[Champion Concept] Lucille, the Desperate
#[LUCILLE, THE DESPERATE]
http://99px.ru/sstorage/56/2016/07/mid_251834_4122.jpg
The more she struggles, the more desperate she gets, the stronger she becomes. But how long can her desperation save her?
##LORE Daughter of the monk that taught Vladimir. Rejects her fathers hemomancing teachings and vowed to only use her powers to control fluid as an aquamancer instead. Escaped the stone temple to seek freedom from her father, but in retaliation to her betrayal he placed a curse upon her to be forever trapped in the deserts of Shurima. As a water/blood mage trapped in Shurima, Lucille roams the desert for a way to break her curse.
##ABILITIES ##[Passive] -- Water Storage/Desperation Water storage - Lucille abilities cost water, a limited resource in the desert which regenerates at a rate of 5 water/sec after 5 seconds out of champion combat ( regen doubled while on river). She can store up to 100 water at once. If her Water Storage drops below 20, Desperation will activate.
Desperation - Gains 50% bonus movement speed that decays over 2 seconds. Lucille uses her blood as a substitute for water, causing her spells to have increased effects but costing health instead of water. Exits Desperation upon storing 40 water back.
##[Q] -- Aqua Cutter/Crimson Cutter Sends forth a projectile of water that deals 80/120/160/200/240 (+60% AP) magic damage to the first enemy it hits and 50% damage to subsequent enemies (similar to Ezreal W size and range)
Desperation - Deals 30% increased damage to all enemies in a wider arc, knocking them back a short distance. Damage in no longer reduced upon first enemy contact. (50% wider)
Cost: 20 water/8% max hp | Cooldown: [10 seconds]
##[W] -- Bubble Bath/Blood Bath Summons a bubble in a targeted area for 5 seconds, which upon enemy contact or expiring, will explode, dealing 70/105/140/175/210 (+50% AP) magic damage to surrounding enemies. (swain W size. Explosion like 25% bigger)
Desperation - Summons additional 4 bubbles around the main one in the shape of an X (enemies can only be damaged by one). Upon exploding leaves behind a pool of blood for 5 seconds that slow enemies for 30% and deals 10% of initial damage per second (up to 50%). (pool size is the same as bubble size)
Cost: 20 water/8% max hp | Cooldown: [10 seconds]
##[E] -- Rejuvenation/Retaliation Cast a shield on self for 4 seconds that blocks 60/90/120/150/180 (+40% AP) damage. While the shield persists you are healed for 15% of the shields initial value every second (up to 60%).
Desperation - Shield no longer heals. Enemies that damage the shield will receive 60% of the damage dealt as true damage (cannot exceed the 60% shields value).
Cost: 20 water/8% max hp | Cooldown: [10 seconds]
##[Ultimate] -- Call of Chaos Lucille forgoes her morals and unleashes her true potential as a hemomancer, immediately entering Desperation. For 10 seconds, she gains 50/100/150 bonus AP, 20/35/50% normal skills base CD reduction and heals for 15% of all damage dealt (this is 33% effective for area of effect damage)
Cost: 100% current water | Cooldown: [120/100/80 seconds]
##Gameplay
[Recommended Items]

[Playing]
- Your Q can be used to last hit frequently as long as it doesn't hit the enemy champion. Aim wisely.
- Unlike most mages, Lucille should avoid over-poking before a teamfight to conserve her Desperation.
- The bonus water regen in the river helps when roaming. If low on water, consider visiting other lanes.
- Her Desperation W can severely disrupt the enemies during a team fight. Make sure to save it when a team fight breaks for best use.
- Her ultimate allows her to heal up the health cost if her skills hit. Having enemy minions around could help you in this situation.
[Against]
- Lucille needs to exit champion combat to regenerate water. Constantly poking her while avoiding direct fights during her Desperation could hinder her severely.
- Have your jungler check the river often in case a wild Lucille might trying to regen water there
- Focusing on dodging while she uses her ult would leave Lucille exhausted before the 8 seconds is up
- If your a tank, consider popping all her bubbles when she uses her Desperation W to save your allies from them since you can only be harmed by one.
- Lucille is weak without her ult or Desperation. Going all-in pre-6 with her water full would be an efficient strategy
EDITS:
Passive regen now disabled in CHAMPION combat
Regen doubled in water
Q Desperate has a wider arc
Swapped Q and W damage
Q refunds half the cost on kill REMOVED refund on kill
Ulti CD reduction and length increased, healing decreased

), and it feels like that's mostly what's in it.
ulti since we dont have a mage that does that yet.