Cho'gath, The Void-born Devourer
Not a completely serious idea, but one I mused with as an avid Cho player myself. Meant to push him to a juggernaut/tank role.
Passive: Super-predator - Cho'gath adsorbs the essence of every unit he slays, granting him permanent bonus hp as well as restoring a small % of his missing Health and Mana. Additionally, at 3/6/12 feast stacks he becomes able to augment one spell of his choosing to have a bonus effect. Hp gained carries based on unit type slain:
Champion kills/Epic Monster take-downs: 8hp Minions and monsters: 3hp Restores 5% missing HP, and 2.5% of his missing mana.
Much the same why his current passive works, just improved to make pushing him out of lane that much more difficult. Plus adds reasons to get your feasting on.
Q: Rupturing Quills - Cho'gath stomps the ground, sending forth tunneling void spine growths. There spines fire out in a wide line starting below Cho'gath himself. These quills slow and damage anyone caught in them, dealing damage over time as the quills rip into them. After a short delay the spines explode, knocking units still in the area, to be launched skyward, taking additional damage. CD/mana Similar to Live. Initial DOT damage (Bloodletting Spines): 13/20/33/40/53+03AP (persisting 2 seconds outside of the zone) Slow: 25/30/35/40/45% Slow Duration (outside of quills zone): .4/.8/ 1.2/1.6/2.0 seconds Rupture damage: 70/125/180/235/290+ 1.0AP
Super-Predator bonus: DOT damage changed to 2/3/4/5/6% missing hp/second + 0.3AP Persisting for 3 second instead of 2.
Think a skillshot similar to Evelynn's Q in how it aims/ looks, but behaves somewhat like Poppy's Q. Gives people the chance to get out in a way that's fair to both Cho'gath and the foes caught by this spell.
W: Voice of the void - Cho'gath shrieks in a direction, dealing damage in a cone, knocking back foes mid dash/leap/etc, grounding them for a short time and dealing 15% bonus damage. Super-Predator bonus: If affected by the 'Bloodletting Spines' de-buff from Rupturing Quills, they are silenced instead, as the magic is temporarily drained from them. Scaling/Cool-down/duration similar to live, perhaps different and shorter duration on grounding aspect of this spell.
Made his silence conditional, but the knockback/grounding would be valuable for helping his team deal with assassins.
E: Inhuman Savagery - Cho'gath gains a small burst of movement speed towards foes, increasing attack speed when this spell is active, the longer he maintains combat the stronger the buff scales. Passively, every fourth attack sprays out a gout of quills in front of Cho'gath, dealing damage to everything it passes through, and slowing them by a small amount for a short time. The attack speed aspect of this spell drops quickly outside of combat. CD: 18/17/16/15/14 In combat buff duration: 5 seconds Out of Combat buff drop: 2 seconds after combat has stopped (taking/dealing damage from/to champions). Attack speed minimum: 10/15/20/25/30% Attack speed cap: 20/30/40/50/60% Movement speed bonus: 20/40/50/60/70% for 1.2 seconds, doubled to 2.4 when moving towards foes. Quills the same as current, including stack scaling.
Super Predator bonus: Any enemy hit by the gout of quills is afflicted with the Bloodletting Spines de-buff, basic attacking these targets will consume the de-buff, dealing its damage in one go, and healing him for half the damage (20% as effective vs minions).
Nothin' much to say on this one it's like his current E, but with some better utility on it.
R: Feast - Ravenously devour your targeted foe dealing massive damage to them. Minions and non-epic/non-champion units near by are feared for 1 second. This increases his hp, size, and range. Additionally, this increases the range for his spells by the same amount. 8 Stacks from minions, the rest must be gained through champion kills or Epic monster Takedowns.
Spell remains much the same as live iteration in scaling, costs and CD.
Critiques and other-such comments welcome, thanks for reading!