM2 votes

I'd love to see this champ it looks sick

Arakadia2/21/2016, 10:12:49 PM2 votes

Aldonas feels very overloaded and like another sona. His abilities feel redudant, as just "more slows" or "more speed" etc. It also doesn't seem clear as which season you use when. For example on his E, the lunge would have to be pretty big for it to make a big enough difference, both summer and Autumn could be used offensively. Winter doesn't seem like it would be used often as your likely not going to bite an enemy while your being chased. His Q seems like just Sona's kit in one ability. His W doesn't seem very useful as the tree's will likely be killed before he can heal them. Enemies will likely focus on destroying his trees in one attack. He seems kind of boring with just stat buffs, although his trees, ult, and E are pretty cool, and is like a Udyr and Sona combined. His trees take too long to grow and appear to be destroyed easilly. They also don't affect his kit that much. I think he should keep the 4 seasons but don't have 4 different forms as this is too overloaded. Elise and Nid are overloaded with 7 abilities, while this champion has wayyyy more abilities. Maybe make each ability a season, or make his abilities slowly change the seasons (I.e his Q causes it to get colder untill eventually he enters his winter state. Using his Q more then his other abilities will do this. Using say his E however will influence him and his surroundings towards the season of summer). It would also seem hard to get your trees somewhere where the enemies cant destroy them but allies can benefit from them. Half the game you'll be in bot lane where most of your trees will be, but mid-late game you won't have trees any where else. Not the best concept, but definitely on the right track.

roar20012/21/2016, 2:11:06 AM2 votes

So is the ultimate like Jayce's so that your Q can do something pre six? If it is, then you will want to add another rank to all of your skills. Other than that this is really cool idea!

TheyCallMeDaKing2/22/2016, 5:58:41 PM1 votes

Where would this champ go

RCV22/22/2016, 9:52:32 PM1 votes

I REALLY like this idea and have an idea What if this champ worked like Nidalee but in reverse (so you start in Wolf form, you would have to change the kit a little bit though)

Digielf2/19/2016, 2:55:01 PM1 votes

I dont understand these people who downvote instantly without even reading, i personaly think that the art is something we already have, we already have a spirit wolf with kindred and we already have a werewolf - warwick, i don't think that we need another wolf we are done with them. But i upvoted anyway because someone else downvoted for no reason

Azzmo2/26/2016, 3:19:28 AM1 votes

I think this had great potential. As someone said before there are 'k9' in the game already, however that doesn't mean we cant still have this champion. Im a creative person and if u need help im sure we can create a mythical creature unique to League of Legends; i also really like to draw lol. (riot loves uniqueness) lol. Another thing would his passive have a seed limit ? like only 5 trees can be placed at a time ( item 3340 like wards being 3/3 max placed) because if not u can plant trees anywhere hidden because of a 1 minute cooldown because tbh 1 minute isnt 'that' long. If it does have a limit then i like that passive 100%. Is the ult like twisted fate's "Pick a Card"? also maybe the W can change because although healing the trees will be good it doesnt have much usuage and with the cooldown of his passive the trees will be easily replaced. The trees should have more use too, like if this champion is nature these trees should be more than just placeable objects, but something that ties him to them like Bard Bard's charms or Illaoi illaoi's tentacles. I really love the idea tho great work! i was going to make a champion concept just like this tbh XD i guess great minds think alike.

Darkmoon Yorshka2/19/2016, 10:18:51 PM1 votes

Thank you so much for your input! You inspired me a lot with saying this and I feel I can make a much more unique for Aldonas. I feel some of his abilities are going to get a total re-vamp and I'll put much more detail into his abilities, hopefully answering many of your questions. Honestly I appreciate the critiques very much, thank you guys!

Darkmoon Yorshka2/20/2016, 12:32:53 AM1 votes

Aaaaaaand edited. I hope you like the changes! [slayer-jinx-wink]

teedddyy2/20/2016, 6:09:56 PM1 votes

YES

Darkmoon Yorshka2/21/2016, 2:35:19 AM1 votes

More like Karmas where you start off with a point in it :)

Filix20042/21/2016, 12:11:19 PM1 votes

The passive is wrong a little bit cause you said that the base health is 500/750/100 i think you misstyped that