[Champion Concept] Gre'Zol, the Weight of the Void
I'm told there are legal issues preventing Rioters from admitting even seeing most champion concepts posted by players, so...
http://creativecommons.org/publicdomain/zero/1.0/ To the extent possible under law, the person who associated CC0 with this work has waived all copyright and related or neighboring rights to this work.
A few things to keep in mind:
- Definitely not done yet. I'm putting together some more changes to put in later, to help make his early game a bit less brutal. I'm also going to shift some more numbers around.
- I'm not satisfied with the lore I've come up with. Any suggestions for a new angle or improvements to the current one are more than welcome.
- And a reminder about the Boards in general: Posts that you think others should see don't go very far if you don't upvote them.
And on we go...
#Changelist (skip this section if you haven't read this post before):
Note: Crossed out changes have since been updated again, and no longer apply
2/12
Changed mana cost on Q; now scales from 60 to 80, changed from 60 to 100- Moved Armor/Mres passive from E to W, as per suggestion from Arcane Flux
Shortened Root duration for E; now 0.5, changed from 1.5- Removed Root from E entirely
Changed Focused Gravity stack gain for E; now 1/2/3/4/5, changed from 2 at all levels- Changed W duration and mana cost; now has no hard cap on duration, costs 30 mana to cast, and has an additional cost of 10 mana per second. doubling every second up to a cap of 320 per second, changed from 50 mana at all levels for 2/2.5/3/3.5/4 seconds
- Added a Root to his Passive, procs at 10 stacks and lasts for 1.5 second
- Added a very different version of (R) Black Hole. Read about it below! Old ult still there for comparison
Retuned damage for Q; now deals 10/12/14/16/18%, changed from 9/12/15/18/21%- Added conditional stun to Passive, applies when max stacks are reached while inside W
2/13
- Shortened the duration of Q, but doubled the rate at which stacks are applied; now lasts 2 seconds, applying stacks every .25 seconds, changed from 3 seconds and every .5 seconds
- Lowered Q cooldown; now 9/8/7/6/5, changed from 12/10.5/9/7.5/6
Raised Q base damage; now 12/14/16/18/20% over 2 seconds, changed from 10/12/14/16/18% over 3 seconds- Increased duration of R by .5 seconds, also added 150/250/350 (+.5 AP) magic damage
- Specified that all ability damage is magic
- Increased E cooldown at later levels; now 20/19/18/17/16, changed from 20/18/16/14/12
Lowered Q damage at early levels; now 8/11/14/17/20%, changed from 12/14/16/18/20%- Changed Q mana costs; now 60/70/80/90/100, changed from 60/65/70/75/80
- Changed stack gain for E; now 2/2/3/3/4, changed from 1/2/3/4/5
2/14
- Added 0.5 second delay to R
- Lowered AP ratios on E and R; now .2 and .3, changed from .6 and .5
3/29
- Changed Q damage; now deals 10/11/12/13/14% immediately, changed from 8/11/14/17/20% over 2 seconds. Passive stacking unchanged, still one stack every .25 seconds.
5/12
- A few tweaks to R; victims are now disabled for 0.5 seconds as they are dragged (displaced) toward the center, and are then rooted for 1 second afterward. R-E combo stun duration decreased to 1 second, from 2 seconds.
- Changed E AP ratio; now .3, up from .2.
#Gre'Zol, The Weight of the Void
Lore: (consider this a placeholder -- I'm lousy at story-telling) Chosen by his master as a vanguard for the gathering Void invasion, Gre'Zol's purpose is to impede any who might pose a threat to its success. Gre'Zol uses his control over the forces of gravity to incapacitate his enemies, weakening them for when the true army arrives. Two things make him the perfect candidate for his role; his unswerving loyalty to his master, and his utter lack of sympathy towards any that he deems to be beneath him.
"These creatures are... unworthy..."
Appearance: I envision him as being extremely dense-looking and solid. Perhaps vaguely similar to Malphite, he could be a sort of golem-type being. Slow, lumbering, heavy tread, very purposeful. I want him to feel like a force of nature.
Something like this, perhaps, but with straighter posture (full credit to whoever actually made it, by the way. I'm certainly no artist): http://img3.wikia.nocookie.net/__cb20130621081628/clashofclans/images/0/0b/Night_Golem.png
#Abilities:
Gre'Zol is melee, best suited to play tanky support. He has a fairly poor early game, but in exchange he gets ENORMOUS utility in the form of huge slows and a potentially game-changing ult.
(Passive) Gravitational Pull
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His abilities apply stacks of Focused Gravity. Enemies are slowed by 5% per stack for 2 seconds. Max 10 stacks. At max stacks the target is rooted for 1.5 seconds. If an enemy reaches max stacks while inside the area of Gravity Well, then they are stunned instead.
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Achieving max stacks most often requires that he stay alive long enough to use Q more than once.
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Enemies can only be rooted/stunned once for reaching 10 stacks. Stacks remain afterward, but must fall off first before the target can be rooted/stunned again.
(Q) Draining Singularity Cost: 60/70/80/90/100 mana Cooldown: 9/8/7/6/5 seconds
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Active: Summons a singularity at target location, dealing 10/11/12/13/14% (+AP%) of current health as magic damage. The singularity remains for 2 seconds, applying a stack of Focused Gravity every .25 seconds.
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Damage numbers highly tentative; can’t really tune them properly without being able to play it.
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Slightly larger AOE than Swain's Nevermove skill. Shorter cast range, similar to Ryze's range.
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It should be pretty poor damage early game, and scale up later on as the base damage and enemy health both increase.
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Can be spammed late-game; I expect 40% CDR in most builds, which would put the cooldown at 3 seconds.
(W) Gravity Well Highly experimental mana cost Cost: 30 mana. Additionally costs 10 mana per second, doubling each second up to a cap of 320 per second Cooldown: 8 seconds at all levels (applies after being deactivated)
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Passive: Gains 1/2/3/4/5 Armor and Magic Resistance per stack of Focused Gravity on a nearby enemy champion (max 10 stacks). Only counts the enemy champion with the most stacks.
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Active: Intensifies gravity in a large AOE around Gre'Zol that slows all enemies inside it by 12/14/16/18/20% while active. Continually refreshes the duration of Focused Gravity.
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If an enemy reaches max stacks while inside the area of Gravity Well, then they are stunned instead.
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Can be deactivated at any time after initial cast.
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Can theoretically be a permaslow, but to achieve anything longer than a few seconds he'll have to pay heavily for it.
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The goal is to find a reason for him to remain in the middle of the fight for long periods of time, which in turn gives him more reason to build tanky rather than attempting to do damage.
(E) Orbital Slingshot Cost: 80 mana at all levels Cooldown: 20/19/18/17/16 seconds
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Active: Dashes a short distance. If he passes over enemies, they take 50/75/100/125/150 (+.3 AP) magic damage and gain 2/2/3/3/4 stacks of Focused Gravity. If he aims his dash near Draining Singularity (within X degrees, Y range of the center), his trajectory becomes curved and greatly increases in range.
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Dash speed would be relatively slow. Think slightly slower than Sejuani's Arctic Assault.
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This would be both super cool and super complicated when used to slingshot yourself longer distances. Would take some practice to know your flight path without looking at the indicator.
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Not sure about that cooldown yet, may increase it. I want it high enough that you can go into a fight, or escape, but not both, even with 40% CDR (which he would likely have in most games).
Leaning heavily toward the next iteration of this ult. Feel free to read this old version anyway:
(R) Black Hole
Cost: 100 mana at all levelsCooldown: 150/130/110 seconds
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Active: Channels for 2 seconds. During this channel, all nearby enemy champions are pulled inexorably towards him. No damage. -
This ability still needs something, it's not right yet. Please offer any ideas for this one!
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This would feel very similar to Galio's Idol of Durand, but would behave more like a channeled version of Diana's Moonfall: A displacement that does no damage. The lack of damage doesn't make it any less terrifying.
Experimental Ult:
(R) Black Hole Cost: 100 mana at all levels Cooldown: 150/140/130 seconds
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Active: After 0.5 seconds, enlarges Draining Singularity into a Black Hole, which lasts 2.5 seconds and deals 1.5x damage. All nearby enemy champions are dragged toward the center over the next 0.5 seconds. They are then rooted for an additional 1 second.
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If Gre'Zol uses Orbital Slingshot to enter Black Hole's radius, he too is caught by its pull and crashes into it, imploding the Black Hole. This deals 150/250/350 (+.3 AP) magic damage and stuns all nearby enemies for 1 seconds.
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AOE expands to somewhere around the size of Anivia's ult, probably a bit smaller.
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The 1 second root is cut short if the Black Hole duration ends during it.
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Enemies can still reach maximum stacks of Focused Gravity while under the effects of Black Hole, in which case they are rooted/stunned appropriately, but continue to be affected by Black Hole CC as well.
To those who may have seen my previous post about a "Gravity Manipulator", this is a massively updated version of that. Old post now redirects here instead. Any suggestions, upvotes, and (constructive) feedback would be greatly appreciated.
+Your champion