Champion Idea: Ouray ~ The Arrow
Ouray ~ The Arrow
Look http://orig00.deviantart.net/ebc7/f/2009/165/1/d/scarred_native_by_davidrapozaart.jpg
Ahawi http://img02.deviantart.net/7d7a/i/2012/182/5/2/great_elk_by_laclillac-d55jij5.jpg
HP 576 (+87 per level) HP Regen 8.18 (+1 per level) Mana 330 (+45 per level) Mana Regen 6 (+0.8 per level) AD 57 (+3.3 per level) AS 0.644 (+3.5% per level) AP 0 (+0 per level) Armor 26 (+3 per level) MR 30 (+1.25 per level) MS 325 Range 550
Background:
Plz help me with the writing if you a vernacularly gifted.
~ Native of the forest. ~ Saves elk from Rengar by sacrificing his life. ~ Reincarnated and imbued with supernatural power and the ability to see the spirit of his foes
Passive: Window to the Soul:
Ouray eyes allow him to see into the Spirit World letting him attack his target’s spirits. His AA deal Magic damage instead of Physical and also scale with an additional 2% + (1/2/3/4/5% Bonus AD) Magic Damage per every 4% of his target's Missing HP (Increases at levels 4/8/12/16). Additionally Critical Strikes penetrate 5/10/15/20/25% of defenses while dealing double damage as normal (Increases at levels 4/8/12/16).
If a target is missing 20% of their HP, his next AA will deal 10% increased damage + > 5/10/15/20/25% Bonus AD damage. So with 300 AD at lvl 18, it will deal (330 > + 46) 376 Magic Damage. (This doesn’t take into consideration defenses)
Critical Strikes dealing 150% of his passive bonus damage rather than 100%
**Q: Spirit Flame / Burning Flight: **
Spirit Flame
CD: 6/5.5/5/4.5/4 sec Mana: 55/60/65/70/75 Range: 750 units AoE: 200 units
Ouray fires a flaming arrow into a target area that ignites the ground dealing 70/85/100/115/130 (+ 75% AD) (+ 10% Missing HP) Magic Damage to all targets hit. The area stays ignited for 2 sec and enemies that stay in the area take 17.5/21.25/25/28.75/32.5 (+18.75% AD) (25% of the initial damage) (+ 10% Missing HP) Magic Damage every .5 sec. If this ability is cast into a bush, the entire bush is ignited for the duration damaging and revealing everyone in it.
Burning Flight
CD: 17/14.5/12/9.5/7 sec Mana: 65/70/75/80/85 Cast Range: 500 units Range: 500 units Width: 125 units
Ouray sends out the spirit of a phoenix to an area to ignite a line on the ground dealing 70/85/100/115/130 (+ 100% AD) (+ 15% Missing HP) Magic Damage to all targets hit. The area stays ignited for 2 sec and enemies that stay in the area take 17.5/21.25/25/28.75/32.5 (+25% AD) (25% of the initial damage) (+ 15% Missing HP) Magic Damage every .5 sec. If this ability is cast into a bush, the entire bush is ignited for the duration damaging and revealing everyone in it. This ability is cast like a Viktor E / Rumble R.
W: Dreamcatcher / Speed of the Winds:
Dreamcatcher
CD:24/21/18/15/12 sec Mana: 40/50/60/70/80 Range: 600 Width: 225 Secondary Projectile Range: 750 Secondary Projectile Width: 150
Ouray launches a dreamcatcher from his bow that slowly travels in a line ( 300 units per sec ). After 2 sec, or once the catcher hits an enemy or spell Ouray fires an arrow into the middle of the catcher imbuing it with energy turning it into a Spirit Arrow ( 1500 units per sec) dealing 50/80/110/140/170 (+20% AD) (+ 40% AP ) (+ 15% of Missing HP ) Magic damage and sling enemies for 40% for 1 sec. If it hits an enemy in the first 2 sec, it roots them for 1.25 sec and deals 105/135/165/195/225 (+30% AD) (+70% AP) Magic Damage and 33% of the damage from the Spirit Arrow. If it hits a spell, the Spirit Arrow deals double damage and slow.
Speed of the Winds
CD: 30/25.5/21/16.5/12 sec Mana: 50/40/30/20/10
Passive: Ahawi gains 1% MS for every 2% of Ouray’s target's Missing HP.
Active: Ahawi gains 50/75/100/125/150% MS and Ouray’s next 3 AA fire 100% faster.
E: Tomahawk / Mortal Anchor:
Tomahawk
CD: 10/9/8/7/6 sec Mana: 50/55/60/65/70 Range: 550 Width: 125
Ouray throw a Tomahawk dealing 20/35/50/65/80 (+ 100% Bonus AD) Physical Damage to the first enemy hit. It deals 2% increased damage per 1% of Missing HP.
Mortal Anchor
CD: 11.5/10/8.5/7/5.5 sec Mana: 75/80/85/90/95 Range: 525 AoE: 300
Ouray fires an arrow empowered with spirit energy that deals 60/90/120/150/180 (+ 30% AD) (+ 40% AP) (+ 5% Missing HP) and slows enemies for 1% per 1% Missing HP for 2 sec. After 1.5 sec the same area explodes dealing 30/50/70/90/110 (+25% AD) (+40% AP) (+ 15% Missing HP) Magic Damage.
R: Incarnate of Nature:
CD: 40/35/40 sec Mana: 90/80/70
Ouray channels for 3 sec to summon the spirit of nature Ahawi. Once she has been summoned, Ouray will ride her till she dies. Ahawi health is displayed above Ouray as blue in a secondary bar.
While Ouray is riding Ahawi he gains the following bonuses…
~ He takes 50% reduced damage (This damage is dealt to Ahawi) ~ His AA no longer cancel movement, meaning he can attack and move at the same time ~ He agains 75 base MS and he can move through characters. ~ He gains 75 range to his AA ~ A new set of basic abilities
I spent a lot of time on this so I would appreciate feedback :) Plz, Post any ideas!
~ Diamond Matthew