Soreff the Noxian Support Trooper
Soreff the Noxian Trooper
The Concept Idea: An hybrid marksman adc/marksman support that specializes in laying down heavy suppressive fire, laying down barriers, and reviving teammates.
Bio: Commander Soreff of the Noxian Army indeed believes in the Noxian way, but perhaps more than most. In his most recent conquest, when a Shuriman tribe pledged themselves to Noxus without resistance, Soreff promised them protection. When another rival neighboring tribe threatened to eliminate the village in its entirety, rather than leaving the people as his men advised, Soreff ensured the inhabitants were evacuated to a nearby Noxian conquered village while he and his outnumbered forces remained. Soreff and his company fought until they had defeated every single Shuriman, and Soreff ensured not a man from his company died in vain that day. Yet Soreff himself was fatally wounded, even beyond what his Zaunite augmentations would allow him. When the villagers returned, the elder was moved with compassion and they made haste to bring him to a rumored rising emperor. When he was brought there, they found the ascended emperor Azir in all of his glory. While at first he refused, when he heard of the noble efforts of the Noxian, he relented and set Soreff down in the waters of the city. Soreff awoke with a terror and was met by the emperor's stern gaze. The emporer told Soreff he had been baptized; gone was his Noxian identity. His life now belonged to serve Shurima, to be its guardian and protector. Knowing Soreff would not immediately comply, Azir sent a company of soldiers along with him, tasking him to uncover the truth about cities falling waste to beautiful plant life in the east. Though unwilling, Soreff continues his journey, hoping one day to return to Noxus.
Abilities
Passive(s):
Noxian Lead: Soreff’s auto attack fires a cone of bullets around the target. The cone slowly becomes more accurate the longer Soreff remains still. Frontal Plating: Soreff's Repeater Cannon has a shield on the front that adaptively reduces damage done to the front of Soreff.
Q:
Impact Imminent: Once cast, Soreff dashes forward and stuns the first enemy he comes into contact with. Soreff takes less damage from the front of himself after the ability ends for an adaptive amount of time.
W:
Barricade: When cast, Soreff places down a barricade. Barricades have an adaptive amount of health and can be destroyed. Any abilities or projectiles are blocked by barrier until a barrier’s health is depleted. Soreff and Allies can pass through barriers and gain adaptive movement speed toward barriers.
Soreff can click on a barrier while behind it to mount his repeater cannon for instant full accuracy.
E:
Solar Flare Launcher: When cast, Soreff fires a flare that reveals enemies within it’s radius for an adaptive amount of time. Enemies that enter the radius of the flare will additionally take magic damage.
R:
No Man Left Behind: Passively, any allies that die within an adaptive radius of Soreff enter a “Downed” state for seven seconds before dying. Upon activation, Soreff can use this ability on an ally to begin dragging them. Dragging allies reduce Soreff’s movement speed by 20%. When Soreff stops moving, he begins to channel for 5 seconds until his ally is revived. If a spell would interrupt Soreff during his channeling, he resumes dragging his ally and must restart the process. If Soreff is killed in this process, the ally he is dragging also counts as a kill for the enemy that killed Soreff.
At max rank, if Soreff revives an ally, the cool down for No Man Left Behind is reset. The ally Soreff revived will then have a 60 second cool down timer in which they cannot be revived again.