[Ability idea] Icarus inspired abilities.

Unwed·6/11/2017, 11:57:19 AM·1 votes·545 views

Introduction

Most of you have probably heard the legend of Icarus. TLDR version is that he flew too close to the sun and the wax holding his wings together melted, so he fell. He got greedy. Turning this into an ability, or an entire kit for a champion has alot of potential in a game like League of Legends.

Concept

Those abilities should be something that are rewarding, but can also screw you if you get too greedy. Something like Varus Q, but drains life for every second you hold, but increases damage and range aswell. So if you go for a kill on the enemy, you can use your health to finish him, but in trades, it cant be usen as well because you just add damage done to you, because you cant use other abilities or auto attacking while using the ability. Mind that in the ecamples I only use losing health. This can be replaced for losing movement speed, AD, AP, Attack speed, or temporarily losing more health, that will regen back in some time, but leave you vulnerable for some time.

Example skillshot cc ability

> Champion will throw/launch a projectile infront of him for some range and stun/silence the first enemy hit for 0.25 sec, and deal +100 damage. Holding the casting ability will increase the stun time, projectile speed, projectile range and projectile size, but will drain -7% max health every second

This would look like Varus Q. It can be used to stop simple channeling abilities, because it has silence/stun, with the cost of losing this ability for some seconds, or for disabling a key champ in the enemy team for some time, at the cost of losing health. Also note that this is nowhere near balanced, this is just an example.

Example mobility ability

> Champion gains +10% movement speed. Holding the ability casting button will increase movement speed by another +5% movement speed every second, but drains -2% max health every second. Ability can be cast while moving.

This ability would go with low mobility champions with high kill potential, so they can chase enemys, but this makes them more vulnerable to ganks while chasing. Also note that this is nowhere near balanced, this is just an example. Adding castabilty to allies will give potential for a support ability.

Example tank/support ability

> Champion shields himself, or an ally for +100 (+50% AP) damage. Holding the ability casting button will increase the shield by +50% AP every second, but also drains -2-5% of maximum hp every second.

This ability can also be used for heals, but then it cannot be used on himself. Also note that this is nowhere near balanced, this is just an example.

Example ultimate ability

> Champion shoots a laser infront of him, dealing damage to enemys in the laser. Every second increases the damage dealt and movement speed by 5%, but drains -5% to 10% max health every second, 1% more every second. Lasts for 5 seconds. Can be stopped by activating the abilty again. Disables and stuns will stop the ultimate.

This would look like Velkoz ultimate and Lucian ultimate combined. It leaves the champion vulnerable to any assassin or adc, because of losing health and also being able to damage only infront of him. This gives him a good position in a CC heavy comp.

These ideas are just the surface of an ocean of these kind of abilities. Just as a fan of greek mythology, I tought this was a good idea. Thanks for reading, and good luck in the fields of justice.

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