(Character Concept) Zhu Bajie - Holder Of The Eight Commandments

GlobgorOFMewni·7/25/2016, 9:52:04 AM·1 votes·1,096 views
006 by ripzythm-d8psm1w

Lore The shattered rune stone once a prison for dreams of worship became soil that soon become a nourishment for a mushroom to grow, Ignored by most but seen by a wild boar who emerges to consume the mushroom only to be altered by the ideals of worship. The beast is loose, with thoughts of rules and imprisonment in his mind. He saw all around and notice everything is a sin that must be put down, Only a vision of a monkey would show in his mind and one became clear that punishment was the answer. The Plague Jungles have never seen a plague as corrosive as this beast. Follow the trail north is where his mind left him, to discover and set forth the great enlightenment.

Passive: Sins Fate Every 45 seconds a stone will emerge that grants vision off 400 radius with 1 health and lasts 2 minutes. for every stone destroyed Zhu Bajie gains a stack in Sins Fate Sins Fate grants 1 Permanent Armor and 1 permanent Magic Resist Note: These wards are not invisible

Q - Rake and Rise Mana - 40/70/100/130/160 Cooldown - 20/18/16/14/12 Damage Per second - 20/35/50/65/80 (+20% Attack Damage) Slow % - 30/35/40/45/50 Shoots a 150 wide in a straight line of 400 distance, deals no damage on impact, damages and slows any enemy standing on the field lasting 5 seconds

W - Judgment Palm Mana - 50/75/100/125/150 Cooldown - 18/17/16/15/14 Duration - 5/5.5/6/6.5/7 Damage - 40/60/80/100/120 (+ 30% Attack Damage) Markes an Enemy, Makes all surrounding Sins Fate Stones fires at the marked Enemy

E - Wardens Spawns Cooldown: 24/23/22/21/20 Places a unique Fate Stone with an added passive Passive: Sends out a mini demon every 2 seconds going to the nearest lane (similar to Voidlings) Boar Demons Health: 50/70/80/100/120 (+60% Attack Damage) Damage: 20/30/40/50/60 (+30% Attack Damage) Movement Speed: 250/290/330/370/410 (+ 10% Attack Damage)

R - Last Stand Mana - 200/250/300 Duration - 5 seconds Allies Bonus Damage - 20/40/60 (+10% Attack Damage) Doubles the current Armor and Magic Resist, and grants bonus damage to nearby allies minions and champions.

The kit fits well and work together nicely. Originally i wanted to think up of a Jungle champ since in common mythology lore Zhu Bajie is actually Sun Wukongs companion, in this sense they are not so much friends but rather affiliated rivals. I design the kit to be far more annoying than anything, with the mindset of is it worth it to destroy this ward? Giving enemies the option to choose weather they rather make him stronger or give the enemies awareness of the map. And with the E forces them to think harder on this choice. W will force the enemy to really want to destroy the ward, and Zhu Bajie Q is the perfect ganking mechanic to slow the enemies and allow the player to sit back as the ult forces allies to chase and finish the trade if the allies are not around Q-E-W will also make sure the enemy wont get too far away.

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