[Champion Concept] Lucille, the Desperate

GrReaper96··32 votes·2,042 views

#[LUCILLE, THE DESPERATE]

http://99px.ru/sstorage/56/2016/07/mid_251834_4122.jpg

The more she struggles, the more desperate she gets, the stronger she becomes. But how long can her desperation save her?


##LORE Daughter of the monk that taught Vladimir. Rejects her fathers hemomancing teachings and vowed to only use her powers to control fluid as an aquamancer instead. Escaped the stone temple to seek freedom from her father, but in retaliation to her betrayal he placed a curse upon her to be forever trapped in the deserts of Shurima. As a water/blood mage trapped in Shurima, Lucille roams the desert for a way to break her curse.


##ABILITIES ##[Passive] -- Water Storage/Desperation Water storage - Lucille abilities cost water, a limited resource in the desert which regenerates at a rate of 5 water/sec after 5 seconds out of champion combat ( regen doubled while on river). She can store up to 100 water at once. If her Water Storage drops below 20, Desperation will activate.

Desperation - Gains 50% bonus movement speed that decays over 2 seconds. Lucille uses her blood as a substitute for water, causing her spells to have increased effects but costing health instead of water. Exits Desperation upon storing 40 water back.


##[Q] -- Aqua Cutter/Crimson Cutter Sends forth a projectile of water that deals 80/120/160/200/240 (+60% AP) magic damage to the first enemy it hits and 50% damage to subsequent enemies (similar to Ezreal W size and range)

Desperation - Deals 30% increased damage to all enemies in a wider arc, knocking them back a short distance. Damage in no longer reduced upon first enemy contact. (50% wider)

Cost: 20 water/8% max hp | Cooldown: [10 seconds]


##[W] -- Bubble Bath/Blood Bath Summons a bubble in a targeted area for 5 seconds, which upon enemy contact or expiring, will explode, dealing 70/105/140/175/210 (+50% AP) magic damage to surrounding enemies. (swain W size. Explosion like 25% bigger)

Desperation - Summons additional 4 bubbles around the main one in the shape of an X (enemies can only be damaged by one). Upon exploding leaves behind a pool of blood for 5 seconds that slow enemies for 30% and deals 10% of initial damage per second (up to 50%). (pool size is the same as bubble size)

Cost: 20 water/8% max hp | Cooldown: [10 seconds]


##[E] -- Rejuvenation/Retaliation Cast a shield on self for 4 seconds that blocks 60/90/120/150/180 (+40% AP) damage. While the shield persists you are healed for 15% of the shields initial value every second (up to 60%).

Desperation - Shield no longer heals. Enemies that damage the shield will receive 60% of the damage dealt as true damage (cannot exceed the 60% shields value).

Cost: 20 water/8% max hp | Cooldown: [10 seconds]


##[Ultimate] -- Call of Chaos Lucille forgoes her morals and unleashes her true potential as a hemomancer, immediately entering Desperation. For 10 seconds, she gains 50/100/150 bonus AP, 20/35/50% normal skills base CD reduction and heals for 15% of all damage dealt (this is 33% effective for area of effect damage)

Cost: 100% current water | Cooldown: [120/100/80 seconds]


##Gameplay

[Recommended Items] item 3089 item 3135 item 3151 item 3146 item 3157 item 3102 item 3115 item 3065 item 3020

[Playing]

  • Your Q can be used to last hit frequently as long as it doesn't hit the enemy champion. Aim wisely.
  • Unlike most mages, Lucille should avoid over-poking before a teamfight to conserve her Desperation.
  • The bonus water regen in the river helps when roaming. If low on water, consider visiting other lanes.
  • Her Desperation W can severely disrupt the enemies during a team fight. Make sure to save it when a team fight breaks for best use.
  • Her ultimate allows her to heal up the health cost if her skills hit. Having enemy minions around could help you in this situation.

[Against]

  • Lucille needs to exit champion combat to regenerate water. Constantly poking her while avoiding direct fights during her Desperation could hinder her severely.
  • Have your jungler check the river often in case a wild Lucille might trying to regen water there
  • Focusing on dodging while she uses her ult would leave Lucille exhausted before the 8 seconds is up
  • If your a tank, consider popping all her bubbles when she uses her Desperation W to save your allies from them since you can only be harmed by one.
  • Lucille is weak without her ult or Desperation. Going all-in pre-6 with her water full would be an efficient strategy

EDITS: Passive regen now disabled in CHAMPION combat Regen doubled in water Q Desperate has a wider arc Swapped Q and W damage Q refunds half the cost on kill REMOVED refund on kill Ulti CD reduction and length increased, healing decreased

39 Comments

Bârd7 votes

E and R need work.

E would just see her turned into a spammy support because she has a manaless heal.

R turning you instantly desperate is cool, but the rest is bland as all hell, and it contradicts the weaknesses she's supposed to have in her kit with all her spells costing assloads of health.

GrReaper961 votes

Yeah i can see the problem with E. Ill change it to make it self cast only.

Instead of your usual "burst you do death" ultimate Syndra Veigar Brand R functions to remove her weaknesses and give her an edge during battle. Intended to be similar to Nasus Renekton Twitch Vayne ulti since we dont have a mage that does that yet.

Shahamut1 votes

Only suggestion I have (aside from reworking E, cuz manatees heal is probably a bad idea unless it's self only) is to change the health cost from % max HP to % current HP. No accidental killing yourself, and 8% is pretty huge anyway.

edit I see you changed to self cast already. Good on ya :-)

Friendly Ram4 votes

looks fun. i'll bite

P: The idea of only being able to regen her main resource outside of combat is really unique. what were you defining out of combat as for her?(immediately or after like 2 seconds.)i'd like if the spells had different/scaling costs simply because she'll still have safety water after a full combo. Q: got a range for it? main farming tool? W: first one is fun but there might be too mush going on for the second(range of bubbles? E: i really like this one but why can it not be self cast? R:This is really freaking scary.

GrReaper961 votes

Updated the passive description due to previous comments too. With full water she can cast 5 skills before entering Desperation. Even then she can still cast 3-4 skills before worrying.

Q acts like Caitlyn Q. Powerful but hard to hit with full damage. Decided a refund on half the cost on kill to make it more last-hitting.

W is more of a farming tool for the caster minions. Added sizes for this and Q. The Desperation form is is meant to be ultimate-like, since she only has 2 damaging skills, 1 mainly for damage and 1 mainly for AOE zoning.

E was meant to be able to self-cast. Added clarity for that.

R is practically the mage version of Twitch Nasus Renekton Twitch . Lets her spam without drawbacks as long as she lands her skills.

Friendly Ram2 votes

Gotcha. Thanks for the update and yeah i get desperation w now.

Megu3 votes

Great Concept :D

I love the water and blood mage idea. [slayer-pantheon-thumbs]

Bionic Jellyfish2 votes

you spelled hemomancer wrong. also, 5 water/sec is ok, but if only out of combat, them way too underpowered. why not add an interaction with river that allows her to regen water at increased rate?

Rito Jericho1 votes

While I personally feel that the spelling of hemomancer is not much of an issue (it is something that can easily be over-looked and/or fixed), I'm going to have to second Bionic Jellyfish's suggestions.

The Lexer2 votes

It's really hard to determine power levels without seeing it in game, but I think making the abilities cost less (i.e. 10 per ability) would be better and lower the cooldown on q. It would allow her to survive longer in team fights while still having a clear breaking point. Also, on paper, the Q and W damage looks pretty high already and W seems like a great zoning tool considering how much damage it deals. I'd be careful with giving her more sustain. If anything up it to 10/sec but keep it as out of combat only.

But hey, just my opinion.

GrReaper961 votes

The reason her skills cost much is to fulfill her the niche of water being "scarce" to her. After about 5 spells, she pretty much runs out of water and gets desperate. The regen is low to fulfill that desperate theme, where the more she has to fight without resting the more desperate she gets. Nevertheless i changes the regen to cancel only when in CHAMPION combat.

In a teamfight she WANTS to get Desperate in order to unleash much powerful spells. With each spell costing 8% max hp she can still dish out 3-4 spells before worrying about her health. Her ultimate gives her sustain to negate the negative side of Desperation, allowing her to spam at will for 8 seconds. As long as her spells hit, of course. Without the sustain the CDR bonus would be redundant since she would still be gated by her health.

Her W is actually very much like Lux, expect far more powerful in teamfights while in Desperation. Its her primary poke skill which allows her to poke and zone enemies, although she can get punish if she overspams it for poking before the teamfight occurs. Keep in mind she has only 2 main damaging skills, so their Desperation forms is made to be rather utimate-like.

GrReaper961 votes

Oops sorry for the typo ill fix it. Yeah i did taught about that but was worried that might encourage her to roam too much rather than stay in lane. Ill add that and adjust her regen to be out of CHAMPION combat

Minion112 votes

This is a really good idea.

Real questions though:

Should she be played in the mid or jungle? She seems like it would work either way. summoner 11 Would Mana Regen affect Water Regen? item 1056

GrReaper961 votes

Like MOST mages nowdays (looking at you Brand Velkoz ) she can be played almost all roles besides ADC. But Top would be bad since she has no escape or CC without Desperation. Support also wouldn't work well due to her limited resources. Jug could be pulled off but risky since she has no sustain or DPS. Probably best Mid.

Similar to energy, there is no way to to increase her water

Velzard of Koz2 votes

Are you implying Vel'Koz can't be played ADC. It's all fun and games until you witness the cirtlaser tentacular dread.

GrReaper962 votes

My eyes are open i beg your forgiveness master [sg-soraka]

Bârd2 votes

She has a shield/heal on a low CD.

She has loads of poke.

Her ult gives her more AP than deathcap when she activates it, lessening her need for AP from items.

She's be a support most likely.

GrReaper962 votes

Changed the shield to be self cast. She actually has limited poke due to the way her water works. Also imagine if she actually get deathcap [sg-jinx]

DariusDemiurge2 votes

But if she is trapped in shurima how is she going to get to the rift? :3

Also that poor, beautiful, beautiful fair skin under that terrible desert sun.

GrReaper961 votes

Summoners Rift isn't cannon anymore [sg-ahri-2]

Chawsiku2 votes

Unique and Cool Ideas.

Water and Blood like Legend of Korra THIS IS AMAZING !!!

GrReaper961 votes

Yep. Inspiration came from Katara forced to bloodbend :)

HalcyonDweller2 votes

I like it, have an upvote!

Kloqdq2 votes

That is a pretty neat idea. I do believe some minor work still needs to happen to make it all reasonable but overall she is a pretty cool champion and concept. Nice!

CodenameCupcake2 votes

Seems like it was inspired by Rumble in a sense, great idea i up voted

ChuShoe1 votes

No thank you, riot has already stated no champion can be edgier than yasuo, so get out of here with your trash ideas, it's never gonna happen.

P.S. cool idea me boyo, she's thicc too so I'm a really big fan of it.

GrReaper962 votes

But but mages cant be edgy........ :(

Lil UwUzi Vert 1 votes

I really like the idea but i feel like her "water" regen and costs need some work. If you've played energy based champions you'd notice that the energy regen starts immediately. Now imagine if you're playing Lucille and you combo an enemy, triggering your desperation, having to wait 4 seconds to get the water regen, and on top of that having all your abilities on cooldown! I really hope they implement your idea into a champion but fix the resources issue.

Chawsiku2 votes

Why does everything has to be easy to play?!

This idea of water makes her more challenging to play, no need to make everything easy come on :D

Lil UwUzi Vert 1 votes

Of course and as i said i'd love if they decide to make her, i just think that her costs and the way her regen works should be tweaked so she can have a clear gameplay identity.

GrReaper961 votes

Upon triggering Desperation your skills no longer cost water, only a fair amount of health instead

Lil UwUzi Vert 1 votes

I understand that, however i just think the way her regen and costs work should be tweaked because for all i know she could be build as a tank and still destroys the shit out of each team.

Terchio1 votes

So, I initially didn't like the sustain. It feels like an anti-back mechanism that doesn't require interaction, akin to old Soraka playstyle (god, I loved that). Similar to Vladi/Morde, except don't need a target to regen, which means you can't be zoned into backing. Also similar to Kled and Gnar in having strength curves that are harder to control, but again, not needing interaction to do so.

But then I realized, I don't think she does a whole lot at full water, anyway. She can harass Q, but if she misses too many of those, she starts whittling away as fast as the target. I can't get a peg on W, because the long duration of the skill makes it sound easy to dodge, maybe even dependent on Q knockback, which then likely requires 16% of HP to get off burst. And you can't even regen with E.

My main issue with this is that even though she's notably weak when at full water, I don't think she's very approachable in Desperation, which is the only point she doesn't regenerate reliably. I don't know where that'll put her in the end. I feel she'll play in limbo, trying to harass the enemy laner and sapping her own resilience, until one of the two takes a stand. I think this will leave her VERY matchup-based, because the only champions she'll tolerate is champions who can't approach her when she reaches half health. The other possibility is that she plays absurdly passively, I think, but I feel she'll be desperate to get a strong early game off, because I don't see a reliable endgame out of her, as I think she'd be too melee.

The other thing I'd mention is that her ultimate is a bit unpolished, I feel. I thought they were working away from champions having a chunk of base stats in their kit (Fiora Poppy Ryze TwistedFate ), and it feels like that's mostly what's in it.

{quoted}Intended to be similar to Nasus Renekton Twitch Vayne ulti since we dont have a mage that does that yet.

In the case of Twitch and Vayne, I think they've mostly failed to come up with an alternative way to work their kits, and for the other two, they find that adding a huge chunk of HP is healthier than a chunk of damage, like old Ryze.

I think her R should be a more tangible skill that plays into her strengths, but doesn't simply pad stats. Also, if she does prove to have difficulty landing skills, as it seems she would, I think the spell vamp should be a more permanent feature in her kit, maybe at low health only, or perhaps as reward for landing spells, like Mundo Cleavers.

GrReaper961 votes

I believe you mean her sustain from her E. In most cases she would choose to level up that skill last, considering she needs the damage of her other skills. This means she heals 36(+24% AP) health every 10-8 seconds for half the game, which honestly isnt that much. The heal is there to help her not forced to back every single time her Desperation kicks in. If she only casts 1-2 Desperation spells, she shouldn't have to be forced to go back to base. Overall the heal is very little and made to help her balance out her high health costs.

Remember she only loses her water regen upon champion combat. As long as you are not poked back, missing a skillshot or two will actually cost you almost no water. This resource limit simply inhibits her from poking and eating poke blindly. For example, if i poke and enemy champion with my W, i need around 9 seconds to fully regenerate my water, while my W cd is 10 (6 if full cdr but it would be midgame then).

Endgame she focuses more on teamfight than single battles. Check my comment on Glory97 post about that.

Not sure how her ultimate will end up since we have never had a single mage with stats-up ultimate. Its kind of the new zone feeling that makes it so intriguing, though i understand your concern. If spellvamp were to be permanent, she would want to be in Desperation mode 100% of the time.

Terchio1 votes

If spellvamp were to be permanent, she would want to be in Desperation mode 100% of the time.

I feel like that's the ultimate problem with the champion, sadly, even without the spellvamp. Kinda like Gnar, little Gnar can do some things, but ultimately, he's really niche to build around. Most Gnar players build around the massive stat boost and CC monster that Mega Gnar is. He seems to mostly be played as a delayed CC burst with massive tank, and while the kiting buildup is a viable piece to the situation, it feels like his "chore form", most successfully his "setup form".

Meanwhile, on Lucille, you find yourself at half health. You have two choices. You can ride semi-reliable poke and sustain (while watching your resources very vigilantly) and try to regenerate with a generally sub-par kit, or you can embrace the power, CC, and kiting her backup kit provides.

Overall, I feel like regular Lucille doesn't even have a goal. At least Gnar is a kiting freak, but Lucille has no mobility, and no CC until in Desperation, and has to play passively in order to retain her form. I feel like if a mage is going to do the transform thing, she's going to need two coherent forms, both with drawbacks for sure, but both with advantages as well, or instead a mandatory "setup form" like Gnar. The only reason I can see to stay in regular form is to regen up after the enemy recalls, should you find a way to push them out. I feel other champions do this better, as well.

And another reason I feel she needs a real ultimate is that she already has a "dull" and "spicy" flavor to her kit, and adding a second level of spicy might be a bit much. She's going to feel unapproachable in that form, like an Illaoi, and then afterward she might as well be killing herself. A power form ultimate might be interesting once her other forms have balance, but I still think less in AP/Vamp, maybe instead throw in advantages of both sides of her kit (her E now heals herself AND shreds enemy HP), but first, her normal form needs some flavor to encourage retaining it.

Another obvious comparison is Rumble. He does get a "monster form" of sorts, but it's very transparent, and hinged negatively on a few mechanics as well, leaving him counterable, and he still gets a powerful ultimate. Luci either needs clearcut transform advantages/disadvantages like Elise/Jayce, or a goal-oriented setup form like Nidalee/Gnar/Rumble.

Jerry SeinfeId1 votes

Idk shit about balancing but i'd change her description, title and passive name. Before reading her lore/kit i was like: "so amumu but as a girl?"

Glory971 votes

It's a great concept, and the playstyle of water / depsperation seems interesting and unique. But I'm not sure what kind of primary playstyle her kit will be. Q and W make lucille seem like a spellcast mage (comparable to lux, ori or velkoz), whereas E and R give impression of a battle mage (like swain, vladimir). For a spellcast mage she seems to lack waveclear (though im not sure if adding waveclear to a manaless champion is a good idea) and damage to take down a single target in early to midgame (compare damage scalings to lux, ori or velkoz). For a battle mage she seems to be far to reliant on her ultimate. Swain or vlad don't have a timewindow of 110/90/70 seconds where they essentially can't do there job as battle mage. I suggest that the duration of the ultimate is increased as you rank it up 10/15/20 but nerf the ultimates effect as you rank it up (maybe 35% cdr on base spells on rank 3), because right now this ultimate is all or nothing. If you get thier backline first with that ultimate you can 1v5, but if you can't u are useless.

If you intented to make a hybrid between spellcast and battle mage, I'd suggest to further embrace that idea. Give additional range, damage and longer cd (13 or 14 sec) to the water abilties (add casttime and obvious hitboxes to have counterplay), whereas you shorten the range and cooldown and casttime of the blood counterpart to make her less reliant on her ultimate for an all in.

I've wrote a lot of criticism and suggestions, but don't misunderstand me. This is one of the best champion concepts I've ever read.

GrReaper961 votes

Think or her somewhat like Orianna. She has damage, but struggles to kill without her ulti. Prolonged fights work well for her rather than short ones. Strong team presence but weaker in small fights. Her Q and W have very strong AOE damage and disruption in a teamfight, but will shine less in a 1v1 where instant bursts is prioritized.

Desperation was intended to shift her from more of a spellcaster-distruptor hybrid style. However, she isnt like a typical distruptor with short range. She sacrifices her own safety (health) in order to deal more damage and disrupt the enemies. In other words, Desperation is meant to make her a do-or-die champion. If anything id compare her Desparation to Olaf ultimate, who sacrifices his defenses for him to be able to charge at the enemy and dish out significantly more damage.

Her R on the other hand functions to increase her teamfight capabilities. It allows her to dish out distruption without the worry of a random stray skill from killing her. The sustain attached to her ultimate should not help her heal back a large amount of her health like Swain Vladimir ultimate but instead only to cover up the health cost of her skills (she is only healing 5% damage of the spell). She would still be a do-or-die champion in a teamfight, but she wouldnt have to worry of overcasting while her ultimate is activated.

Tarlito1 votes

She looks good but I have one question...

How would you feel if I added a bunch of Ability power and Armor to her build?

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