[Champion Concept Teaser] Dragkor, the Darkin Shield [No Artwork Found]
Champion Description Dragkor towers over the majority of champions, around the same size and build as Sion. His skin is made with a stone and rock texture, and over it is black bulky armor. In Dragkor's chestplate is a massive breathing skull with flaring red eyes and a mouth that releases a red smoke in the air. Dragkor's shield is made out of a unique texture that takes the appearance of dragon scales, the corners and edges of it are topped with black horns and curving spikes, and the center of it has a hole that leaks out blood. The blood then trails within the shield, giving it an eerie design.
Primary Role: Tank Secondary Role: Support
Statistics Levels 1 - 18 Health: 583 - 2096 Health Regeneration: 7.8 - 20.5 Resource: Blood Well [Health to contribute to Blood Well] Attack Damage: 61 - 112 Attack Speed: 0.625 [+0% - 47.6%] Range: 125 [Melee] Armor: 26.9 - 86.4 Magic Resistance: 30 - 55 Movement Speed: 345
Passive (Innate) - Blood Well [Cooldown: 250]: Whenever Dragkor uses an ability that costs health, he stores 100% of the health into his Blood Well, up to a maximum of 75 / I20 / 165 / 210 / 255 / 300 / 345 / 390 / 435 / 480 / 525 / 570 / 615 / 660 / 705 / 750 / 795 / 840 (Dragkor's magic resist + Dragkor's armor × Dragkor's level) health. If Dragkor has not dealt nor received damage in the last 5 seconds, his Blood Well will deplete at a rate of 2% per second. Dragkor's armor and magic resist is increased by 4 / 5 / 6 / 7 / 8 for every 5% of health in his Blood Well. Upon taking fatal damage, Dragkor will activate his Blood Well, placing himself in a stasis for up to 3 seconds. Over the stasis' duration, the Blood Well is drained to heal Dragkor for an amount equal to its current content, plus 35% of its maximum content (10.5 + 15.75 × Dragkor's level) as health. After one second, Dragkor can prematurely end the stasis by moving, which also ends the health regeneration.
Q - Destructive Swing [Cost: 10% of maximum health] [Cooldown: 8 / 7 / 6 / 5 / 4]: Dragkor throws his shield in an arc, dealing damage and slowing all enemies caught in its path. Damage and slow effects vary prior to their distance from Dragkor. Those nearest to him who are hit by Destructive Swing are dealt 50 / 90 / 130 / 170 / 210 magic damage and slowed by 10% for 2 seconds. Those furthest away from him who are hit by Destructive Swing are dealt 100 / 150 / 200 / 250 / 300 magic damage and slowed by 30% for 2 seconds.
W - Blood Alliance [Cost: 10% of maximum health] [Cooldown: 15 / 14 / 13 / 12 / 11]: Dragkor throws his shield at an ally, linking his life to theirs for 5 seconds. During the time, if an enemy attacks the protected champion, 100% of the damage is dealt to Dragkor instead, and a small percentage of the damage is fueled into his Blood Well. However, the protected ally is still affected by crowd control effects. Blood Alliance cannot be casted on Dragkor himself, and Blood Alliance can be interrupted by recasting it. Dragkor cannot use any of his abilities without his shield.
E - Transfusion (Passive): Dragkor gains bonus health equal to a moderate percentage of his maximum armor. Active [Cost: 20% of maximum health] [Cooldown: 30 / 28 / 26 / 24 / 22]: Dragkor drives his shield into the ground and kneels, immobilizing himself and creating a small blood zone that heals allies inside of it and increases their movement speed by 15% for 2 seconds outside of the zone. Transfusion channels as long as Dragkor has blood in his Blood Well, which depletes by 5% per second. Transfusion does not heal Dragkor or give him the movement speed boost, and can be interrupted by recasting it.
R - Dark Wall [Cost: 0% of maximum health] [Cooldown: 200 / 180 / 160]: Dragkor summons a wall of dark matter. If an enemy attack collides with Dark Wall, 100% of the damage is returned to the attacker as magic damage. Dark Wall stays active for 5 seconds before collapsing and slowing all enemies near it by 99% for 1 second. As a secondary effect, Dragkor's Blood Well is instantly filled.
Champion Selection "It's impossible to pierce through an impenetrable wall. Do not falter though, for no one will judge you for trying. I surely won't."
Cursor Interactions "Die, wretch!" "Try all they like, bringing me down will be suicide." "Life and death are both optional and ultimatums. Their decisions will dictate their outcomes." "Come at me with everything! Hold nothing back!" "For the Darkin!" "Nothing will surpass me!" "Pride is a fool's moral." "Blood is the greatest of rewards. Contribution is even greater."
Joke "You Summoners are so quick to rage in all-chat about how overpowered an enemy is, but your champion's health and defense percentages are lower than your sense of logic. But that's none of my business."
Taunt "Stand before me and get crushed like the trash you are!"
Dance Dragkor tosses his shield in the air and juggles it by striking it with his fists repeatedly.
Recall Animation Dragkor slams his shield on the ground. The shield then explodes, creating a portal that Dragkor walks into. Upon reaching the homepad, the portal reopens and Dragkor walks out of it. The portal collapses and returns into a shield, which Dragkor then snatches out of the ground.
Death Animation Dragkor falls on the ground, losing control of his shield. The shield then topples over and lands on him, crushing his body and creating a pool of blood that can be seen oozing out from the edges of the shield.