Kerik Magus of LIght - New Champ Concept
Base Stats Base Health starts at 450 and grows at 65 per level Base Mana starts at 250 and grows at 50 per level Base Attack starts at 55 and grows at 3 per level Base Attack Speed starts at .7 and grows at 3% per level Base Movement Speed is 330 Base Health Regen starts at 6 and grows at .8 per level Base Mana Regen starts at 7 and grows at .6 per level Base Armor starts at 14 and grows at 2.5 per level Base Magic Resist starts at 30 and grows at 0 per level
Passive - Wisdom of The Magus Kerik's power is increased by 3% per level and cooldown increased by 2% per level. additionally, his empowered Light Cannon receives a 25% power boost
Passive - Bending Light - Alternate Kerik bends light around himself, allowing any type of damage, melee, ranged, or abilities to miss him.
Ability 1 - Light Cannon Kerik fires a cannon of magic power from his hands. first target hit receives full damage. adjacent targets receive 75% down to 25% based on range from initial target. damage absorbed by Holy Guard is added as bonus damage. additionally, using an empowered Light Cannon reduces cooldowns by 2 seconds Mana Cost - 50/65/80/100/115 Cooldown - 9/8/7/6/4 Damage - 50/75/90/120/150 Ability Power Scaling - .7
Ability 2 - Holy Guard Kerik casts a shield that absorbs any physical damage for a short time. he then takes half of this damage and empowers his Light Cannon. Mana cost - 40/50/60/70/90 Cooldown - 10/8/6,5/5/4.5 Shield Amount - 30/50/70/100/120 Ability Power Scaling - .5
Ability 3 - Spell Thief Kerik weaves a portal before him and catches an enemy spell. after catching three spells, he opens a return portal and unleashes another cannon blast made of the combined damage of caught spells and his own. The beam goes through targets in a line. dealing less damage to each subsequent target behind the first. Mana Cost - 50/65/80/95/110 Cooldown - 14/12/10/8/6 Damage - 50/70/90/110/130 + caught spells. damage is reduced by 33% per subsequent target Ability Power Scaling - .3
Ability 4 - Divine Judgment Kerik flies to the air with wings of light and unleashes judgment upon the enemy champions. Global channel spell. Kerik ascends for 2 seconds before unleashing the damage for another 3 seconds. if he ends the channel while ascending by using R again, he will slam his fist into the ground to deal immediate damage at half the max damage and stun for 1 second. Mana cost - 150/250/350 Cooldown - 160/120/80 Damage - 200/350/500 over the course of 5 light beams per champion Ability Power Scaling - .5
Criticism welcomed on thoughts if something is too strong, or too weak.