Champion Idea: Ouray ~ The Arrow

DiamondMatthew·3/2/2016, 4:02:21 AM·3 votes·2,189 views

Ouray ~ The Arrow


Look http://orig00.deviantart.net/ebc7/f/2009/165/1/d/scarred_native_by_davidrapozaart.jpg

Ahawi http://img02.deviantart.net/7d7a/i/2012/182/5/2/great_elk_by_laclillac-d55jij5.jpg


HP 576 (+87 per level) HP Regen 8.18 (+1 per level) Mana 330 (+45 per level) Mana Regen 6 (+0.8 per level) AD 57 (+3.3 per level) AS 0.644 (+3.5% per level) AP 0 (+0 per level) Armor 26 (+3 per level) MR 30 (+1.25 per level) MS 325 Range 550


Background:

Plz help me with the writing if you a vernacularly gifted.

~ Native of the forest. ~ Saves elk from Rengar by sacrificing his life. ~ Reincarnated and imbued with supernatural power and the ability to see the spirit of his foes

Passive: Window to the Soul:

Ouray eyes allow him to see into the Spirit World letting him attack his target’s spirits. His AA deal Magic damage instead of Physical and also scale with an additional 2% + (1/2/3/4/5% Bonus AD) Magic Damage per every 4% of his target's Missing HP (Increases at levels 4/8/12/16). Additionally Critical Strikes penetrate 5/10/15/20/25% of defenses while dealing double damage as normal (Increases at levels 4/8/12/16).

If a target is missing 20% of their HP, his next AA will deal 10% increased damage + > 5/10/15/20/25% Bonus AD damage. So with 300 AD at lvl 18, it will deal (330 > + 46) 376 Magic Damage. (This doesn’t take into consideration defenses)

Critical Strikes dealing 150% of his passive bonus damage rather than 100%

**Q: Spirit Flame / Burning Flight: **

Spirit Flame

CD: 6/5.5/5/4.5/4 sec Mana: 55/60/65/70/75 Range: 750 units AoE: 200 units

Ouray fires a flaming arrow into a target area that ignites the ground dealing 70/85/100/115/130 (+ 75% AD) (+ 10% Missing HP) Magic Damage to all targets hit. The area stays ignited for 2 sec and enemies that stay in the area take 17.5/21.25/25/28.75/32.5 (+18.75% AD) (25% of the initial damage) (+ 10% Missing HP) Magic Damage every .5 sec. If this ability is cast into a bush, the entire bush is ignited for the duration damaging and revealing everyone in it.

Burning Flight

CD: 17/14.5/12/9.5/7 sec Mana: 65/70/75/80/85 Cast Range: 500 units Range: 500 units Width: 125 units

Ouray sends out the spirit of a phoenix to an area to ignite a line on the ground dealing 70/85/100/115/130 (+ 100% AD) (+ 15% Missing HP) Magic Damage to all targets hit. The area stays ignited for 2 sec and enemies that stay in the area take 17.5/21.25/25/28.75/32.5 (+25% AD) (25% of the initial damage) (+ 15% Missing HP) Magic Damage every .5 sec. If this ability is cast into a bush, the entire bush is ignited for the duration damaging and revealing everyone in it. This ability is cast like a Viktor E / Rumble R.

W: Dreamcatcher / Speed of the Winds:

Dreamcatcher

CD:24/21/18/15/12 sec Mana: 40/50/60/70/80 Range: 600 Width: 225 Secondary Projectile Range: 750 Secondary Projectile Width: 150

Ouray launches a dreamcatcher from his bow that slowly travels in a line ( 300 units per sec ). After 2 sec, or once the catcher hits an enemy or spell Ouray fires an arrow into the middle of the catcher imbuing it with energy turning it into a Spirit Arrow ( 1500 units per sec) dealing 50/80/110/140/170 (+20% AD) (+ 40% AP ) (+ 15% of Missing HP ) Magic damage and sling enemies for 40% for 1 sec. If it hits an enemy in the first 2 sec, it roots them for 1.25 sec and deals 105/135/165/195/225 (+30% AD) (+70% AP) Magic Damage and 33% of the damage from the Spirit Arrow. If it hits a spell, the Spirit Arrow deals double damage and slow.

Speed of the Winds

CD: 30/25.5/21/16.5/12 sec Mana: 50/40/30/20/10

Passive: Ahawi gains 1% MS for every 2% of Ouray’s target's Missing HP.

Active: Ahawi gains 50/75/100/125/150% MS and Ouray’s next 3 AA fire 100% faster.

E: Tomahawk / Mortal Anchor:

Tomahawk

CD: 10/9/8/7/6 sec Mana: 50/55/60/65/70 Range: 550 Width: 125

Ouray throw a Tomahawk dealing 20/35/50/65/80 (+ 100% Bonus AD) Physical Damage to the first enemy hit. It deals 2% increased damage per 1% of Missing HP.

Mortal Anchor

CD: 11.5/10/8.5/7/5.5 sec Mana: 75/80/85/90/95 Range: 525 AoE: 300

Ouray fires an arrow empowered with spirit energy that deals 60/90/120/150/180 (+ 30% AD) (+ 40% AP) (+ 5% Missing HP) and slows enemies for 1% per 1% Missing HP for 2 sec. After 1.5 sec the same area explodes dealing 30/50/70/90/110 (+25% AD) (+40% AP) (+ 15% Missing HP) Magic Damage.

R: Incarnate of Nature:

CD: 40/35/40 sec Mana: 90/80/70

Ouray channels for 3 sec to summon the spirit of nature Ahawi. Once she has been summoned, Ouray will ride her till she dies. Ahawi health is displayed above Ouray as blue in a secondary bar.

While Ouray is riding Ahawi he gains the following bonuses…

~ He takes 50% reduced damage (This damage is dealt to Ahawi) ~ His AA no longer cancel movement, meaning he can attack and move at the same time ~ He agains 75 base MS and he can move through characters. ~ He gains 75 range to his AA ~ A new set of basic abilities

I spent a lot of time on this so I would appreciate feedback :) Plz, Post any ideas!

~ Diamond Matthew

6 Comments

DiamondMatthew3/3/2016, 3:25:11 AM1 votes

Sorry for the formatting errors, I fixed them.

FloRaider423/3/2016, 10:59:26 PM1 votes

I hope you don't mind harsh feedback...

Niche: Executing Marksman (Jhin ?) Mobile Marksman (Quinn ?) Theme: Mounted hunter (Nunu, Sejuani) Souls (Thresh)

Passive: Converting pyhsical damage into magical damage is a very big deal (itemization) and I don't see the point of it either. The additional execute damage and the MR Pen from critical strikes seems mostly tagged on.

Q1: Sounds a lot like Morganas W with the missing health scaling dot. How strong or weak this ability is depends on the rest of the kit. Q2:The second version hardly changes anything about this ability apart from the form and damage and feels a lot like Rumbles R.

W1: A lot of additional interactions that mostly seem tagged on (Root, spell interaction), but the mechanic seems very interesting. W2:MS boost and MS and AA steroid

E1: Rather basic and reminds me a lot of undertow E2: Seems awfully similiar to Q concerning visuals.

R: Seems like an new take on the mounted hunter theme, but is rather basic concerning it. Why do I need to get to level 6 to use his companion ?

Overall: I don't understand his focus on executing enemies with the introduction of Jhin and don't see the point of his passive, seeing as it mainly serves to increase his damage while adding very little to his gameplay. Without Ahawi Ouray seems to have a rather basic playstyle with a lack of flow (No CC for Q, No steroid for AA). With Ahawi he gains the ability to chase his opponents with W and block their paths with a good placed Q and E, which makes his playstyle more entertaining, but you only gain it at level 6 and it has very little counterplay (godlike at kiting and gives extra HP).

I still feel like asking: "Why should I pick this champion over another marksmen ?"

ThebroSir8/20/2016, 3:04:50 PM1 votes

Really like this concept man