Diana (Fan) Buffs

SeizureStorm·4/7/2019, 4:05:41 AM·1 votes·968 views

Hello, I love everything about this champ, she's my main from day 1. Here's some kit ideas i'd wanna test out if I was on the dev team.

Moonsilver Blade Innate: Casting an ability grants Diana 30% − 90% (based on level 6/11/16) bonus attack speed for her next 3 basic attacks on-hit. Every third basic attack within 3.5 seconds cleaves nearby enemies for 20 − 250 (based on level) (+ 80% AP) bonus magic damage and restores (15% AP) mana. This attack reduces the cooldown of Crescent Strike by (.25/.50/.75/1.0) seconds.

Crescent Strike Cooldown: 8 / 7.5 / 7 / 6.5 / 6 Active: Diana unleashes a bolt of lunar energy that travels in an arc, dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, granting sight of them for the duration. Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 70% AP) Moonlight has interactions with Pale Cascade, Lunar Rush, and Moonfall.

Pale Cascade Cooldown: 10 Active: Diana shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing magic damage to nearby enemies upon detonation. Shield Strength: 40 / 55 / 70 / 85 / 100 (+ 30% AP) Magic Damage per Orb: 22 / 34 / 46 / 58 / 70 (+ 20% AP) If all three spheres detonate on a champion, large minion or large monster afflicted with Moonlight, Pale Cascade's shield is reapplied, stacking with its original shield, and its duration is refreshed. Diana also gains 20% decaying movement speed for 1 second.

Lunar Rush Cooldown: 24 / 21 / 18 / 15 / 12 Active: Diana dashes to the target enemy, dealing magic damage. Magic Damage: 100 / 160 / 220 (+ 60% AP) If the target is a champion, large minion or large monster afflicted with Moonlight, the effect is consumed on all enemies and Lunar Rush's cooldown is reset. Other abilities can be used during the dash. If the target is 400 range close to Diana she will dash through them.

Moonfall Cooldown: 100 / 75 / 50 Passive: Increases the bonus attack speed gained from Moonsilver Blade Active: Diana charges for up to 2 seconds and calls down a Lunar Beam around herself, which increases in radius. When released, the Lunar Beam implodes and draws in nearby enemies, damaging them and reducing their movement speed by 70% for 2 seconds. Magic Damage: 120 / 235 / 355 (+ 50% AP) If the target is a champion afflicted with Moonlight, the effect is consumed on all enemies and Diana readies an empowered Moonsilver Blade, slightly increasing its range, critically striking and healing for 30% of the damage dealt.

2 Comments

BRUSHED4/7/2019, 7:38:11 AM1 votes

you switched the e and r if im correct. but you didnt really change what the old ult did you just stuck it on her e. that move speed on her w would be nuts especially if the dash reset remains. thematically it would look better but i feel like she would need the reset taken off of the dash to make it balanced (maybe give it a shorter cooldown in general as a trade off). or give it a different interaction with moonlight. like atm her kit is clunky but easily workable. i could see this making her alot smoother in a way