What is True Mastery? Concepts for a Potential Mastery 8, 9, and 10
I recently watched a video from a popular LoL Youtuber where a question was raised about improvements to the mastery system. This was the main discussion: currently, mastery is pretty much just a grind with no real meaning other than a shiny badge to taunt/flaunt with. It can be owned on pretty much any champion, despite the player's actual skill.
So what would true mastery of a champion look like? I think a really interesting way this can be done is by enabling players to open a special bundle of quests for their mastery 7 champion. These quests would be very challenging specifically for that champion, for example:
Get a quadra-kill in 10 seconds with your ultimate.
Deal at least 25k damage to objectives and take at least 4 turrets in one game.
Sustain 5000 damage and attain at least 5 crowd control points (including mitigated damage) in a single fight and survive.
Use your ultimate to score 15 kills or assists in one game.
Execute an enemy with at least three shots of your ultimate.
These kinds of missions would be designed to exploit the common strengths of every champion, whether it be something technical, or a general advantage they should abuse at certain points in the game. They wouldn't perfectly reflect a player's skill, but would definitely require advanced knowledge of the champion to achieve. How does something like this sound? I'd love to hear some feedback on the idea, and perhaps criticisms as to what flaws this system might entail.
intentionally die at least 20 times